{"id":21,"date":"2026-02-03T15:09:09","date_gmt":"2026-02-03T15:09:09","guid":{"rendered":"https:\/\/sites.wsagames.com\/soulkeeper\/?p=21"},"modified":"2026-02-17T15:21:04","modified_gmt":"2026-02-17T15:21:04","slug":"the-project-begins-reveal-roles-29-01-2026-meeting-overview","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/soulkeeper\/2026\/02\/03\/the-project-begins-reveal-roles-29-01-2026-meeting-overview\/","title":{"rendered":"The Project Begins! (Reveal &amp; Roles) &#8211; 29.01.2026 Meeting Overview"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><mark style=\"background-color:#FFFFFF\" class=\"has-inline-color has-primary-color\">Written by Ollie<\/mark><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On the first Thursday of the semester,<strong> <mark style=\"background-color:#DDDDDD\" class=\"has-inline-color\">the selected projects that we would be working on were revealed,<\/mark><\/strong> as well as the teams and team structures for each.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><mark style=\"background-color:#DDDDDD\" class=\"has-inline-color\">Soul Keeper<\/mark><\/strong> was the last team project to be revealed &#8211; the game concept and design document was<strong> the work of Elina Orlovska,<\/strong> one of our fellow second year students.  It&#8217;s an isometric 2D game revolving around the idea of <strong><mark style=\"background-color:#DDDDDD\" class=\"has-inline-color\">&#8220;restoring the order of life by connecting with nature and animals through the world around you&#8221;<\/mark><\/strong>, as put by her elevator pitch.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Our team was revealed as such:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Ollie<\/strong> (me!) <strong>would be the group&#8217;s technical designer<\/strong>, overseeing the general design for the game and being a bridge between the art and mechanics for the game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Xuan as the environment artist<\/strong>, in charge of creating the lushous landscapes for Soul Keeper &#8211; one of the game&#8217;s defining factors.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Lettie as our character artist<\/strong>, responsible for creating the character designs for both the player character and the all-important animals the player would be interacting with.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Misty as our mechanics designer<\/strong> &#8212; in charge of scripting and all the behind-the-scenes work that goes into the game engine&#8230;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8230;<strong>and Yulia as the world designer<\/strong>, behind the layout and organisation of the world and its assets: again, very key to the direction of this game.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-1024x576.png\" alt=\"\" class=\"wp-image-24\" srcset=\"https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-1024x576.png 1024w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-300x169.png 300w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-768x432.png 768w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-1536x863.png 1536w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image.png 2014w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">All of us had the understanding that these roles would fluctuate though, and <strong><mark style=\"background-color:#DDDDDD\" class=\"has-inline-color\">later we would come to re-establish them somewhat<\/mark> <\/strong>to better fit our preferences.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After some discussion, we decided that because of the project&#8217;s scope and prefrences within the group, we would keep our given roles but rely on them much more loosely, reconfiguring into simple two groups of two: <strong><mark style=\"background-color:#DDDDDD\" class=\"has-inline-color\">Ollie and Misty as the tech\/design group, and Lettie and Xuan as the art group. <\/mark><\/strong> <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Despite these two groupings, we want to avoid becoming bubbled within them and so <strong>are going to have meetups as a full group whenever possible <\/strong>&#8212; rather than fully dividing into disconnected groups of two.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">These groupings are more a representation of how we assign tasks, not how we communicate as a team.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-6-1024x576.png\" alt=\"\" class=\"wp-image-50\" srcset=\"https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-6-1024x576.png 1024w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-6-300x169.png 300w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-6-768x432.png 768w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-6-1536x864.png 1536w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-6.png 1919w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Unfortunately, <strong>Yulia is currently absent<\/strong> and it seems she will stay unavailible for the medium-term, so we are planning around this and are splitting the responsiblities of world design between both sides of the team. If she comes back during the project, she would act between both groups.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Finally, we spent some time setting up <strong><mark style=\"background-color:#DDDDDD\" class=\"has-inline-color\">our short-term aims<\/mark><\/strong> for the first week of the project:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On the art side of things, Lettie and Xuan would be working to create rough concept artwork for the game and <strong>develop a coherent artstyle<\/strong> between them that we could use for the game&#8217;s materials.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For the tech team, Misty and myself would be working on setting up the shared GitHub for the project for the whole team, and <strong>create a simple prototype using greyboxing <\/strong>in which the player can walk up-down-left-right to set the game&#8217;s earliest foundations.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211;<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"813\" height=\"1024\" data-id=\"38\" src=\"https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-2-813x1024.png\" alt=\"\" class=\"wp-image-38\" srcset=\"https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-2-813x1024.png 813w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-2-238x300.png 238w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-2-768x967.png 768w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-2-1220x1536.png 1220w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-2.png 1525w\" sizes=\"(max-width: 813px) 100vw, 813px\" \/><figcaption class=\"wp-element-caption\">Digital mapping of the general game loop<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"739\" data-id=\"39\" src=\"https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-3-1024x739.png\" alt=\"\" class=\"wp-image-39\" srcset=\"https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-3-1024x739.png 1024w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-3-300x217.png 300w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-3-768x555.png 768w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-3-1536x1109.png 1536w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/02\/image-3-2048x1479.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Mindmapping of ideas\/notes about our plans for development<\/figcaption><\/figure>\n<\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Written by Ollie &#8211; On the first Thursday of the semester, the selected projects that we would be working on were revealed, as well as the teams and team structures for each. &#8211; Soul Keeper was the last team project to be revealed &#8211; the game concept and design document was the work of Elina [&hellip;]<\/p>\n","protected":false},"author":46,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-21","post","type-post","status-publish","format-standard","hentry","category-team-meetings"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/soulkeeper\/wp-json\/wp\/v2\/posts\/21","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/soulkeeper\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/soulkeeper\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/soulkeeper\/wp-json\/wp\/v2\/users\/46"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/soulkeeper\/wp-json\/wp\/v2\/comments?post=21"}],"version-history":[{"count":15,"href":"https:\/\/sites.wsagames.com\/soulkeeper\/wp-json\/wp\/v2\/posts\/21\/revisions"}],"predecessor-version":[{"id":314,"href":"https:\/\/sites.wsagames.com\/soulkeeper\/wp-json\/wp\/v2\/posts\/21\/revisions\/314"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/soulkeeper\/wp-json\/wp\/v2\/media?parent=21"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/soulkeeper\/wp-json\/wp\/v2\/categories?post=21"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/soulkeeper\/wp-json\/wp\/v2\/tags?post=21"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}