{"id":451,"date":"2026-01-11T09:37:19","date_gmt":"2026-01-11T09:37:19","guid":{"rendered":"https:\/\/sites.wsagames.com\/yc3a24\/?page_id=451"},"modified":"2026-08-13T05:06:13","modified_gmt":"2026-08-13T05:06:13","slug":"sound-2","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/yc3a24\/sound-2\/","title":{"rendered":"Sound"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"451\" class=\"elementor elementor-451\">\n\t\t\t\t<div class=\"elementor-element elementor-element-9ffefc5 e-flex e-con-boxed e-con e-parent\" data-id=\"9ffefc5\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-3654afc elementor-widget elementor-widget-text-editor\" data-id=\"3654afc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><strong>I think the background music should meet several characteristics:<\/strong><\/p><ol><li>Because players need to solve puzzles, they don&#8217;t steal their attention.<\/li><li>The atmosphere is quiet and gentle.<\/li><li>I feel a little lonely, but I can&#8217;t be too depressed.<\/li><li>With the recovery of the city, the music is slowly becoming warmer.<\/li><li>Mainly piano, string music and ambient sound<\/li><\/ol><p>So I want to find some game references that are similar to my game style first.<\/p><p><strong>1\uff1a\u300aGRIS\u300b<\/strong><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-a99aaa9 e-flex e-con-boxed e-con e-parent\" data-id=\"a99aaa9\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-b98d5d1 elementor-widget elementor-widget-image\" data-id=\"b98d5d1\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"768\" height=\"430\" src=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/08\/18801e6af825372f7f3578efac2492c7-768x430.jpg\" class=\"attachment-medium_large size-medium_large wp-image-786\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/08\/18801e6af825372f7f3578efac2492c7-768x430.jpg 768w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/08\/18801e6af825372f7f3578efac2492c7-300x168.jpg 300w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/08\/18801e6af825372f7f3578efac2492c7-1024x573.jpg 1024w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/08\/18801e6af825372f7f3578efac2492c7-1536x859.jpg 1536w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/08\/18801e6af825372f7f3578efac2492c7.jpg 1848w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-a4b82bf e-flex e-con-boxed e-con e-parent\" data-id=\"a4b82bf\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-c995ae1 elementor-widget elementor-widget-text-editor\" data-id=\"c995ae1\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>\u00a0<\/p><p>&#8220;GRIS&#8221; is my favourite game when I am looking for a game soundtrack reference, and it is also the most influential reference case for me. I like both music style and art style very much.<\/p><p>There is almost no dialogue in this game. Players feel the emotions of the characters more through the picture, music and environment, so music plays a very important narrative function. I found that its background music does not always attract the attention of players, but naturally integrates into the whole environment, allowing players to quietly explore the world while feeling emotional changes.<\/p><p>Among them, Mae is my favourite soundtrack. The song comes from Youtube: <a href=\"https:\/\/youtu.be\/mSXKOGTrw1s?si=CLpJsOSqtTe9kNJA\">https:\/\/youtu.be\/mSXKOGTrw1s?si=CLpJsOSqtTe9kNJA<\/a><\/p><p>This song is mainly based on piano. There is no complicated melody or obvious rhythm, but it can show a sense of loneliness, quietness and a little hope. I think this emotion is very close to the beginning of the game Echos of Luma, because Luma has lost its vitality and the city is very quiet. When players enter the game for the first time, they should also feel this calm and empty atmosphere.<\/p><p>Gris, Pt.1 As the background music in the early stage of the game, the overall rhythm is very slow, leaving a lot of &#8220;quiet&#8221; space.<\/p><p>The song comes from YouTube: <a href=\"https:\/\/youtu.be\/kqZNj-kUq1k?si=6xRztPo9zxxiuNqg\">https:\/\/youtu.be\/kqZNj-kUq1k?si=6xRztPo9zxxiuNqg<\/a><\/p><p>I found that it does not always remind players to pay attention to music, but allows players to focus on the environment and exploration. I think this is worth learning, because my game also wants players to observe the environment and look for clues instead of being distracted by background music.<\/p><p>In the later stage of the game, Komorebi added more string and musical levels, and the overall sound was warmer and more hopeful than the previous soundtrack.<\/p><p>The song link comes from YouTube: <a href=\"https:\/\/youtu.be\/ycMs1j-3hgA?si=xNB3Zrtg90D4qEwq\">https:\/\/youtu.be\/ycMs1j-3hgA?si=xNB3Zrtg90D4qEwq<\/a><\/p><p>I like this gradual change very much. It does not change the music suddenly, but as the game progresses, players slowly feel that the world is recovering.