{"id":337,"date":"2026-03-23T00:21:47","date_gmt":"2026-03-23T00:21:47","guid":{"rendered":"https:\/\/sites.wsagames.com\/soulkeeper\/?p=337"},"modified":"2026-03-23T00:31:19","modified_gmt":"2026-03-23T00:31:19","slug":"second-playtest","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/soulkeeper\/2026\/03\/23\/second-playtest\/","title":{"rendered":"Second Playtest &#8211; 19.03.2026"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><mark style=\"background-color:#8ed1fc\" class=\"has-inline-color\"><strong>Written by Misty<\/strong><\/mark><\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Preparation<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/sites.wsagames.com\/sz3c23\/second-playtest-preparation\/\"><mark style=\"color:#0693e3\" class=\"has-inline-color\">Second Playtest Preparation<\/mark><\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/sites.wsagames.com\/sz3c23\/sound-and-visual-effects\/\"><mark style=\"color:#0693e3\" class=\"has-inline-color\">Sound and Visual Effects<\/mark><\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211;<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">During Playtest<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">We continued using the same strategy as in the first testing session: <strong>rotating roles within the team<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At least two team members stayed with the project at all times: <\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>observed and documented player behaviour and feedback<\/strong><\/li>\n\n\n\n<li><strong>provided technical assistance if any issues occurred during gameplay<\/strong>.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">The remaining team members had the opportunity to visit other groups and playtest their games.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211;<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Player Feedback<\/h5>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"768\" height=\"1024\" data-id=\"338\" src=\"https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000821_451_350-768x1024.jpg\" alt=\"\" class=\"wp-image-338\" srcset=\"https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000821_451_350-768x1024.jpg 768w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000821_451_350-225x300.jpg 225w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000821_451_350-1152x1536.jpg 1152w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000821_451_350-1536x2048.jpg 1536w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000821_451_350-scaled.jpg 1920w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"768\" height=\"1024\" data-id=\"339\" src=\"https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000823_452_350-768x1024.jpg\" alt=\"\" class=\"wp-image-339\" srcset=\"https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000823_452_350-768x1024.jpg 768w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000823_452_350-225x300.jpg 225w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000823_452_350-1152x1536.jpg 1152w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000823_452_350-1536x2048.jpg 1536w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000823_452_350-scaled.jpg 1920w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/figure>\n<\/figure>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"768\" height=\"1024\" data-id=\"340\" src=\"https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000824_453_350-768x1024.jpg\" alt=\"\" class=\"wp-image-340\" srcset=\"https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000824_453_350-768x1024.jpg 768w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000824_453_350-225x300.jpg 225w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000824_453_350-1152x1536.jpg 1152w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000824_453_350-1536x2048.jpg 1536w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000824_453_350-scaled.jpg 1920w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"1024\" data-id=\"341\" src=\"https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000825_454_350-768x1024.jpg\" alt=\"\" class=\"wp-image-341\" srcset=\"https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000825_454_350-768x1024.jpg 768w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000825_454_350-225x300.jpg 225w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000825_454_350-1152x1536.jpg 1152w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000825_454_350-1536x2048.jpg 1536w, https:\/\/sites.wsagames.com\/soulkeeper\/wp-content\/uploads\/sites\/85\/2026\/03\/\u5fae\u4fe1\u56fe\u7247_20260323000825_454_350-scaled.jpg 