{"id":217,"date":"2025-11-12T14:20:13","date_gmt":"2025-11-12T14:20:13","guid":{"rendered":"https:\/\/sites.wsagames.com\/yc3a24\/?page_id=217"},"modified":"2025-11-12T15:21:33","modified_gmt":"2025-11-12T15:21:33","slug":"essential-experience","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/yc3a24\/essential-experience\/","title":{"rendered":"Essential experience"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">To extract the basic experience of the game, I decided to answer a series of questions to achieve the desired effect.<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-medium-font-size\"><strong>1. How can I bridge the gap between the emotions players are having and the emotions I&#8217;d like them to have?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">To bridge this emotional gap, I focus on <em>emotional feedback through the environment<\/em>.<br>Instead of telling players what to feel, I let the world respond to their actions\u2014flowers bloom, colors warm, and sounds soften when they make progress.<br>This visual and auditory evolution subtly aligns the player\u2019s emotions with the theme of hope and gentle growth.<br>By turning emotional intent into sensory experience, the game naturally guides players toward the feeling I want to evoke.<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-medium-font-size\"><strong>2. What experience do I want the player to have?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">I want players to experience a quiet sense of <em>healing and reflection<\/em>.<br>The game is not about challenge or victory but about noticing change\u2014both in the world and within oneself.<br>Each loop is a gentle invitation to observe, repair, and rediscover beauty.<br>Ultimately, I hope players leave with a sense that even small acts of care can transform a broken world.<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-medium-font-size\"><strong>3. What is essential to that experience?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The essence lies in <em>the interplay between repetition and transformation<\/em>.<br>The repetition of time loops creates rhythm and familiarity, while the subtle transformations\u2014new colors, restored memories, revived life\u2014generate emotional reward.<br>This balance between sameness and change is what evokes peace and reflection.<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-medium-font-size\"><strong>4. How can my game capture that essence?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The game captures this essence through <em>interactive symbolism<\/em>.<br>Mechanically, players repair \u201ctime fractures,\u201d but emotionally, they mend parts of a wounded world.<br>The gradual brightening of the city, the layering of melodies, and the persistence of restored memories visually embody the idea that healing takes time.<br>By merging gameplay, art, and emotion, the experience becomes a living metaphor for hope.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>To extract the basic experience of the game, I decided to answer a series of questions to achieve the desired effect. 1. How can I bridge the gap between the emotions players are having and the emotions I&#8217;d like them to have? To bridge this emotional gap, I focus on emotional feedback through the environment.Instead [&hellip;]<\/p>\n","protected":false},"author":37,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"class_list":["post-217","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/pages\/217","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/users\/37"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/comments?post=217"}],"version-history":[{"count":3,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/pages\/217\/revisions"}],"predecessor-version":[{"id":241,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/pages\/217\/revisions\/241"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/media?parent=217"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}