{"id":1101,"date":"2025-11-25T22:16:04","date_gmt":"2025-11-25T22:16:04","guid":{"rendered":"https:\/\/sites.wsagames.com\/xedr1g23\/?p=1101"},"modified":"2026-01-06T18:36:51","modified_gmt":"2026-01-06T18:36:51","slug":"game-prototypes","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/xedr1g23\/2025\/11\/25\/game-prototypes\/","title":{"rendered":"Game Prototypes"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">I made about 2 prototypes &#8211; one for each idea. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Tahtib Prototype (SooDuel)<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">For this prototype, I wanted to make a basic stick-control movement system. I had already decided that the movement in the game was going to utilise procedural animations and ik systems in Unity, so it was just a matter of designing a character, rigging it, and then coding in the controls. I designed a basic traditional Egyptian farmer in Aseprite and then separated each limb to make it easier to rig later.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"622\" height=\"611\" src=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-8.png\" alt=\"\" class=\"wp-image-1115\" style=\"width:371px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-8.png 622w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-8-300x295.png 300w\" sizes=\"(max-width: 622px) 100vw, 622px\" \/><figcaption class=\"wp-element-caption\">Character design for Unity rigging.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">After designing the character and separating the limbs, I watched a few videos on how to set up a bone system in Unity 2D.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"How to RIG &amp; ANIMATE 2D Game Characters | Unity 2024 Tutorial\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/0L0m8GS6KzA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"2D Rigging in Unity without needing Photoshop!\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/t3HdlMCTdNU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">These two videos helped immensely in rigging the character up. I ended up making 2 rigs, one with the stick as an attached bone part of the player&#8217;s model and another without the stick in which I made it a separate game object.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"793\" height=\"821\" src=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-10.png\" alt=\"\" class=\"wp-image-1119\" style=\"width:396px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-10.png 793w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-10-290x300.png 290w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-10-768x795.png 768w\" sizes=\"(max-width: 793px) 100vw, 793px\" \/><figcaption class=\"wp-element-caption\">Ver 1 &#8211; With Stick<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img decoding=\"async\" width=\"1024\" height=\"586\" src=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-9-1024x586.png\" alt=\"\" class=\"wp-image-1118\" style=\"width:592px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-9-1024x586.png 1024w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-9-300x172.png 300w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-9-768x440.png 768w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-9-1536x880.png 1536w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-9.png 1638w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Ver 2 &#8211; No Stick<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The reason for this was that when I initially made the stick a bone as part of the player, it seemed to restrict the movement a bit. I had created a script using ChatGPT to move the arms for the rig with the stick attached. It resulted in fluid movement, but without allowing the arms to fully extend over the head, as I had coded it for the left arm to keep attached to the stick. When I disabled it, the entire movement got corrupted, so I left it as is and decided to create a second version in which the stick was a separate object. This version had fine movement, but the stick did not fully follow the mouse as it needed to. It also went over the hand rather than under it due to the skeleton being all on one layer and not separate ones. The differences can be seen in the video below.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Tahtib 1 vers Tahtib 2\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/ckJMShtAdH0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">Stick in bone on left &#8211; Stick as a separate object on right<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Even if neither version here was optimal, they got the point across for what the movement would look like in the game, which was good for when I showed it to Adam and when I presented it to the class. After completing these prototypes I created a very rough and basic concept of what the gameplay may look like.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/Tahtib-Gameplay-Concept-1024x576.png\" alt=\"\" class=\"wp-image-1137\" srcset=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/Tahtib-Gameplay-Concept-1024x576.png 1024w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/Tahtib-Gameplay-Concept-300x169.png 300w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/Tahtib-Gameplay-Concept-768x432.png 768w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/Tahtib-Gameplay-Concept-1536x864.png 1536w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/Tahtib-Gameplay-Concept-2048x1152.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This image showcases the key parts of the gameplay. Firstly, the targets appearing around each player are the beats the player must hit between when they enter &#8220;attack\/defend mode&#8221;. There would be music playing in the background with specific beats being played and appearing in the bar above them signified by the red icons, as the red icons appear, targets appear around the player which is where the player needs to move their stick to. As the icons move to the center of the bar they shrink in the &#8220;real world&#8221; so the player needs to be cautious of it and continuously hit the targets. Every now and then an orange marker appears in the bar above, this signifies the attack\/defend phase, where in which the player must be ready to either attack their opponent or defend themselves. Thus the players must multitask playing to the rhythm, watching their opponent&#8217;s next move, and getting ready to strike or defend.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The screenshot sample combined with the prototype gives a general idea of what the game will be like and how it will play, albeit not totally polished.