{"id":1688,"date":"2026-01-12T14:18:14","date_gmt":"2026-01-12T14:18:14","guid":{"rendered":"https:\/\/sites.wsagames.com\/xl22n24\/?page_id=1688"},"modified":"2026-01-12T14:37:15","modified_gmt":"2026-01-12T14:37:15","slug":"market-and-community","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/xl22n24\/market-and-community\/","title":{"rendered":"Market And Community"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"1688\" class=\"elementor elementor-1688\">\n\t\t\t\t<div class=\"elementor-element elementor-element-905b61a e-flex e-con-boxed e-con e-parent\" data-id=\"905b61a\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-caf5cc7 elementor-widget elementor-widget-text-editor\" data-id=\"caf5cc7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h3>Existing Games:<\/h3><p>1. &#8216;What Remains of Edith Finch&#8217;<\/p><ul><li>Similarities: Both are first-person narrative games centered on exploration and recollection, driving emotions through environmental details and fragmented narratives.<\/li><li>Differences: This game leans more towards exploring family relationships and the helplessness of individuals in the face of societal upheavals. My game focuses more on teenagers&#8217; reluctance to let go of childhood and their uncertainty about the future as they approach adulthood.<\/li><\/ul><p>2. &#8216;Pools&#8217;<\/p><ul><li>Similarities: Both use abandoned swimming pools as their central setting, creating a strong sense of loneliness and spatial disorientation, with a minimalist art style.<\/li><li>Differences: This game has a clear emotional narrative (searching for the girl&#8217;s memories) and introduces vaporwave aesthetics and a more complex visual puzzle system. The overall tone leans more towards nostalgic melancholy than pure psychological discomfort.<\/li><\/ul><h3>Market Positioning:<\/h3><p>A first\/third-person role-playing game focusing on adolescent confusion and electronic nostalgia, with an atmospheric visual puzzle setting. It doesn&#8217;t pursue traditional horror, competition with NPCs or players, or high-intensity challenges. Instead, it strives to provide a tranquil digital memory space for players to immerse themselves in.<\/p><p>It blends the spatial tranquility of Poolcore, the digital nostalgia of Vaporwave, and the surreal logic of Dreamcore, forming a unique and highly recognizable visual style.<\/p><p>Gameplay Features: No combat, no time pressure. Players solve visual illusion puzzles and piece together fragmented narratives by changing perspectives and using old-fashioned tools (such as CD players and magnifying glasses).<\/p><h3>Target Players:<\/h3><p>1. The Contemplative Player<\/p><ul><li>Enjoy emotionally driven, slow-paced experiential games like &#8216;Journey&#8217; and &#8216;Sky: Children of the Light&#8217;. Seek inner peace, emotional resonance, or philosophical reflection in games, rather than excitement or challenge.<\/li><\/ul><p>2. Aesthetic Enthusiasts &amp; Subculture Communities<\/p><ul><li>A group with a strong interest in internet aesthetics such as vaporwave, poolcore, dreamcore, and lo-fi music.<\/li><\/ul><p>3. Narrative Explorers<\/p><ul><li>Enjoy games like &#8216;What Remains of Edith Finch&#8217; and &#8216;The Stanley Parable,&#8217; relishing the process of actively uncovering the story through exploration and environmental details. They are receptive to and appreciate ambiguous, multifaceted, and non-linear narratives that require personal interpretation.<\/li><\/ul><p>4. Gen Z &amp; Millennial Nostalgics<\/p><ul><li>Have personally experienced the technological revolution from feature phones to smartphones, from physical media to digital streaming media.<\/li><\/ul>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Existing Games: 1. &#8216;What Remains of Edith Finch&#8217; Similarities: Both are first-person narrative games centered on exploration and recollection, driving emotions through environmental details and fragmented narratives. Differences: This game leans more towards exploring family relationships and the helplessness of individuals in the face of societal upheavals. My game focuses more on teenagers&#8217; reluctance to [&hellip;]<\/p>\n","protected":false},"author":41,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1688","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/xl22n24\/wp-json\/wp\/v2\/pages\/1688","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/xl22n24\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/xl22n24\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/xl22n24\/wp-json\/wp\/v2\/users\/41"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/xl22n24\/wp-json\/wp\/v2\/comments?post=1688"}],"version-history":[{"count":10,"href":"https:\/\/sites.wsagames.com\/xl22n24\/wp-json\/wp\/v2\/pages\/1688\/revisions"}],"predecessor-version":[{"id":1699,"href":"https:\/\/sites.wsagames.com\/xl22n24\/wp-json\/wp\/v2\/pages\/1688\/revisions\/1699"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/xl22n24\/wp-json\/wp\/v2\/media?parent=1688"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}