{"id":945,"date":"2026-02-05T22:28:52","date_gmt":"2026-02-05T22:28:52","guid":{"rendered":"https:\/\/sites.wsagames.com\/sz3c23\/?p=945"},"modified":"2026-03-05T15:44:25","modified_gmt":"2026-03-05T15:44:25","slug":"week-1-2","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/sz3c23\/week-1-2\/","title":{"rendered":"Week 1"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"945\" class=\"elementor elementor-945\">\n\t\t\t\t<div class=\"elementor-element elementor-element-9af6c23 e-flex e-con-boxed e-con e-parent\" data-id=\"9af6c23\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-75c781d elementor-widget elementor-widget-text-editor\" data-id=\"75c781d\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h4 data-start=\"285\" data-end=\"669\">Vertical Slice<\/h4><p data-start=\"285\" data-end=\"669\">During the Monday lecture of the first week, I was introduced to the concept of a <strong data-start=\"367\" data-end=\"385\">vertical slice<\/strong> in game development. Before this, I had mostly thought about game development in terms of isolated components such as mechanics, art, or narrative. The idea of a vertical slice helped me understand how these individual elements are meant to be <strong data-start=\"630\" data-end=\"668\">connected and experienced together<\/strong>.<\/p><p data-start=\"671\" data-end=\"1235\">A vertical slice is essentially a small but complete and playable portion of the game. It takes the core ideas described in the <strong data-start=\"799\" data-end=\"829\">GDD, <\/strong>including gameplay mechanics, visual direction, and intended player experience and brings them together into a functional build. Rather than focusing on the quantity of content, the goal is to demonstrate the <em data-start=\"1035\" data-end=\"1044\">essence<\/em> of the game in a playable form. This lecture helped clarify what we should be aiming for throughout the semester and how our design decisions should always support playability and coherence.<\/p><hr \/><h4 data-start=\"1242\" data-end=\"1281\">Project Overview<\/h4><p data-start=\"1283\" data-end=\"1671\">During the Thursday session that week, we were informed of our team allocations. I was assigned to <strong data-start=\"1385\" data-end=\"1419\">Elina\u2019s project, <em data-start=\"1404\" data-end=\"1417\">Soul Keeper<\/em><\/strong>, where I served as <strong data-start=\"1449\" data-end=\"1470\">Mechanic Designer<\/strong>. The project is centred around themes of compassion, trust, and responsibility towards wildlife, and places the player in the role of a forest keeper who interacts with animals and their environment.<\/p><p data-start=\"1673\" data-end=\"2135\">Based on Elina\u2019s GDD, we worked together as a group to organise and clarify the <strong data-start=\"1746\" data-end=\"1759\">game loop<\/strong>. This process involved breaking down the intended player actions\u2014exploration, resource collection, animal interaction, puzzle solving, and understanding how these systems feed back into each other. Elina\u2019s <strong data-start=\"1969\" data-end=\"1985\">game pillars<\/strong> became an important guiding framework for us, ensuring that all mechanics and features aligned with the emotional and experiential goals of the game.<\/p><h4 data-start=\"2142\" data-end=\"2167\">\u00a0<\/h4><hr \/><h4 data-start=\"2142\" data-end=\"2167\">Defining the Game Loop<\/h4><p data-start=\"2169\" data-end=\"2236\">From the GDD and our discussions, we established a clear core loop:<\/p><p><img fetchpriority=\"high\" decoding=\"async\" class=\"size-full wp-image-949\" src=\"https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/02\/\u5fae\u4fe1\u56fe\u7247_20260205223628_123_350.jpg\" alt=\"\" width=\"1525\" height=\"1920\" srcset=\"https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/02\/\u5fae\u4fe1\u56fe\u7247_20260205223628_123_350.jpg 1525w, https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/02\/\u5fae\u4fe1\u56fe\u7247_20260205223628_123_350-238x300.jpg 238w, https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/02\/\u5fae\u4fe1\u56fe\u7247_20260205223628_123_350-813x1024.jpg 813w, https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/02\/\u5fae\u4fe1\u56fe\u7247_20260205223628_123_350-768x967.jpg 768w, https:\/\/sites.wsagames.com\/sz3c23\/wp-content\/uploads\/sites\/68\/2026\/02\/\u5fae\u4fe1\u56fe\u7247_20260205223628_123_350-1220x1536.jpg 1220w\" sizes=\"(max-width: 1525px) 100vw, 1525px\" \/><\/p><p data-start=\"2689\" data-end=\"2853\">This loop reinforces the game\u2019s themes by encouraging patience, observation, and thoughtful decision-making rather than rushing or optimising purely for efficiency.