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Moustache Prototype<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">For this prototype myself and E-Jay divided up the work amongst between each other. I was responsible for creating the visuals and he was responsible for creating the story. The prototype would act as a tutorial where the player would be tasked with cutting the hair of historical figures, this was so we could have a relatively linear story that we could design for and have a prototype that we could feasibly make within the allotted time. In the prototype the player would make choices on a twine game, and then physically (or virtually) make those choices a reality by cutting the hair of their specific clients in the game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I worked on creating a visual style for the game, I wasn&#8217;t sure how cartoony or how realistic to make the characters so I did multiple renditions of the same historical figure; Joseph Stalin. We picked 3 figures to focus on including Abraham Lincoln and Mansa Musa. I used Stalin as the base as he had a very striking face that worked well for different art styles.<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/IMG_2040-768x1024.jpg\" alt=\"\" class=\"wp-image-1141\" srcset=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/IMG_2040-768x1024.jpg 768w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/IMG_2040-225x300.jpg 225w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/IMG_2040-1152x1536.jpg 1152w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/IMG_2040-1536x2048.jpg 1536w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/IMG_2040-scaled.jpg 1920w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/IMG_2039-768x1024.jpg\" alt=\"\" class=\"wp-image-1143\" srcset=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/IMG_2039-768x1024.jpg 768w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/IMG_2039-225x300.jpg 225w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/IMG_2039-1152x1536.jpg 1152w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/IMG_2039-1536x2048.jpg 1536w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/IMG_2039-scaled.jpg 1920w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/figure>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">These were a bunch of different styles I went for but the one I and my peers (whose feedback I beseeched) liked best was the large pen drawing on the left-hand side. Stalin&#8217;s face and moustache stood out especially in that one so it seemed fitting for the kind of aesthetic this game needed; one where every character is recognisable at a glance and very memorable, with striking features. After these initial sketches I then went on Aseprite and made several more pixel-art designs.<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"402\" height=\"514\" src=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-11.png\" alt=\"\" class=\"wp-image-1145\" style=\"width:192px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-11.png 402w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-11-235x300.png 235w\" sizes=\"(max-width: 402px) 100vw, 402px\" \/><figcaption class=\"wp-element-caption\">1<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"444\" height=\"506\" src=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-12.png\" alt=\"\" class=\"wp-image-1146\" style=\"width:213px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-12.png 444w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-12-263x300.png 263w\" sizes=\"(max-width: 444px) 100vw, 444px\" \/><figcaption class=\"wp-element-caption\">2<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"474\" height=\"522\" src=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-13.png\" alt=\"\" class=\"wp-image-1147\" style=\"width:213px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-13.png 474w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-13-272x300.png 272w\" sizes=\"(max-width: 474px) 100vw, 474px\" \/><figcaption class=\"wp-element-caption\">3<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"427\" height=\"544\" src=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-14.png\" alt=\"\" class=\"wp-image-1148\" style=\"width:194px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-14.png 427w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-14-235x300.png 235w\" sizes=\"(max-width: 427px) 100vw, 427px\" \/><figcaption class=\"wp-element-caption\">4<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">These were the four designs I came up with. The first one was an attempt to keep it simple while still looking like Stalin. The second one was an attempt to make a more saturated and brighter version. The third was an attempt to go for a more realistic and detailed look. The fourth was coming from a similar design philosophy as the second, but a bit more saturated and with more outlines. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I then showcased these designs to several of my peers to get a gauge on what people liked best as well as to see how immediately people recognised the historical figure I was portraying. Almost everyone who knew who Stalin was knew immediately what my caricatures were portraying. Most people liked the first and second designs, with a few liking the third, and no one liked the fourth. People who liked the first liked the limited colour palette and simple expression of Stalin. People who liked the second liked the saturated colour palette and the animated expression. People who liked the third liked the sterner expression. I took all this feedback and produced a final version that most people agreed was the best one.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"783\" height=\"539\" src=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-15.png\" alt=\"\" class=\"wp-image-1149\" style=\"width:546px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-15.png 783w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-15-300x207.png 300w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-15-768x529.png 768w\" sizes=\"(max-width: 783px) 100vw, 783px\" \/><figcaption class=\"wp-element-caption\">Final Design                                                                                             <\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This design maintained the simplicity of the first two designs, the colour palette of the first, the more animated aesthetic of the third, and the stern expression of the fourth. It was also a bit smaller than the others making it easier to edit if need be. This was another factor I thought of; if this game were to be made the character faces should not be too big or elaborate, they should be simple so that many faces can be efficiently created. This final design was the most optimal one and is what I used as a sort of template for the other two characters.