{"id":351,"date":"2026-01-06T06:43:23","date_gmt":"2026-01-06T06:43:23","guid":{"rendered":"https:\/\/sites.wsagames.com\/yc3a24\/?page_id=351"},"modified":"2026-01-08T19:22:22","modified_gmt":"2026-01-08T19:22:22","slug":"week10","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/yc3a24\/week10\/","title":{"rendered":"week10"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"351\" class=\"elementor elementor-351\">\n\t\t\t\t<div class=\"elementor-element elementor-element-de3f224 e-flex e-con-boxed e-con e-parent\" data-id=\"de3f224\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-70aa28d elementor-widget elementor-widget-text-editor\" data-id=\"70aa28d\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Pitch Deck vs GDD \u2014 Lecture Notes\uff1a<\/p><p>Pitch Deck<br \/>Purpose<br \/>* To entice collaborators<br \/>* To acquire funding from publishers, investors, or executives<br \/>* To communicate the game\u2019s overall vibe<br \/>* To explain what it will take to make the game<\/p><p>GDD<br \/>A GDD is a detailed design document that explains exactly how the game works.<br \/>Purpose<br \/>* To provide a detailed description of the game<br \/>* To help developers understand:<br \/>* What tasks they need to complete<br \/>* How long implementation may take<br \/>* To ensure everyone shares the same mental image of the game<\/p><p>Key Difference<br \/>Pitch Deck sells the idea.\u2028GDD builds the game.<\/p><p>GDD \u2014 Key Elements<br \/>Overview<br \/>* Elevator pitch<br \/>* Core concept<\/p><p>Breakdown<br \/>* Gameplay<br \/>* Visual<br \/>* Level Design<br \/>* Narrative<br \/>* Audio<br \/>* Project Management<\/p><p>Scope &amp; Planning<br \/>* What can you scope down?<br \/>* What is the vertical slice \/ MVP?<\/p><p>Overview Structure<br \/>1. Elevator Pitch<br \/>* One sentence describing what the game is<\/p><p>2. Two-Sentence Explanation<br \/>* Sentence 1: What is the goal?<br \/>* Sentence 2: How does the player achieve it?<\/p><p>3. Elaboration<br \/>* Characters<br \/>* Setting<br \/>* Levels<br \/>* Gameplay<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-d809ece e-flex e-con-boxed e-con e-parent\" data-id=\"d809ece\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-45650ca elementor-widget elementor-widget-text-editor\" data-id=\"45650ca\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>In Thursday&#8217;s class, I showed my GDD and gained some new suggestions and modifications:<\/p>\n<p>1. &#8221; What is AURA? Why does it exist? Why don&#8217;t you just use words to narrate?&#8221;<\/p>\n<p>The following is my supplementary explanation of &#8220;AURA&#8221;:<\/p>\n<p>AURA is not a storyteller, but an emotional echo left by time. Its existence makes the world like a &#8216;perceptual space&#8217;, Because in the worldview of the world in loops:<\/p>\n<p>The time experiment failed and time no longer moved forward, but AURA is retaining the incomplete memory of the world: it remembers, but it is incomplete. It can perceive change, but it cannot really act. This is why it can only &#8220;dialogue, remind, resonate&#8221; and cannot repair the world for Steve.<\/p>\n<p>And from the perspective of player experience: AURA is &#8220;the world is talking to you&#8221;<\/p>\n<p>So I want players to feel that when AURA speaks, it is not &#8220;NPC talking to me&#8221; but that the city is responding to me in a low voice through the afterglow of time.<\/p>\n<p>2. Each round of Loop mood changes, but &#8220;Will the structure become too similar?&#8221;<\/p>\n<p>Therefore, I plan to clarify the stage changes of the Loop type in GDD, such as:<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-2f45d65 elementor-widget elementor-widget-image\" data-id=\"2f45d65\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"768\" height=\"549\" src=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/6fb506c471ce1eebb8bfdd10db17ba82-768x549.jpg\" class=\"attachment-medium_large size-medium_large wp-image-425\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/6fb506c471ce1eebb8bfdd10db17ba82-768x549.jpg 768w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/6fb506c471ce1eebb8bfdd10db17ba82-300x214.jpg 300w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/6fb506c471ce1eebb8bfdd10db17ba82-1024x732.jpg 1024w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/6fb506c471ce1eebb8bfdd10db17ba82.jpg 1514w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-cedea53 elementor-widget elementor-widget-text-editor\" data-id=\"cedea53\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>In this way, people can make it clear:<\/p><p>Why don\u2019t you get tired for 3\u20135 hours?<\/p><p>Every 20 minutes of Loop in \u201dWhat\u2018s different to expect\u201c<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-05c4e09 e-flex e-con-boxed e-con e-parent\" data-id=\"05c4e09\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Pitch Deck vs GDD \u2014 Lecture Notes\uff1a Pitch DeckPurpose* To entice collaborators* To acquire funding from publishers, investors, or executives* To communicate the game\u2019s overall vibe* To explain what it will take to make the game GDDA GDD is a detailed design document that explains exactly how the game works.Purpose* To provide a detailed description [&hellip;]<\/p>\n","protected":false},"author":37,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"site-sidebar-layout":"no-sidebar","site-content-layout":"","ast-site-content-layout":"full-width-container","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"disabled","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center 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