{"id":752,"date":"2026-07-29T13:34:17","date_gmt":"2026-07-29T13:34:17","guid":{"rendered":"https:\/\/sites.wsagames.com\/yc3a24\/?page_id=752"},"modified":"2026-07-29T13:34:17","modified_gmt":"2026-07-29T13:34:17","slug":"game-title-development","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/yc3a24\/game-title-development\/","title":{"rendered":"Game Title Development"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">From The World in Loops to Echos of Luma<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At the beginning of the project, I named the game The World in Loops.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At that time, the game set revolved around the &#8220;time cycle&#8221;. Players need to find the time cracks in the city and fix these time failures so that the world can return to normal. Therefore, &#8220;Loops&#8221; reflects the worldview and gameplay at that time very well.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With the continuous development of the project, I gradually rethink the core experience of the whole game. I found that what the game really wants to express is not the &#8220;cycle of time&#8221;, but memory, repair and the restoration of the city.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Therefore, I made a major decision. I decided to make major adjustments to the game, such as the name of the game and the gameplay.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I cancelled the original &#8220;time crack&#8221; setting and removed the auxiliary character AURA. Players no longer repair abstract time anomalies, but repair specific objects in the city, such as fountains, trees, street lights, clock towers and energy bridges.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Whenever an object is repaired, a Memory Echo will appear, allowing the player to see a memory that the object once carried. These memory fragments together make up the past of the city, which has also become an important way to promote the development of the story.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With the change of gameplay and narrative direction, I found that the original name The World in Loops can no longer accurately express the core theme of the game. &#8220;Loops&#8221; is more likely to remind players of time loops, and now the game emphasises finding lost memories of the city and re-lighting the city.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Therefore, I finally decided to rename the game Echoes of Luma.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;Luma&#8221; is the name of the city in the game, which also comes from the English Lumen, which stands for light. Light symbolises vitality, hope and the gradual recovery of the city in the game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Echoes represents the Memory Echo that players see after repairing each object. Although these memories are only fragments left in the past, they help players to re-understand the city little by little, and finally piece together the complete story of Luma.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I think the name Echoes of Luma can better reflect the current design direction of the game. From emphasising &#8220;time cycle&#8221; to focussing on &#8220;memory and repair&#8221;, it not only echos the worldview of the game, but also highlights the core concepts of environmental narrative, Memory Echo and urban vitality recovery, so it is more in line with the theme of the whole game than the original name.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>From The World in Loops to Echos of Luma At the beginning of the project, I named the game The World in Loops. At that time, the game set revolved around the &#8220;time cycle&#8221;. Players need to find the time cracks in the city and fix these time failures so that the world can return [&hellip;]<\/p>\n","protected":false},"author":37,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"class_list":["post-752","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/pages\/752","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/users\/37"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/comments?post=752"}],"version-history":[{"count":1,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/pages\/752\/revisions"}],"predecessor-version":[{"id":753,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/pages\/752\/revisions\/753"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/media?parent=752"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}