{"id":1410,"date":"2026-03-13T21:43:50","date_gmt":"2026-03-13T21:43:50","guid":{"rendered":"https:\/\/sites.wsagames.com\/sz3c23\/?p=1410"},"modified":"2026-05-13T16:05:12","modified_gmt":"2026-05-13T16:05:12","slug":"puzzel-research","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/sz3c23\/puzzel-research\/","title":{"rendered":"Puzzle Research"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"1410\" class=\"elementor elementor-1410\">\n\t\t\t\t<div class=\"elementor-element elementor-element-bce342f e-flex e-con-boxed e-con e-parent\" data-id=\"bce342f\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-1bf8396 elementor-widget elementor-widget-text-editor\" data-id=\"1bf8396\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h4>Flow Theory<\/h4><p>According to flow theory, puzzle games can <strong>help players enter a flow state<\/strong> by balancing challenge and skill level by doing:<\/p><ul><li data-start=\"0\" data-end=\"71\"><strong>Balance challenge and player skill<\/strong> to avoid boredom or frustration.<\/li><li data-start=\"72\" data-end=\"136\"><strong>Gradually increase puzzle difficulty<\/strong> to maintain engagement.<\/li><li data-start=\"137\" data-end=\"221\"><strong>Provide clear goals and immediate feedback<\/strong> so players understand their progress.<\/li><li data-start=\"222\" data-end=\"297\"><strong>Use consistent mechanics and readable environments<\/strong> to reduce confusion.<\/li><li data-start=\"298\" data-end=\"373\">Create \u201ceureka moments\u201d that <strong>reward player understanding and discovery<\/strong>.<\/li><li data-start=\"374\" data-end=\"461\" data-is-last-node=\"\"><strong>Encourage continuous learning<\/strong> and mastery to keep players immersed in the experience.<\/li><\/ul><p>\u00a0<\/p><hr \/><h4>Game Research<\/h4><h5><em>Spiritfarer<\/em><\/h5><p><img fetchpriority=\"high\" decoding=\"async\" class=\"alignnone size-full wp-image-1584\" src=\"https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/ship_19percent.jpg\" alt=\"\" width=\"1536\" height=\"864\" srcset=\"https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/ship_19percent.jpg 1536w, https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/ship_19percent-300x169.jpg 300w, https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/ship_19percent-1024x576.jpg 1024w, https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/ship_19percent-768x432.jpg 768w\" sizes=\"(max-width: 1536px) 100vw, 1536px\" \/><\/p><p data-start=\"0\" data-end=\"567\">I found the<strong> game loop and final goal of this game is very similar<\/strong> to the design of our game. In <em data-start=\"156\" data-end=\"169\">Spiritfarer<\/em>, players interact with animal characters, complete emotionally driven tasks and minigames, and gradually unlock new areas, abilities, and story content through these interactions. This loop closely matches our own gameplay structure, where players explore environments, interact with animals, complete puzzle-based activities, and collect \u201cSoul Fragments\u201d to unlock notebook entries and access new areas.<\/p><p data-start=\"569\" data-end=\"1028\">What makes <em data-start=\"580\" data-end=\"593\">Spiritfarer<\/em> especially valuable as a reference is its <strong>gentle pacing and emotionally rewarding progression system<\/strong>. The game encourages players to build connections through interaction and care. This inspired our approach to designing a calm and immersive gameplay flow, where progression is tied to emotional engagement, exploration, and puzzle completion instead of traditional power growth.<\/p><p data-start=\"569\" data-end=\"1028\">&#8211;<\/p><h5><em>The Witness<\/em><\/h5><p><img decoding=\"async\" class=\"alignnone size-full wp-image-1585\" src=\"https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/R.png\" alt=\"\" width=\"1366\" height=\"768\" srcset=\"https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/R.png 1366w, https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/R-300x169.png 300w, https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/R-1024x576.png 1024w, https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/R-768x432.png 768w\" sizes=\"(max-width: 1366px) 100vw, 1366px\" \/><\/p><p data-start=\"35\" data-end=\"580\"><em data-start=\"35\" data-end=\"48\">The Witness<\/em> is one of the most influential puzzle games in modern game design research. What makes the game unique is that <strong>the entire experience is built around a single core mechanic<\/strong>: drawing lines within a grid-based path system. Although the mechanic itself is simple, the game <strong>continuously introduces new puzzle rules and perspectives, encouraging players to rethink how they observe and interpret information<\/strong>. Each new area teaches players a different way of seeing the same mechanic, creating strong moments of realization and discovery.<\/p><p data-start=\"582\" data-end=\"1307\" data-is-last-node=\"\" data-is-only-node=\"\">What I find especially inspiring is Jonathan Blow\u2019s puzzle design philosophy. He believes that<strong> the reward of a puzzle game should not come from external systems such as scores, currency, or item rewards.<\/strong> Instead, <strong>the true positive feedback comes from the player\u2019s own understanding<\/strong>. If a puzzle requires additional rewards to feel satisfying, then the puzzle itself has failed.