{"id":101,"date":"2025-11-11T17:32:55","date_gmt":"2025-11-11T17:32:55","guid":{"rendered":"https:\/\/sites.wsagames.com\/yc3a24\/?page_id=101"},"modified":"2026-01-05T16:22:32","modified_gmt":"2026-01-05T16:22:32","slug":"week6-2","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/yc3a24\/week6-2\/","title":{"rendered":"week6"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"101\" class=\"elementor elementor-101\">\n\t\t\t\t<div class=\"elementor-element elementor-element-84f1b53 e-grid e-con-boxed e-con e-parent\" data-id=\"84f1b53\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-81904f8 elementor-widget elementor-widget-text-editor\" data-id=\"81904f8\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>class notes\uff1a<\/p><p>Making pillars\uff1a<\/p><p><img decoding=\"async\" class=\"emoji\" role=\"img\" src=\"https:\/\/s.w.org\/images\/core\/emoji\/16.0.1\/svg\/31-20e3.svg\" alt=\"1\ufe0f\u20e3\" \/> Guiding Light<br \/>Design pillars should act as the primary reference for all design decisions.\u2028For every new feature, always ask:\u2028\u201cDoes this design serve at least one pillar?\u201d<\/p><p><img decoding=\"async\" class=\"emoji\" role=\"img\" src=\"https:\/\/s.w.org\/images\/core\/emoji\/16.0.1\/svg\/32-20e3.svg\" alt=\"2\ufe0f\u20e3\" \/> 3\u20136 Pillars (Controlled Quantity)<br \/>The ideal number of design pillars is three to six.\u2028Too many pillars dilute focus.<br \/>A well-scoped set of pillars helps to:<br \/>* Align the team on priorities<br \/>* Maintain consistency in decision-making<\/p><p><img decoding=\"async\" class=\"emoji\" role=\"img\" src=\"https:\/\/s.w.org\/images\/core\/emoji\/16.0.1\/svg\/33-20e3.svg\" alt=\"3\ufe0f\u20e3\" \/> Concise &amp; Specific<br \/>Each pillar should:<br \/>* Have a clear, memorable title<br \/>* Be supported by 1\u20132 concrete sentences<br \/>Every sentence should deepen the understanding of the game\u2019s core experience.\u2028Avoid vague, slogan-like statements.<\/p><p><img decoding=\"async\" class=\"emoji\" role=\"img\" src=\"https:\/\/s.w.org\/images\/core\/emoji\/16.0.1\/svg\/34-20e3.svg\" alt=\"4\ufe0f\u20e3\" \/> Adaptive &amp; Evolving<br \/>Design pillars are not static.\u2028As the team progresses through:<br \/>* Prototype testing<br \/>* Mechanic iteration<br \/>* Shared learning<br \/>The pillars should be deliberately reviewed and refined.<\/p><p>KEY TAKEAWAYS\uff1a<\/p><p>1.Pillars are Guiding Lights<\/p><p>Pillars are pivotal for setting out and staying true to the vision for the game. They help ensure every feature is aligned with what the game is trying to say as a whole. Great pillars are concise, but informative.<\/p><p>2.Map Actions and Resources in Loops<\/p><p>Game Loops are the crucial in mapping out the player\u2019s action from the most repetitive, to the highest-level goals. Ensure the taps and sinks for all resources are clearly noted in the diagram.<\/p><p>3.Meta Systems are for the Long Haul<br \/>Meta Systems are invaluable in setting up long-term systemic goals,adding layers of game depth,providing various forms of progression, and maintaining player motivation.<\/p><p>Class activities:<\/p><p>We need to choose a game that we have played and like, summarize its core pillars and looping mechanics, and write it down.<\/p><p>I choose the game \u3010Don\u2019t Starve\u3011<\/p><p>\u00a0<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-23b7678 elementor-widget elementor-widget-image\" data-id=\"23b7678\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"1536\" height=\"661\" src=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/662a26d681b94e33c20bb0274559de3e-1536x661.jpg\" class=\"attachment-1536x1536 size-1536x1536 wp-image-331\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/662a26d681b94e33c20bb0274559de3e-1536x661.jpg 1536w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/662a26d681b94e33c20bb0274559de3e-300x129.jpg 300w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/662a26d681b94e33c20bb0274559de3e-1024x440.jpg 1024w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/662a26d681b94e33c20bb0274559de3e-768x330.jpg 768w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/662a26d681b94e33c20bb0274559de3e-2048x881.jpg 2048w\" sizes=\"(max-width: 1536px) 100vw, 1536px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-70448db elementor-widget elementor-widget-text-editor\" data-id=\"70448db\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Key Player Actions\uff1a<br \/>In Don\u2019t Starve, players explore the world to discover resources and threats, gather scarce materials to survive, craft tools and buildings to prepare for future risks, and continuously manage survival pressures such as hunger, sanity, and enemies. These behaviors require players to constantly make trade-offs and risk assessments, reinforcing a survival experience centered on knowledge, planning, and adaptability.<\/p><p>Resource Flow\uff1a<br \/>Resources are obtained from limited worlds through exploration, transformed through the crafting system, and continuously consumed for survival needs such as hunger, sanity, and combat. As time progresses and seasons change, the difficulty of obtaining resources increases and the consumption accelerates, creating a gradual escalation pressure that forces players to make trade-offs and long-term planning. This flow of resources reinforces the constant tension of survival experience and highlights the design philosophy of knowledge rather than accumulation.<\/p><p>Key Player Actions\uff1a<br \/>In Don\u2019t Starve, players explore the world to discover resources and threats, gather scarce materials to survive, craft tools and buildings to prepare for future risks, and continuously manage survival pressures such as hunger, sanity, and enemies. These behaviors require players to constantly make trade-offs and risk assessments, reinforcing a survival experience centered on knowledge, planning, and adaptability.<\/p><p>Resource Flow\uff1a<br \/>Resources are obtained from limited worlds through exploration, transformed through the crafting system, and continuously consumed for survival needs such as hunger, sanity, and combat. As time progresses and seasons change, the difficulty of obtaining resources increases and the consumption accelerates, creating a gradual escalation pressure that forces players to make trade-offs and long-term planning. This flow of resources reinforces the constant tension of survival experience and highlights the design philosophy of knowledge rather than accumulation.