{"id":41,"date":"2025-10-19T09:44:39","date_gmt":"2025-10-19T09:44:39","guid":{"rendered":"https:\/\/sites.wsagames.com\/xz1c23\/?page_id=41"},"modified":"2026-01-11T16:11:10","modified_gmt":"2026-01-11T16:11:10","slug":"week-3","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/xz1c23\/week-3\/","title":{"rendered":"WEEK 3"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">In this week&#8217;s study, I learned about the core experience, design vision, and design pillars of games. The so-called core experience refers to what a game author wants players to experience when playing the game they have made, such as emotions, thoughts, or behaviors.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;Fear in a confined space&#8221; and &#8220;reflecting reality through a series of stories&#8221; are both core experiences.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The design vision is to explain what the game created by the game developer wants players to experience. Why does this feeling exist? And what underpins this vision is the &#8220;design pillar&#8221;. Each pillar is a design rule and method that supports the creator&#8217;s design intention, such as game mechanics, narrative styles, and so on.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I made a presentation PPT and gave it in the class on Thursday, explaining the game I wanted to make, as well as its core experience, design vision, and design pillars.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Game Name: chase<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Essential Experience<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I hope players can feel the intense tension and excitement when being chased, as well as the relaxation after escaping.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Design Intention:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The game creates a continuous thrilling experience through three pillars, namely &#8220;environmental pressure&#8221;, &#8220;sound feedback&#8221; and &#8220;fear of the unknown&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">the three design pillars are respectively: Environmental pressure, Sound, fear of the unknown.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"719\" src=\"https:\/\/sites.wsagames.com\/xz1c23\/wp-content\/uploads\/sites\/69\/2025\/10\/QQ20251019-103802-1024x719.png\" alt=\"\" class=\"wp-image-42\" style=\"object-fit:cover;width:1200px;height:1000px\" srcset=\"https:\/\/sites.wsagames.com\/xz1c23\/wp-content\/uploads\/sites\/69\/2025\/10\/QQ20251019-103802-1024x719.png 1024w, https:\/\/sites.wsagames.com\/xz1c23\/wp-content\/uploads\/sites\/69\/2025\/10\/QQ20251019-103802-300x211.png 300w, https:\/\/sites.wsagames.com\/xz1c23\/wp-content\/uploads\/sites\/69\/2025\/10\/QQ20251019-103802-768x539.png 768w, https:\/\/sites.wsagames.com\/xz1c23\/wp-content\/uploads\/sites\/69\/2025\/10\/QQ20251019-103802.png 1463w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/sites.wsagames.com\/xz1c23\/wp-content\/uploads\/sites\/69\/2025\/11\/xinyang-zhang-Game.ppt\">PPT<\/a><\/div>\n<\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/sites.wsagames.com\/xz1c23\/week-4\/\" data-type=\"page\" data-id=\"51\">Next Week<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this week&#8217;s study, I learned about the core experience, design vision, and design pillars of games. The so-called core experience refers to what a game author wants players to experience when playing the game they have made, such as emotions, thoughts, or behaviors. &#8220;Fear in a confined space&#8221; and &#8220;reflecting reality through a series [&hellip;]<\/p>\n","protected":false},"author":60,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-41","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/xz1c23\/wp-json\/wp\/v2\/pages\/41","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/xz1c23\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/xz1c23\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/xz1c23\/wp-json\/wp\/v2\/users\/60"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/xz1c23\/wp-json\/wp\/v2\/comments?post=41"}],"version-history":[{"count":4,"href":"https:\/\/sites.wsagames.com\/xz1c23\/wp-json\/wp\/v2\/pages\/41\/revisions"}],"predecessor-version":[{"id":342,"href":"https:\/\/sites.wsagames.com\/xz1c23\/wp-json\/wp\/v2\/pages\/41\/revisions\/342"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/xz1c23\/wp-json\/wp\/v2\/media?parent=41"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}