<\/p><p data-start=\"2689\" data-end=\"2853\"><span style=\"text-decoration: underline\"><strong><a href=\"https:\/\/sites.wsagames.com\/sz3c23\/gdd-unpack\/\">GDD Unpack<\/a><\/strong><\/span><\/p><h4 data-start=\"2860\" data-end=\"2890\">\u00a0<\/h4><hr \/><h4 data-start=\"2860\" data-end=\"2890\">Team Structure and Workflow<\/h4><p data-start=\"2892\" data-end=\"2982\">To ensure efficient collaboration, I suggested dividing the team into two main sub-groups:<\/p><ul data-start=\"2984\" data-end=\"3683\"><li data-start=\"2984\" data-end=\"3318\"><p data-start=\"2986\" data-end=\"3000\"><strong data-start=\"2986\" data-end=\"2998\">Art Team<\/strong><\/p><ul data-start=\"3003\" data-end=\"3318\"><li data-start=\"3003\" data-end=\"3030\"><p data-start=\"3005\" data-end=\"3030\"><em data-start=\"3005\" data-end=\"3013\">Lettie<\/em>: Character art<\/p><\/li><li data-start=\"3033\" data-end=\"3318\"><p data-start=\"3035\" data-end=\"3318\"><em data-start=\"3035\" data-end=\"3041\">Swan<\/em>: Environment art<\/p><\/li><\/ul><\/li><\/ul><p data-start=\"3035\" data-end=\"3318\">The art team focuses on establishing a consistent visual style by gathering references, creating mood boards, and aligning on colour palettes, textures, and artistic mediums. This shared visual language is important to maintain cohesion across all assets.<\/p><ul data-start=\"2984\" data-end=\"3683\"><li data-start=\"3320\" data-end=\"3683\"><p data-start=\"3322\" data-end=\"3337\"><strong data-start=\"3322\" data-end=\"3335\">Tech Team<\/strong><\/p><ul data-start=\"3340\" data-end=\"3683\"><li data-start=\"3340\" data-end=\"3371\"><p data-start=\"3342\" data-end=\"3371\"><em data-start=\"3342\" data-end=\"3349\">Ollie<\/em>: Technical Designer<\/p><\/li><li data-start=\"3374\" data-end=\"3683\"><p data-start=\"3376\" data-end=\"3683\"><em data-start=\"3376\" data-end=\"3384\">Myself<\/em>: Mechanic Designer<\/p><\/li><\/ul><\/li><\/ul><p data-start=\"3376\" data-end=\"3683\">The tech team is responsible for implementing gameplay systems in Unity. Our immediate priority is to create a stripped-down, playable prototype using greyboxing. This allows us to test movement, interaction, and core mechanics without being blocked by unfinished art assets.<\/p><p data-start=\"3685\" data-end=\"3926\">To support collaboration within the tech team, I set up a <strong data-start=\"3743\" data-end=\"3764\">GitHub repository<\/strong> for the Unity project. This allows us to work on the same project simultaneously, manage version control, and avoid conflicts as the project grows in complexity.<\/p><h4 data-start=\"3933\" data-end=\"3946\">\u00a0<\/h4><hr \/><h4 data-start=\"3933\" data-end=\"3946\">Reflection<\/h4><p data-start=\"3948\" data-end=\"4408\">This first week helped me better understand not only what a vertical slice is, but also how important <strong data-start=\"4050\" data-end=\"4087\">team structure and early planning<\/strong> are in game development. Translating abstract ideas from a GDD into a playable experience requires constant communication between design, art, and technology. Setting up clear roles, workflows, and tools early on has given our team a strong foundation to build upon as we move into prototyping and iterative development.<\/p><h4 data-start=\"3948\" data-end=\"4408\">\u00a0<\/h4><hr \/><h4 data-start=\"3948\" data-end=\"4408\">GameJam<\/h4><p>This weekend I joined and made my first game in the Global Game Jam, and it was so much fun. The very limit of time (48 hours) really pushed me forward, and I learned a lot.<\/p><p>Click here to view and play:<strong> <span style=\"text-decoration: underline\"><a href=\"https:\/\/sites.wsagames.com\/sz3c23\/globalgamejam2026\/\">GlobalGameJam2026.<\/a><\/span><\/strong><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Vertical Slice During the Monday lecture of the first week, I was introduced to the concept of a vertical slice in game development. Before this, I had mostly thought about game development in terms of isolated components such as mechanics, art, or narrative. The idea of a vertical slice helped me understand how these individual [&hellip;]<\/p>\n","protected":false},"author":59,"featured_media":950,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[44],"tags":[],"class_list":["post-945","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-weekly-updates"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/posts\/945","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/users\/59"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/comments?post=945"}],"version-history":[{"count":20,"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/posts\/945\/revisions"}],"predecessor-version":[{"id":1371,"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/posts\/945\/revisions\/1371"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/media\/950"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/media?parent=945"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/categories?post=945"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/sz3c23\/wp-json\/wp\/v2\/tags?post=945"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}