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d681a92 elementor-widget elementor-widget-heading\" data-id=\"d681a92\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Thursday presentation<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-0d37e73 elementor-widget elementor-widget-image\" data-id=\"0d37e73\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"768\" height=\"701\" src=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/ec808ff23c5497a5665188edca83739b-768x701.jpg\" class=\"attachment-medium_large size-medium_large wp-image-337\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/ec808ff23c5497a5665188edca83739b-768x701.jpg 768w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/ec808ff23c5497a5665188edca83739b-300x274.jpg 300w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/ec808ff23c5497a5665188edca83739b-1024x935.jpg 1024w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/ec808ff23c5497a5665188edca83739b.jpg 1183w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-33fd112 elementor-widget elementor-widget-image\" data-id=\"33fd112\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"768\" height=\"914\" src=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/48e18cfab2e0b855e1ea23968e93cb65-768x914.jpg\" class=\"attachment-medium_large size-medium_large wp-image-338\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/48e18cfab2e0b855e1ea23968e93cb65-768x914.jpg 768w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/48e18cfab2e0b855e1ea23968e93cb65-252x300.jpg 252w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/48e18cfab2e0b855e1ea23968e93cb65-861x1024.jpg 861w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/48e18cfab2e0b855e1ea23968e93cb65.jpg 1017w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-259702e elementor-widget elementor-widget-image\" data-id=\"259702e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"715\" src=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/e0a67daf1ae1a5a8398d0c8cd9f0077d-1024x715.jpg\" class=\"attachment-large size-large wp-image-340\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/e0a67daf1ae1a5a8398d0c8cd9f0077d-1024x715.jpg 1024w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/e0a67daf1ae1a5a8398d0c8cd9f0077d-300x210.jpg 300w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/e0a67daf1ae1a5a8398d0c8cd9f0077d-768x536.jpg 768w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/e0a67daf1ae1a5a8398d0c8cd9f0077d-1536x1073.jpg 1536w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/e0a67daf1ae1a5a8398d0c8cd9f0077d-2048x1431.jpg 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-f15941c elementor-widget elementor-widget-text-editor\" data-id=\"f15941c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Feedback:<\/p><p>A\uff1aI really like the mood and theme, but I\u2019m still a bit unclear about what I actually do moment to moment.\u2028What does a typical loop look like in terms of player actions?<br \/>My Answer :\u2028That\u2019s a fair point. In each loop, the core activity is exploration and observation rather than fast-paced problem solving.\u2028The player moves through the city, notices subtle environmental inconsistencies, and uses light spatial puzzles to stabilize time fractures.\u2028So the loop isn\u2019t about repeating tasks, but about gradually learning how to read the world better.<\/p><p>B\uff1aThe pace sounds very slow and reflective. Are you worried some players might feel lost or bored?<br \/>My Answer :\u2028I think that risk exists, but the game is designed to clearly communicate that slowness is allowed.\u2028Players are not constantly pushed forward; instead, the world gently invites attention.\u2028The target experience isn\u2019t constant engagement, but sustained presence.<\/p><p>Improvement Summary<\/p><p>1. Clearer Moment-to-Moment Gameplay<br \/>Based on feedback, the moment-to-moment player experience has been clarified.\u2028Each loop is now defined around exploration and observation, where players move through the city, identify subtle environmental inconsistencies, and resolve them through light spatial puzzles.\u2028Rather than repeating tasks, progression comes from gradually learning how to read and understand the world.<\/p><p>2. Slow Pacing Reframed as Intentional Design<br \/>The slow and reflective pace has been reframed as an intentional design choice rather than a risk.\u2028The game clearly communicates that slowing down is allowed and meaningful; players are not constantly pushed forward but gently invited to pay attention to the environment.\u2028Engagement is defined by sustained presence and emotional immersion, rather than continuous action.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-d35ff2f e-flex e-con-boxed e-con e-parent\" data-id=\"d35ff2f\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-7b5a2dc e-flex e-con-boxed e-con e-parent\" data-id=\"7b5a2dc\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-e850229 e-flex e-con-boxed e-con e-parent\" data-id=\"e850229\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-b1091fe e-flex e-con-boxed e-con e-parent\" data-id=\"b1091fe\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>class notes\uff1a Making pillars\uff1a Guiding LightDesign pillars should act as the primary reference for all design decisions.\u2028For every new feature, always ask:\u2028\u201cDoes this design serve at least one pillar?\u201d 3\u20136 Pillars (Controlled Quantity)The ideal number of design pillars is three to six.\u2028Too many pillars dilute focus.A well-scoped set of pillars helps to:* Align the team [&hellip;]<\/p>\n","protected":false},"author":37,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"site-sidebar-layout":"no-sidebar","site-content-layout":"","ast-site-content-layout":"full-width-container","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"disabled","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"class_list":["post-101","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/pages\/101","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/users\/37"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/comments?post=101"}],"version-history":[{"count":11,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/pages\/101\/revisions"}],"predecessor-version":[{"id":343,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/pages\/101\/revisions\/343"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/media?parent=101"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}