1920w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/figure>\n<\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211;<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Transcribed Feedback<\/h5>\n\n\n\n<h6 class=\"wp-block-heading\">Ann<\/h6>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Typo in the opening intro text<\/li>\n\n\n\n<li>Was unsure whether the mouse should be used at the beginning<\/li>\n\n\n\n<li>Text still appears after collecting objects<\/li>\n\n\n\n<li>Consider prompting the player to use the mouse when feeding the deer<\/li>\n<\/ul>\n\n\n\n<h6 class=\"wp-block-heading\">Vanessa<\/h6>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Need a clearer prompt to indicate whether to use mouse or keyboard (Q)<\/li>\n\n\n\n<li>Add more \u201cbeauty\u201d or magical focus in the visual presentation<\/li>\n\n\n\n<li>Typography could be improved<\/li>\n\n\n\n<li>Visual style should feel more cohesive as part of one world<\/li>\n\n\n\n<li>Reduce the saturation of the peacock to better communicate that something is wrong<\/li>\n\n\n\n<li>Visual reference suggestion: <em>Bayonetta \u2013 Cereza and the Lost Demon<\/em><\/li>\n<\/ul>\n\n\n\n<h6 class=\"wp-block-heading\">Anna<\/h6>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Some objects are too easy to walk through (collision issues)<\/li>\n\n\n\n<li>Goals are not always clear<\/li>\n\n\n\n<li>Exit button is too easy to click accidentally \u2013 should relate to completion condition<\/li>\n<\/ul>\n\n\n\n<h6 class=\"wp-block-heading\">Parker<\/h6>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Instructions should change depending on the area<\/li>\n\n\n\n<li>Visual guidance in the lake area could lead players more clearly to resources<\/li>\n\n\n\n<li>Art style is strong<\/li>\n\n\n\n<li>Feeding the deer interaction needs improvement<\/li>\n<\/ul>\n\n\n\n<h6 class=\"wp-block-heading\">Adam<\/h6>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increase peacock collision size<\/li>\n\n\n\n<li>Change interaction key from Q to E (more standard)<\/li>\n\n\n\n<li>Feeding the deer interaction is unclear<\/li>\n\n\n\n<li>Resources in the lake area are hard to find<\/li>\n\n\n\n<li>Interaction inputs should remain consistent (use same key)<\/li>\n\n\n\n<li>UI could close when clicking the button again<\/li>\n<\/ul>\n\n\n\n<h6 class=\"wp-block-heading\">Marie<\/h6>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Map boundary issue (camera can move outside map)<\/li>\n\n\n\n<li>Revise the resource logic for deer feeding<\/li>\n\n\n\n<li>Strengthen the deeper theme (e.g. Earth Day, protecting animals, nature)<\/li>\n\n\n\n<li>Suggest researching CHIPLAY references<\/li>\n\n\n\n<li>Consider submitting to itch.io or sharing gameplay video<\/li>\n<\/ul>\n\n\n\n<h6 class=\"wp-block-heading\">Erik<\/h6>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Animal hitboxes should be larger<\/li>\n\n\n\n<li>Sound design works well with visuals<\/li>\n\n\n\n<li>Visual hierarchy should be clearer so important objects stand out<\/li>\n\n\n\n<li>Some animation jittering issues<\/li>\n\n\n\n<li>Consider adding lighting layers to map and board<\/li>\n\n\n\n<li>Some players unfamiliar with keyboard\/mouse controls<\/li>\n\n\n\n<li>\u201cLess is more\u201d \u2013 reduce visual noise<\/li>\n<\/ul>\n\n\n\n<h6 class=\"wp-block-heading\">Jess<\/h6>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Likes the visuals and style<\/li>\n\n\n\n<li>Click-and-drag interaction with deer was unclear<\/li>\n\n\n\n<li>Consider changing back to Q or adding clearer prompt<\/li>\n\n\n\n<li>Suggested adding more explorable areas<\/li>\n<\/ul>\n\n\n\n<h6 class=\"wp-block-heading\">Nam<\/h6>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Likes animations and particle effects<\/li>\n\n\n\n<li>Interaction with peacock should be more obvious<\/li>\n\n\n\n<li>Peacock should stop moving during interaction<\/li>\n\n\n\n<li>Player can get stuck near garden collider<\/li>\n<\/ul>\n\n\n\n<h6 class=\"wp-block-heading\">Player 3<\/h6>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Likes art style<\/li>\n\n\n\n<li>Enjoyed the mini game<\/li>\n\n\n\n<li>Soul fragment does not disappear after collecting<\/li>\n\n\n\n<li>Struggled with drag interaction<\/li>\n<\/ul>\n\n\n\n<h6 class=\"wp-block-heading\">Kamilla<\/h6>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Likes 2.5D presentation<\/li>\n\n\n\n<li>Likes art style<\/li>\n\n\n\n<li>Discovered UI late<\/li>\n\n\n\n<li>Background texture could better match apple colour palette<\/li>\n\n\n\n<li>Style and mechanics are