Written by Ollie
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In our second meeting, we needed to get together and discuss our expectations on how we would work as a group – things like how we would communicate, when our meetings would take place, etc.
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Firstly we created a sheet of our individual work preferences, strengths and weaknesses to get a general vibe of how everyone wants to go about making the project. See below:

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Our main task though was to create a “team contract” of sorts: laying out what we expect from each other and our motivations for the project.
We settled on a list of objectives, displayed further below but also summarised here in written form for clarity.
- Store the project using a shared GitHub
- Maintain a backup of all group files using OneDrive
- Have weekly meetups: Tuesday afternoons (starting at 1pm) & Friday afternoons before games business class (also starting 1pm)
- Use Slack for online communication: one channel for posting/sharing our work and another for casual group talk
- Don’t rule out any conflicting ideas. Experiment and ideate, but still keep time constraints in mind!
- Set weekly deadlines and objectives to keep us motivated and working consistently
- What motivates us:
- sense of achievement
- fulfilling the game vision
- creating a great player experience
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