<\/p><p>After analysing the soundtrack of &#8220;GRIS&#8221;, I realised that the background music does not need to be rich all the time, nor does it need to deliberately create emotions. Sometimes it is more important to leave a blank. Therefore, I decided that the background music of Echoes of Luma would also use the piano as the main instrument, and add some soft string music and ambient sounds. At the beginning of the game, the concert is relatively simple. As players continue to repair fountains, trees, street lights and clock towers, the concert slowly adds new musical instruments and melodies, so that players can feel that the city is recovering its vitality through the sound without looking at the picture.<\/p><p><strong>2: \u300aSeason: A Letter to the Future\u300b<\/strong><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-753592f e-flex e-con-boxed e-con e-parent\" data-id=\"753592f\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-b45523b elementor-widget elementor-widget-image\" data-id=\"b45523b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"1024\" height=\"542\" src=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/08\/641bd42ba190098a6a00127be75a7b82-1-1024x542.jpg\" class=\"attachment-large size-large wp-image-788\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/08\/641bd42ba190098a6a00127be75a7b82-1-1024x542.jpg 1024w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/08\/641bd42ba190098a6a00127be75a7b82-1-300x159.jpg 300w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/08\/641bd42ba190098a6a00127be75a7b82-1-768x407.jpg 768w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/08\/641bd42ba190098a6a00127be75a7b82-1-1536x813.jpg 1536w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/08\/641bd42ba190098a6a00127be75a7b82-1.jpg 2038w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-d70aba2 e-flex e-con-boxed e-con e-parent\" data-id=\"d70aba2\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-95c61a9 elementor-widget elementor-widget-text-editor\" data-id=\"95c61a9\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Development Team: Scavengers Studio<\/p><p>Composer: Spencer Doran<\/p><p>Reference track\uff1a<\/p><p>* Title Screen<br \/>* The Road Out of Caro<br \/>* Wind Harp<br \/>Steam Soundtrack\uff1a<a href=\"https:\/\/store.steampowered.com\/app\/2233230\/SEASON_A_letter_to_the_future_Complete_Soundtrack\/\">https:\/\/store.steampowered.com\/app\/2233230\/SEASON_A_letter_to_the_future_Complete_Soundtrack\/<\/a><br \/>Apple Music OST\uff1a<a href=\"https:\/\/music.apple.com\/album\/season-a-letter-to-the-future-original-soundtrack\/1668889357\">https:\/\/music.apple.com\/album\/season-a-letter-to-the-future-original-soundtrack\/1668889357<\/a><\/p><p>Season is a game that revolves around travel, records and memories, and the overall rhythm is very similar to Echos of Luma. The game encourages players to slow down, observe the environment, and feel the world through sound.<\/p><p>I like the way it handles the ambient sound very much. The sound of wind, birdsong, footsteps and the sound of leaves shaking in the game are naturally integrated with the background music, making players feel that they are really in this world, instead of simply listening to a loopbackground music.<\/p><p>Title Screen is the first music players hear when entering the game. The melody is very simple and there is no complicated arrangement, but it can quickly establish the overall atmosphere of the game, allowing players to naturally enter the state of exploration. I hope that Echoes of Luma can also let players feel the quiet and stagnant atmosphere of Luma as soon as they enter the game through the opening music.<\/p><p>The Road Out of Caro appeared after the player officially began to explore. Compared with the previous music, it adds more melodies, but the whole is still very gentle and will not affect the player&#8217;s observation environment. I like this design very much because it can accompany players to explore instead of dominating their emotions.<\/p><p>Wind Harp is the song that impressed me the most. It almost integrates the sound of the wind with the music, giving me a real feeling of standing in the natural environment. This made me realise that the ambient sound itself is also an important part of the game narrative.<\/p><p>My thoughts:<\/p><p>Season made me realise that sound design is not only background music, but also includes every sound in the environment. Therefore, in Echos of Luma, I hope that as players continue to repair the city, the sound of the environment will gradually recover. For example, add the sound of running water after repairing the fountain, add the sound of birdsong and shaking leaves after repairing the trees, and add more urban environmental sounds after the street lights are turned on. Although these subtle changes are not particularly obvious, they can make players naturally feel that Luma is regaining their vitality in the process of exploration.