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a>&nbsp;<\/a><\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"540\" height=\"544\" src=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-16.png\" alt=\"\" class=\"wp-image-1151\" srcset=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-16.png 540w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-16-298x300.png 298w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-16-150x150.png 150w\" sizes=\"(max-width: 540px) 100vw, 540px\" \/><figcaption class=\"wp-element-caption\">Abraham Lincoln<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"549\" height=\"578\" src=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-17.png\" alt=\"\" class=\"wp-image-1152\" style=\"width:409px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-17.png 549w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-17-285x300.png 285w\" sizes=\"(max-width: 549px) 100vw, 549px\" \/><figcaption class=\"wp-element-caption\">Mansa Musa<\/figcaption><\/figure>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">These designs kept similar proportions and a similar level of detail as the original Stalin one. Of course their clothing and other aspects of their designs may make them a bit more detailed than what the average random customer in the game may be wearing. These are historical figures so extra care is taken with them as opposed to the average random customer the player would be seeing.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"559\" height=\"514\" src=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-18.png\" alt=\"\" class=\"wp-image-1154\" style=\"width:405px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-18.png 559w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-18-300x276.png 300w\" sizes=\"(max-width: 559px) 100vw, 559px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I also made a torso section for Stalin.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Since the players would be cutting hair I also made hairy versions of the characters for the player to cut. When cutting they&#8217;d use the erase tool in Aseprite after or before making decisions on the Twine game.<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"515\" height=\"529\" src=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-20.png\" alt=\"\" class=\"wp-image-1156\" style=\"width:283px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-20.png 515w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-20-292x300.png 292w\" sizes=\"(max-width: 515px) 100vw, 515px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"514\" height=\"548\" src=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-19.png\" alt=\"\" class=\"wp-image-1155\" style=\"width:273px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-19.png 514w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-19-281x300.png 281w\" sizes=\"(max-width: 514px) 100vw, 514px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"532\" height=\"548\" src=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-21.png\" alt=\"\" class=\"wp-image-1157\" style=\"width:282px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-21.png 532w, https:\/\/sites.wsagames.com\/xedr1g23\/wp-content\/uploads\/sites\/21\/2025\/11\/image-21-291x300.png 291w\" sizes=\"(max-width: 532px) 100vw, 532px\" \/><\/figure>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">That was what I did for this prototype.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Reflection<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">I believe for the first prototype I did a sufficient job getting the gameplay idea across. The UI gameplay concept screenshot was rougher than I wanted it to be but I had been more focused on the time travelling game and the actual functional prototype that I neglected it more than I should have. Next time I will get my priorities in order. I had a functional prototype as well, I just wanted to create an improved version and unfortunately got stuck on it for longer than I wanted to. Aside from that I believe what I created for the Tahtib game was satisfactory and I learned a lot creating the basic prototypes such as how to rig a 2D character.<br>For the time travelling game I believe E-Jay and I did well, unfortunately however, we never got around to play-testing the prototype. Still, thinking about how the game would play out and creating visuals allowed for a better vision of what the game would look and play like. In the presentation I believe both of us portrayed our vision of the game effectively and that was due to the work we did in creating this prototype, even if it never got to be play-tested.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I made about 2 prototypes &#8211; one for each idea. Tahtib Prototype (SooDuel) For this prototype, I wanted to make a basic stick-control movement system. I had already decided that the movement in the game was going to utilise procedural animations and ik systems in Unity, so it was just a matter of designing a [&hellip;]<\/p>\n","protected":false},"author":22,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[44,41,1,40],"tags":[],"class_list":["post-1101","post","type-post","status-publish","format-standard","hentry","category-pps","category-sem1y3","category-uncategorized","category-year3"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/xedr1g23\/wp-json\/wp\/v2\/posts\/1101","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/xedr1g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/xedr1g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/xedr1g23\/wp-json\/wp\/v2\/users\/22"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/xedr1g23\/wp-json\/wp\/v2\/comments?post=1101"}],"version-history":[{"count":24,"href":"https:\/\/sites.wsagames.com\/xedr1g23\/wp-json\/wp\/v2\/posts\/1101\/revisions"}],"predecessor-version":[{"id":1300,"href":"https:\/\/sites.wsagames.com\/xedr1g23\/wp-json\/wp\/v2\/posts\/1101\/revisions\/1300"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/xedr1g23\/wp-json\/wp\/v2\/media?parent=1101"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/xedr1g23\/wp-json\/wp\/v2\/categories?post=1101"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/xedr1g23\/wp-json\/wp\/v2\/tags?post=1101"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}