enjoyable<\/li>\n<\/ul>\n\n\n\n<h6 class=\"wp-block-heading\">Player 5 (Yansong)<\/h6>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Beautiful art style<\/li>\n\n\n\n<li>Too many assets make the scene feel chaotic<\/li>\n\n\n\n<li>UI white frame helps distinguish interface elements<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211;<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Categorised Issues<\/h5>\n\n\n\n<h6 class=\"wp-block-heading\">A. Interaction clarity &amp; control guidance<\/h6>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Unclear whether to use mouse or keyboard<\/li>\n\n\n\n<li>Confusion about click &amp; drag interaction<\/li>\n\n\n\n<li>Feeding deer interaction unclear<\/li>\n\n\n\n<li>Interaction prompts missing or inconsistent<\/li>\n\n\n\n<li>UI close behaviour unclear<\/li>\n\n\n\n<li>Players unfamiliar with controls<\/li>\n\n\n\n<li>Need consistent key mapping (Q vs E)<\/li>\n<\/ul>\n\n\n\n<h6 class=\"wp-block-heading\">B. Visual hierarchy &amp; art direction<\/h6>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Scene sometimes feels visually chaotic<\/li>\n\n\n\n<li>Need stronger focal point or magic emphasis<\/li>\n\n\n\n<li>Objects do not stand out enough<\/li>\n\n\n\n<li>Need clearer visual hierarchy<\/li>\n\n\n\n<li>Reduce peacock saturation<\/li>\n\n\n\n<li>Improve typography consistency<\/li>\n\n\n\n<li>Cohesion across world elements<\/li>\n<\/ul>\n\n\n\n<h6 class=\"wp-block-heading\">C. Interaction<\/h6>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Soul fragment does not disappear after collection<\/li>\n\n\n\n<li>Interaction feedback unclear<\/li>\n\n\n\n<li>Peacock movement should pause during interaction<\/li>\n\n\n\n<li>Animation jittering issues<\/li>\n\n\n\n<li>Sound design positively received<\/li>\n<\/ul>\n\n\n\n<h6 class=\"wp-block-heading\">D. Level design &amp; navigation<\/h6>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Hard to find resources in lake area<\/li>\n\n\n\n<li>Need clearer environmental guidance<\/li>\n\n\n\n<li>Some areas discovered too late (UI discoverability)<\/li>\n\n\n\n<li>Suggest adding more explorable areas<\/li>\n<\/ul>\n\n\n\n<h6 class=\"wp-block-heading\">E. Technical issues<\/h6>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Objects collision problems<\/li>\n\n\n\n<li>Hitbox too small (animals)<\/li>\n\n\n\n<li>Player stuck in garden collider<\/li>\n\n\n\n<li>Camera moves outside map boundary<\/li>\n\n\n\n<li>Exit button triggered too easily<\/li>\n<\/ul>\n\n\n\n<h6 class=\"wp-block-heading\">F. Game design &amp; concept depth<\/h6>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Theme could be more meaningful (nature protection etc.)<\/li>\n\n\n\n<li>Need clearer player goal communication<\/li>\n\n\n\n<li>Opportunity to strengthen narrative context<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211;<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Improvement Table<\/h5>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Category<\/th><th>Feedback<\/th><th>Improve Method<\/th><th>Expected Result<\/th><\/tr><\/thead><tbody><tr><td><mark style=\"background-color:#f78da7\" class=\"has-inline-color\">Interaction<\/mark><\/td><td>Players unsure whether to use mouse or keyboard<\/td><td>Add early tutorial prompt and consistent control instructions<\/td><td>Players quickly understand interaction methods<\/td><\/tr><tr><td><mark style=\"background-color:#f78da7\" class=\"has-inline-color\">Interaction<\/mark><\/td><td>Confusion about drag interaction<\/td><td>Add visual hint or animation demonstrating drag behaviour<\/td><td>Reduced interaction friction<\/td><\/tr><tr><td><mark style=\"background-color:#f78da7\" class=\"has-inline-color\">Interaction<\/mark><\/td><td>Inconsistent key mapping (Q vs E)<\/td><td>Standardise interaction key (E) across all mechanics<\/td><td>Improved usability and consistency<\/td><\/tr><tr><td><mark style=\"background-color:#f78da7\" class=\"has-inline-color\">Interaction<\/mark><\/td><td>Feeding deer unclear<\/td><td>Add icon, tooltip or animation feedback<\/td><td>Players understand objective faster<\/td><\/tr><tr><td><mark style=\"background-color:#7bdcb5\" class=\"has-inline-color\">Art<\/mark><\/td><td>Scene feels visually chaotic<\/td><td>Reduce asset density and increase contrast hierarchy<\/td><td>Clearer player focus<\/td><\/tr><tr><td><mark style=\"background-color:#7bdcb5\" class=\"has-inline-color\">Art<\/mark><\/td><td>Important objects not obvious<\/td><td>Add lighting, outline, or particle effects<\/td><td>Players recognise interactable elements easily<\/td><\/tr><tr><td><mark