{"id":232,"date":"2025-10-22T15:39:28","date_gmt":"2025-10-22T15:39:28","guid":{"rendered":"https:\/\/sites.wsagames.com\/stw1g24\/?p=232"},"modified":"2026-01-11T15:14:33","modified_gmt":"2026-01-11T15:14:33","slug":"game-pillars-workshopping","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/stw1g24\/2025\/10\/22\/game-pillars-workshopping\/","title":{"rendered":"Game Pillars Workshopping"},"content":{"rendered":"\n<p class=\"has-medium-font-size wp-block-paragraph\">Game pillars are the elements that support the <strong>design intention<\/strong> by encompassing the core emotions and objectives the developer wants the player to experience.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">When creating my game pillars I focused on keeping my <strong>essential experience <\/strong> and <strong>design intention <\/strong>at the front of my brain. <\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">EE &#8211; To encourage nostalgia through an old-fashioned adventure<\/li>\n\n\n\n<li class=\"has-medium-font-size\">DE &#8211; Being taken back to childhoodthrough a digital camera<\/li>\n<\/ul>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">To help us create our game pillars we were shown a mobile game companies&#8217; design pillars that they used to keep the team on track.<\/p>\n\n\n\n<figure class=\"wp-block-table has-medium-font-size\"><table class=\"has-fixed-layout\"><tbody><tr><td>Easy to understand numbers<\/td><td>Board-game like feel<\/td><td>No hidden information<\/td><td>playful interactions<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">All of these serve to further enhance the EE and DE of the game <\/p>\n\n\n\n<ul class=\"wp-block-list has-medium-font-size\">\n<li><strong>Design Intention:<\/strong> exploring reconciliation through dreams.<\/li>\n\n\n\n<li><strong>Essential Experience:<\/strong> emotional repair and reflection.<\/li>\n\n\n\n<li><strong>Core Emotion: <\/strong>connection and forgiveness.<\/li>\n<\/ul>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">To figure out my pillars I used a worksheet given to us to play around, I started by breaking it down into small mainly mechanic based pillars then looking at my deisgn intentions and assigning emotions and feelings to each one. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"423\" src=\"https:\/\/sites.wsagames.com\/stw1g24\/wp-content\/uploads\/sites\/62\/2025\/10\/PXL_20251022_151714609.MP_-1024x423.jpg\" alt=\"\" class=\"wp-image-234\" style=\"width:738px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/stw1g24\/wp-content\/uploads\/sites\/62\/2025\/10\/PXL_20251022_151714609.MP_-1024x423.jpg 1024w, https:\/\/sites.wsagames.com\/stw1g24\/wp-content\/uploads\/sites\/62\/2025\/10\/PXL_20251022_151714609.MP_-300x124.jpg 300w, https:\/\/sites.wsagames.com\/stw1g24\/wp-content\/uploads\/sites\/62\/2025\/10\/PXL_20251022_151714609.MP_-768x317.jpg 768w, https:\/\/sites.wsagames.com\/stw1g24\/wp-content\/uploads\/sites\/62\/2025\/10\/PXL_20251022_151714609.MP_-1536x634.jpg 1536w, https:\/\/sites.wsagames.com\/stw1g24\/wp-content\/uploads\/sites\/62\/2025\/10\/PXL_20251022_151714609.MP_-2048x846.jpg 2048w, https:\/\/sites.wsagames.com\/stw1g24\/wp-content\/uploads\/sites\/62\/2025\/10\/PXL_20251022_151714609.MP_-850x351.jpg 850w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Final Design Pillars<\/strong> &#8211; subject to change<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"321\" src=\"https:\/\/sites.wsagames.com\/stw1g24\/wp-content\/uploads\/sites\/62\/2025\/10\/image-1-1024x321.png\" alt=\"\" class=\"wp-image-236\" srcset=\"https:\/\/sites.wsagames.com\/stw1g24\/wp-content\/uploads\/sites\/62\/2025\/10\/image-1-1024x321.png 1024w, https:\/\/sites.wsagames.com\/stw1g24\/wp-content\/uploads\/sites\/62\/2025\/10\/image-1-300x94.png 300w, https:\/\/sites.wsagames.com\/stw1g24\/wp-content\/uploads\/sites\/62\/2025\/10\/image-1-768x241.png 768w, https:\/\/sites.wsagames.com\/stw1g24\/wp-content\/uploads\/sites\/62\/2025\/10\/image-1-850x266.png 850w, https:\/\/sites.wsagames.com\/stw1g24\/wp-content\/uploads\/sites\/62\/2025\/10\/image-1.png 1458w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Design Pillar Development<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In week 6 we had another game pitch presentation, at this point in the project we have had multiple guest speakers that have stressed the importance of being succinct in our writing. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For the presentation I have reworked the pillars so they are explained better. <\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>Exploration Based Puzzles<\/td><td>Quirky Characters and World<\/td><td>Accessible Gameplay<\/td><\/tr><tr><td>To progress the player must explore and discover what they can do.<\/td><td>The world is populated with quirky, memorable characters and locations.<\/td><td>The gameplay is highly accessible, only requiring a mouse as it is a point and click interface.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-f56f613f wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/sites.wsagames.com\/stw1g24\/2025\/10\/22\/essential-experience\/\">&lt; &#8211; Previous Post<\/a><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"has-text-align-right wp-block-paragraph\"><a href=\"https:\/\/sites.wsagames.com\/stw1g24\/2025\/11\/05\/narrative\/\">Next Post &#8211; &gt;<\/a><\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Game pillars are the elements that support the design intention by encompassing the core emotions and objectives the developer wants the player to experience. When creating my game pillars I focused on keeping my essential experience and design intention at the front of my brain. To help us create our game pillars we were shown [&hellip;]<\/p>\n","protected":false},"author":53,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[35],"tags":[],"class_list":["post-232","post","type-post","status-publish","format-standard","hentry","category-ideas-and-iteration"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/stw1g24\/wp-json\/wp\/v2\/posts\/232","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/stw1g24\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/stw1g24\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/stw1g24\/wp-json\/wp\/v2\/users\/53"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/stw1g24\/wp-json\/wp\/v2\/comments?post=232"}],"version-history":[{"count":8,"href":"https:\/\/sites.wsagames.com\/stw1g24\/wp-json\/wp\/v2\/posts\/232\/revisions"}],"predecessor-version":[{"id":1183,"href":"https:\/\/sites.wsagames.com\/stw1g24\/wp-json\/wp\/v2\/posts\/232\/revisions\/1183"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/stw1g24\/wp-json\/wp\/v2\/media?parent=232"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/stw1g24\/wp-json\/wp\/v2\/categories?post=232"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/stw1g24\/wp-json\/wp\/v2\/tags?post=232"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}