<\/p><p data-start=\"582\" data-end=\"1307\" data-is-last-node=\"\" data-is-only-node=\"\">&#8211;<\/p><h5><em>Chicory<\/em><\/h5><p><img decoding=\"async\" class=\"alignnone size-full wp-image-1576\" src=\"https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/AIYfk7B5iPRz1NsdwhfhuKDi-scaled.jpg\" alt=\"\" width=\"2560\" height=\"1440\" srcset=\"https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/AIYfk7B5iPRz1NsdwhfhuKDi-scaled.jpg 2560w, https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/AIYfk7B5iPRz1NsdwhfhuKDi-300x169.jpg 300w, https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/AIYfk7B5iPRz1NsdwhfhuKDi-1024x576.jpg 1024w, https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/AIYfk7B5iPRz1NsdwhfhuKDi-768x432.jpg 768w, https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/AIYfk7B5iPRz1NsdwhfhuKDi-1536x864.jpg 1536w, https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/AIYfk7B5iPRz1NsdwhfhuKDi-2048x1152.jpg 2048w\" sizes=\"(max-width: 2560px) 100vw, 2560px\" \/><\/p><p data-start=\"59\" data-end=\"328\">Our game includes a colouring minigame where players interact with a peacock and help restore its original colours. I researched games that use colour as a core gameplay mechanic. One of the most inspiring references for me was <em data-start=\"301\" data-end=\"327\">Chicory: A Colourful Tale<\/em>.<\/p><p data-start=\"330\" data-end=\"819\">What makes <em data-start=\"341\" data-end=\"350\">Chicory<\/em> particularly interesting is how it transforms colouring from a purely visual feature into an emotional and interactive gameplay system. Players use a paintbrush to restore colour to a black-and-white world, and this mechanic becomes closely connected to exploration, puzzle-solving, and emotional storytelling. The act of adding colour creates a strong sense of comfort, creativity, and healing, which aligns closely with the atmosphere we hope to create in our own game.<\/p><p data-start=\"821\" data-end=\"1382\" data-is-last-node=\"\" data-is-only-node=\"\">This inspired our approach to designing the peacock minigame, where restoring colour is intended to feel emotionally rewarding and symbolic. The game also demonstrates <strong>how visual feedback and environmental transformation can strengthen player engagement and create a memorable emotional experience<\/strong>.<\/p><h5>&#8211;<\/h5><h5><em>\u00d6oo<\/em><\/h5><p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1577\" src=\"https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/f3efc612c16c121ffc5eca4d6de1584f.png\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/f3efc612c16c121ffc5eca4d6de1584f.png 1920w, https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/f3efc612c16c121ffc5eca4d6de1584f-300x169.png 300w, https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/f3efc612c16c121ffc5eca4d6de1584f-1024x576.png 1024w, https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/f3efc612c16c121ffc5eca4d6de1584f-768x432.png 768w, https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/05\/f3efc612c16c121ffc5eca4d6de1584f-1536x864.png 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/p><p>One concept that deeply interested me during my puzzle research in this game is the idea of the <strong>\u201cKnowledge Lock.\u201d <\/strong><\/p><p>Unlike traditional \u201cAbility Locks,\u201d where players are blocked because they lack a certain skill or item, knowledge-based progression prevents players from advancing simply because they have not yet understood the correct perspective, rule, or hidden logic of the game. In this type of design, the player is technically capable of progressing from the very beginning, but their understanding of the system becomes the true gate to progression.<\/p><p>This design philosophy can be seen in games such as <em data-start=\"596\" data-end=\"609\">Outer Wilds<\/em>, <em data-start=\"611\" data-end=\"624\">The Witness<\/em>, and <em data-start=\"630\" data-end=\"637\">Tunic<\/em>, where exploration and discovery are driven by player comprehension. I find this approach especially fascinating because <strong>it transforms puzzle-solving into a process of cognitive growth<\/strong>, creating powerful \u201ceureka moments\u201d where players suddenly reinterpret the game world in a completely new way.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Flow Theory According to flow theory, puzzle games can help players enter a flow state by balancing challenge and skill level by doing: Balance challenge and player skill to avoid boredom or frustration. Gradually increase puzzle difficulty to maintain engagement. Provide clear goals and immediate feedback so players understand their progress. Use consistent mechanics and [&hellip;]<\/p>\n","protected":false},"author":59,"featured_media":1581,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[42],"tags":[],"class_list":["post-1410","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-research-semester2"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/posts\/1410","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/users\/59"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/comments?post=1410"}],"version-history":[{"count":8,"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/posts\/1410\/revisions"}],"predecessor-version":[{"id":1588,"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/posts\/1410\/revisions\/1588"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/media\/1581"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/media?parent=1410"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/categories?post=1410"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/tags?post=1410"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}