style=\"background-color:#7bdcb5\" class=\"has-inline-color\">Art<\/mark><\/td><td>Peacock colour too saturated<\/td><td>Adjust colour grading and value contrast<\/td><td>Clearer narrative tone<\/td><\/tr><tr><td><mark style=\"background-color:#7bdcb5\" class=\"has-inline-color\">Visual design<\/mark><\/td><td>Typography inconsistency<\/td><td>Standardise font style and UI layout<\/td><td>More cohesive UI<\/td><\/tr><tr><td><mark style=\"background-color:#fcb900\" class=\"has-inline-color\">Game feedback<\/mark><\/td><td>Soul fragment not disappearing<\/td><td>Add destroy object trigger after collection<\/td><td>Clear feedback for progression<\/td><\/tr><tr><td><mark style=\"background-color:#fcb900\" class=\"has-inline-color\">Game feedback<\/mark><\/td><td>Peacock moves during interaction<\/td><td>Pause movement animation during interaction<\/td><td>Clearer interaction state<\/td><\/tr><tr><td><mark style=\"background-color:#8ed1fc\" class=\"has-inline-color\">Navigation<\/mark><\/td><td>Hard to find lake resources<\/td><td>Add environmental guidance cues (lighting, composition)<\/td><td>Improved exploration flow<\/td><\/tr><tr><td><mark style=\"background-color:#8ed1fc\" class=\"has-inline-color\">Navigation<\/mark><\/td><td>UI discovered late<\/td><td>Introduce UI tutorial moment earlier<\/td><td>Better onboarding<\/td><\/tr><tr><td><mark style=\"background-color:#0693e3\" class=\"has-inline-color\">Technical<\/mark><\/td><td>Animal hitbox too small<\/td><td>Increase collider size<\/td><td>More forgiving interaction<\/td><\/tr><tr><td><mark style=\"background-color:#0693e3\" class=\"has-inline-color\">Technical<\/mark><\/td><td>Player stuck in collider<\/td><td>Adjust collider boundaries<\/td><td>Prevent gameplay interruption<\/td><\/tr><tr><td><mark style=\"background-color:#0693e3\" class=\"has-inline-color\">Technical<\/mark><\/td><td>Camera outside map boundary<\/td><td>Add camera constraint limits<\/td><td>Stable player perspective<\/td><\/tr><tr><td><mark style=\"background-color:#0693e3\" class=\"has-inline-color\">Technical<\/mark><\/td><td>Exit button triggered accidentally<\/td><td>Add confirmation or unlock condition<\/td><td>Prevent accidental progress interruption<\/td><\/tr><tr><td><mark style=\"background-color:#9b51e0\" class=\"has-inline-color has-background-color\">Concept<\/mark><\/td><td>Theme not strong enough<\/td><td>Strengthen environmental storytelling<\/td><td>More meaningful player experience<\/td><\/tr><tr><td><mark style=\"background-color:#9b51e0\" class=\"has-inline-color has-background-color\">Expansion<\/mark><\/td><td>Request for more areas<\/td><td>Expand map sections if time allows<\/td><td>Increased engagement time<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211;<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Refinment<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/sites.wsagames.com\/sz3c23\/second-playtest-refinement\/\"><mark style=\"color:#0693e3\" class=\"has-inline-color\"><strong>Second Playtest Refinement \u2013 Misty Zhang<\/strong><\/mark><\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Written by Misty Preparation Second Playtest Preparation Sound and Visual Effects &#8211; During Playtest We continued using the same strategy as in the first testing session: rotating roles within the team. At least two team members stayed with the project at all times: The remaining team members had the opportunity to visit other groups and [&hellip;]<\/p>\n","protected":false},"author":59,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-337","post","type-post","status-publish","format-standard","hentry","category-team-meetings"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/soulkeeper\/wp-json\/wp\/v2\/posts\/337","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/soulkeeper\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/soulkeeper\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/soulkeeper\/wp-json\/wp\/v2\/users\/59"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/soulkeeper\/wp-json\/wp\/v2\/comments?post=337"}],"version-history":[{"count":3,"href":"https:\/\/sites.wsagames.com\/soulkeeper\/wp-json\/wp\/v2\/posts\/337\/revisions"}],"predecessor-version":[{"id":345,"href":"https:\/\/sites.wsagames.com\/soulkeeper\/wp-json\/wp\/v2\/posts\/337\/revisions\/345"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/soulkeeper\/wp-json\/wp\/v2\/media?parent=337"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/soulkeeper\/wp-json\/wp\/v2\/categories?post=337"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/soulkeeper\/wp-json\/wp\/v2\/tags?post=337"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}