{"id":437,"date":"2026-03-09T10:45:56","date_gmt":"2026-03-09T10:45:56","guid":{"rendered":"https:\/\/sites.wsagames.com\/xz1c23\/?page_id=437"},"modified":"2026-08-02T13:42:16","modified_gmt":"2026-08-02T13:42:16","slug":"yr-2-week-1-3-initial-research-and-early-development","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/xz1c23\/yr-2-week-1-3-initial-research-and-early-development\/","title":{"rendered":"Yr 2 Week 1"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Understanding the GDD and discussing team roles.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">During the first to third weeks, the work between me and the team mainly involved researching our project&#8217;s GDD (Day Dream), and we also initially divided the responsibilities.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As the world designer, my responsibilities were: creating concept art for the game, designing game levels, and creating spatial narratives.<br>I focused on studying the sections of the GDD such as &#8220;Worldview and Narrative&#8221;, &#8220;Core Gameplay&#8221;, and &#8220;Art Style&#8221;.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I believe my role extends beyond merely creating visual concepts; it also involves translating the requirements of storytelling and game mechanics into a playable space.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"wp-block-paragraph\"> I understood that this is a first-person role-playing game with a dream theme. The main gameplay of the game is visual puzzle-solving.<\/p>\n\n\n\n<p class=\"has-large-font-size wp-block-paragraph\">I wrote a PDF document on the theme of the game world and shared it with my other team members, and we discussed together how to design the structure of the levels (whether it should be a multi-story building with different environments on each floor? Or just create one scene and have it constantly change?), as well as the overall art style of the game (British Royal style, Soviet style, Chinese, Japanese.etc ) <\/p>\n\n\n\n<div data-wp-interactive=\"core\/file\" class=\"wp-block-file\"><object data-wp-bind--hidden=\"!state.hasPdfPreview\" hidden class=\"wp-block-file__embed\" data=\"https:\/\/sites.wsagames.com\/xz1c23\/wp-content\/uploads\/sites\/69\/2026\/03\/world.pdf\" type=\"application\/pdf\" style=\"width:100%;height:600px\" aria-label=\"Embed of world.\"><\/object><a id=\"wp-block-file--media-730f62df-e3ec-4221-8b5b-f4fe13624224\" href=\"https:\/\/sites.wsagames.com\/xz1c23\/wp-content\/uploads\/sites\/69\/2026\/03\/world.pdf\">world<\/a><a href=\"https:\/\/sites.wsagames.com\/xz1c23\/wp-content\/uploads\/sites\/69\/2026\/03\/world.pdf\" class=\"wp-block-file__button wp-element-button\" download aria-describedby=\"wp-block-file--media-730f62df-e3ec-4221-8b5b-f4fe13624224\">Download<\/a><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">We considered various level structures, such as designing the levels as a large building where players start from the top and explore downwards. During the exploration, they solve puzzles and understand the game&#8217;s narrative through the arrangement of furniture within the building. The advantage of this structure is that it allows our art to have more room for expression, and it also brings an immersive experience of exploration. However, the drawback is that we need to make some trade-offs in terms of game mechanics and puzzle-solving.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As for different art styles, my idea is that since we can expand upon the GDD framework, we can try various different art styles. Then I will write the corresponding game story. For example: For example, a Soviet-inspired architectural style could use furniture, colour, and objects to suggest a specific historical or emotional memory., then I can write a story related to Russia or the Soviet Union. This is not limited to the memories of the game characters, the Russian items in the game, etc. This gives us more room for creativity.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Reflection<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I realized that having creative ideas is only the first step in level design. Although I explored various possible world settings, artistic styles, and spatial structures, and created game documentation to show to other team members, I also understood that these ideas needed to be balanced with the team&#8217;s technical capabilities and the resources we could use.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br>This made me realize that successful level design not only lies in creating an interesting environment, but also in making practical design decisions that support the game&#8217;s gameplay and the overall development process.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/sites.wsagames.com\/xz1c23\/yr-2-week-2\/\">NEXT WEEK<\/a><\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Understanding the GDD and discussing team roles. During the first to third weeks, the work between me and the team mainly involved researching our project&#8217;s GDD (Day Dream), and we also initially divided the responsibilities. As the world designer, my responsibilities were: creating concept art for the game, designing game levels, and creating spatial narratives.I [&hellip;]<\/p>\n","protected":false},"author":60,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-437","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/xz1c23\/wp-json\/wp\/v2\/pages\/437","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/xz1c23\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/xz1c23\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/xz1c23\/wp-json\/wp\/v2\/users\/60"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/xz1c23\/wp-json\/wp\/v2\/comments?post=437"}],"version-history":[{"count":10,"href":"https:\/\/sites.wsagames.com\/xz1c23\/wp-json\/wp\/v2\/pages\/437\/revisions"}],"predecessor-version":[{"id":609,"href":"https:\/\/sites.wsagames.com\/xz1c23\/wp-json\/wp\/v2\/pages\/437\/revisions\/609"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/xz1c23\/wp-json\/wp\/v2\/media?parent=437"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}