<\/p><p><strong>3\uff1a\u300aJourney\u300b<\/strong><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-849b3dc e-flex e-con-boxed e-con e-parent\" data-id=\"849b3dc\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-83db7de elementor-widget elementor-widget-image\" data-id=\"83db7de\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"1024\" height=\"534\" src=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/08\/56e51cb520d670b190fb7e372564835c-1024x534.jpg\" class=\"attachment-large size-large wp-image-789\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/08\/56e51cb520d670b190fb7e372564835c-1024x534.jpg 1024w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/08\/56e51cb520d670b190fb7e372564835c-300x156.jpg 300w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/08\/56e51cb520d670b190fb7e372564835c-768x400.jpg 768w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/08\/56e51cb520d670b190fb7e372564835c-1536x800.jpg 1536w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/08\/56e51cb520d670b190fb7e372564835c-2048x1067.jpg 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-92d80a9 e-flex e-con-boxed e-con e-parent\" data-id=\"92d80a9\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-00519fa elementor-widget elementor-widget-text-editor\" data-id=\"00519fa\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Development team: Thatgamecompany<\/p><p>Composer: Austin Wintory<\/p><p>Reference track\uff1a<\/p><ul><li>Nascence<\/li><li>Threshold<\/li><li>Apotheosis<\/li><\/ul><p>Official reference materials:<\/p><p>Website\uff1a<a href=\"https:\/\/austinwintory.com\/music\/journey\/\">https:\/\/austinwintory.com\/music\/journey\/<\/a><br \/>Bandcamp\uff1a<a href=\"https:\/\/austinwintory.bandcamp.com\/album\/journey\">https:\/\/austinwintory.bandcamp.com\/album\/journey<\/a><br \/>Spotify OST\uff1a<a href=\"https:\/\/open.spotify.com\/album\/7r1oB6i7QBP0Hx2AWaJ2Ot\">https:\/\/open.spotify.com\/album\/7r1oB6i7QBP0Hx2AWaJ2Ot<\/a><\/p><p>Journey is also my favourite game, and I often play its mobile game version with my friends. What impressed me most is that its background concert continues to grow with the player&#8217;s journey. Many games will loop the same background music, but Journey will constantly add new instruments and melodies according to the player&#8217;s location and game progress, so that the music can develop slowly like a story.<\/p><p>Nascence is the background music at the beginning of the game. The overall melody is very simple, using only a small number of musical instruments, creating a mysterious and quiet atmosphere. I like this kind of white space very much, because it leaves more space for players to observe the world.<\/p><p>Threshold began to add more string music and rhythm, so that the music gradually became richer. Although the changes are not exaggerated, players can clearly feel that the journey is progressing and emotions are slowly accumulating.<\/p><p>At the end of Apotheosis, the music joins the complete orchestra and chorus, releasing all the emotions accumulated along the way, and also making the ending of the game more infectious. I think it proves very well that background music can not only enhance the atmosphere, but also become an important part of the player&#8217;s journey.<\/p><p>My thoughts:<\/p><p>Although the overall atmosphere of Echos of Luma I planned is quieter than that of Journey, I like its design that adds musical layers according to the progress of the game.<\/p><p>Therefore, I hope that the background music of Echos of Luma can also gradually change as players repair the city. At the beginning of the game, there is only a simple piano and ambient sound; soft string music is added after repairing the fountain; more harmonies are added after repairing the street lamp; when the player completes the energy bridge puzzle, the complete background music appears together, echoing with the picture of the city&#8217;s vitality, making the whole ending more complete and emotional.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-a97c313 e-flex e-con-boxed e-con e-parent\" data-id=\"a97c313\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-41eb1a5 e-flex e-con-boxed e-con e-parent\" data-id=\"41eb1a5\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>I think the background music should meet several characteristics: Because players need to solve puzzles, they don&#8217;t steal their attention. The atmosphere is quiet and gentle. I feel a little lonely, but I can&#8217;t be too depressed. With the recovery of the city, the music is slowly becoming warmer. Mainly piano, string music and ambient [&hellip;]<\/p>\n","protected":false},"author":37,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"class_list":["post-451","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/pages\/451","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/users\/37"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/comments?post=451"}],"version-history":[{"count":9,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/pages\/451\/revisions"}],"predecessor-version":[{"id":866,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/pages\/451\/revisions\/866"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/media?parent=451"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}