{"id":443,"date":"2025-12-22T19:24:24","date_gmt":"2025-12-22T19:24:24","guid":{"rendered":"https:\/\/sites.wsagames.com\/sz3c23\/?p=443"},"modified":"2025-12-26T19:49:30","modified_gmt":"2025-12-26T19:49:30","slug":"final-reflection","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/sz3c23\/final-reflection\/","title":{"rendered":"Final Reflection"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"443\" class=\"elementor elementor-443\">\n\t\t\t\t<div class=\"elementor-element elementor-element-7f1424b e-con-full e-flex e-con e-parent\" data-id=\"7f1424b\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-bdc21b1 elementor-widget elementor-widget-text-editor\" data-id=\"bdc21b1\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><strong>\u2022 How has your design practice evolved this semester?<\/strong><\/p><p>This semester, my design practice shifted from starting with \u201cbig ideas\u201d to building clearer constraints and testing what is actually feasible. I learned to translate an emotional theme (loneliness and being misunderstood) into concrete design choices, especially mechanics-as-narrative and minimal presentation. I also became more aware that a strong concept is not enough unless I document decisions consistently and make them testable.<\/p><p><strong>\u2022 What would you do differently next time?<\/strong><\/p><p>I would manage my time more deliberately and treat the GDD as a weekly tool rather than an end-of-term document. My biggest issue was inconsistent updates: I often developed ideas in my head or in scattered notes but didn\u2019t convert them into weekly GDD changes, which made progress feel less structured and increased last-minute pressure. Next time, I would set a fixed weekly deadline, break tasks into smaller deliverables (one section per week), and do short, regular check-ins instead of waiting for \u201cperfect\u201d clarity before writing.<\/p><p><br \/><strong>\u2022 Where do you want to take your game forward?<\/strong><\/p><p>I want to turn the current concept into a small, playable vertical slice that proves the core emotional arc through mechanics: moving from vigilance, to boundaries, to expression. The next step is to prototype the key interactions (energy drain proximity, barrier, and music-based transformation) and test whether they communicate the intended feeling without dialogue or UI. From there, I would expand the world structure in a Metroidvania-friendly way, while keeping the scope tight and the art\/audio principles consistent.<\/p><p><br \/><strong>\u2022 Did you collect feedback from your peers?<\/strong><\/p><p>Yes, I received peer feedback during discussions and presentations, especially around clarity of the core experience and how to communicate the theme without text.<br \/>The feedback helped me simplify my pitch, strengthen my pillars, and make my target audience and platform choice more grounded.<br \/>However, I could have collected feedback more systematically (e.g., short playtests or structured questions), and I want to do that earlier next time to avoid relying on late-stage opinions.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>\u2022 How has your design practice evolved this semester? This semester, my design practice shifted from starting with \u201cbig ideas\u201d to building clearer constraints and testing what is actually feasible. I learned to translate an emotional theme (loneliness and being misunderstood) into concrete design choices, especially mechanics-as-narrative and minimal presentation. I also became more aware [&hellip;]<\/p>\n","protected":false},"author":59,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-443","post","type-post","status-publish","format-standard","hentry","category-weekly-blog"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/posts\/443","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/users\/59"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/comments?post=443"}],"version-history":[{"count":7,"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/posts\/443\/revisions"}],"predecessor-version":[{"id":780,"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/posts\/443\/revisions\/780"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/media?parent=443"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/categories?post=443"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/tags?post=443"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}