GDD Breakdown

Before starting the actual development, I broke down the expected game loop and required systems for The Verdant Trail  based on the project’s core gameplay

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Feedback

Playtesting 1 Critique As players played, the dialogue wasn’t happening at the correct time, so people didn’t understand the narrative at all. One said they

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Salmon Run – BGM

I wrote this Salmon Run background track rather spontaneously when inspiration struck, so it’s really just a rough draft for now. Since the scene takes

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First Playtest Scope

To be honest, we didn’t do much “long-term” planning, because our playtest cycle was actually a bit stressful for me. Given the workload, my technical

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