{"id":97,"date":"2025-11-11T17:32:32","date_gmt":"2025-11-11T17:32:32","guid":{"rendered":"https:\/\/sites.wsagames.com\/yc3a24\/?page_id=97"},"modified":"2026-01-04T17:19:53","modified_gmt":"2026-01-04T17:19:53","slug":"week4-2","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/yc3a24\/week4-2\/","title":{"rendered":"week4"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"97\" class=\"elementor elementor-97\">\n\t\t\t\t<div class=\"elementor-element elementor-element-b1309d3 e-grid e-con-boxed e-con e-parent\" data-id=\"b1309d3\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-afb249f elementor-widget elementor-widget-text-editor\" data-id=\"afb249f\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Class Note\uff1a<\/p>\n<p>Core Principles of Level Design<\/p>\n<ul class=\"wp-block-list\">\n<li>Flow: Designing the player\u2019s journey.(A valid guideline for narrative arcs, skill development, spatial design)<\/li>\n<li>Affordances: Defining what\u2019s possible.(The environment teaches interaction)(Objects, textures, and layout<br \/>communicate what can be done without text)<\/li>\n<li>Guidance: Visual and spatial cues.(Direct players subtly through composition)(Guidance leads exploration while preserving freedom)<\/li>\n<li>Gating and Keys: Structuring progression<\/li>\n<li>Difficulty Curves: Balancing challenge and flow<\/li>\n<\/ul>\n<p>Level Design Procedures:<\/p>\n<ul class=\"wp-block-list\">\n<li>Spatial layout and narrative action bubbles<\/li>\n<li>Blockmesh<\/li>\n<li>Environment art<\/li>\n<li>Scripting<\/li>\n<li>Lighting<\/li>\n<li>Optimisation<\/li>\n<li>Playtest<\/li>\n<\/ul>\n<p>\u00a0<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-e0e49df e-grid e-con-full e-con e-child\" data-id=\"e0e49df\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-283548c elementor-widget elementor-widget-image\" data-id=\"283548c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"692\" src=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/9d0c063597ef941d173594a29152c315-1024x692.jpg\" class=\"attachment-large size-large wp-image-299\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/9d0c063597ef941d173594a29152c315-1024x692.jpg 1024w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/9d0c063597ef941d173594a29152c315-300x203.jpg 300w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/9d0c063597ef941d173594a29152c315-768x519.jpg 768w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/9d0c063597ef941d173594a29152c315-1536x1038.jpg 1536w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/9d0c063597ef941d173594a29152c315.jpg 1894w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-f6aa93c elementor-widget elementor-widget-image\" data-id=\"f6aa93c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"768\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/3ebcf903937659238693e3187fb1cc25-768x1024.jpg\" class=\"attachment-large size-large wp-image-300\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/3ebcf903937659238693e3187fb1cc25-768x1024.jpg 768w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/3ebcf903937659238693e3187fb1cc25-225x300.jpg 225w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/3ebcf903937659238693e3187fb1cc25-1152x1536.jpg 1152w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/3ebcf903937659238693e3187fb1cc25.jpg 1280w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-dab3736 e-grid e-con-boxed e-con e-parent\" data-id=\"dab3736\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-5b2f5f4 elementor-widget elementor-widget-text-editor\" data-id=\"5b2f5f4\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>World Setting: The Sky Kingdom<br \/>Background\uff1a<br \/>Above the seas of clouds once existed a civilization known as the Sky Kingdom.\u2028It was built upon floating islands, sustained by ancient mechanisms that maintained balance and levitation.<br \/>Over time, the kingdom declined and its people vanished, leaving behind broken sky islands and still-functioning ruins.<br \/>The Sky Kingdom relied on a core device to stabilize its floating islands.\u2028As the core weakened, the islands began to fracture and drift apart.<br \/>The core device now lies dormant, awaiting reactivation.<\/p>\n<p>The player is a lone explorer who arrives at the edge of the sky islands using a simple flying device.\u2028With no guides or records, the explorer must understand the kingdom through the ruins themselves.<br \/>The goal is singular:\u2028traverse the ruins and activate the core device.<\/p>\n<p>Narrative Tone:\u2028The tone is quiet, vast, and slightly lonely.\u2028It emphasizes height, space, and exploration rather than tension or combat.<\/p>\n<p>1. Flow<br \/>Player Journey<br \/>The game follows a single-level, linear flow.\u2028The player begins at the edge of a floating island and progresses forward through the ruins, ending at the core device.<br \/>Flow Structure:<\/p>\n<p>Entrance Island \u2192 Tutorial Area \u2192 Movement Area \u2192 Combination Area \u2192 Core Chamber<br \/>\u2022 No branching paths<br \/>\u2022 No backtracking<br \/>\u2022 The player always moves toward a clearly defined goal<\/p>\n<p>2. Affordance<br \/>What the Environment Communicates<br \/>The environment teaches the player what actions are possible through form, placement, and spatial logic, without text or UI prompts.<br \/>Key affordances include:<br \/>\u2022 Levers clearly shaped and positioned to indicate they can be pulled<br \/>\u2022 Raised platforms and broken terrain suggesting jumpable surfaces<br \/>\u2022 Doors and corridors communicating passable routes once unlocked<br \/>\u2022 Edges and gaps indicating traversal limits or required movement actions<br \/>All interactions are visually understandable at first glance.<\/p>\n<p>3. Guidance<br \/>Visual and Spatial Direction<br \/>Player guidance is achieved through subtle visual and spatial cues, preserving player autonomy.<br \/>Guidance techniques include:<br \/>\u2022 A linear spatial layout that naturally points forward<br \/>\u2022 Door frames, bridges, and corridors acting as visual focal points<br \/>\u2022 Key interactable objects remaining within the player\u2019s field of view<br \/>\u2022 Goal areas designed with larger, more open spaces to attract attention<br \/>The player is guided without feeling forced or constrained.<\/p>\n<p>4. Gating and Keys<br \/>Structuring Progression<br \/>Progression is controlled through simple gates.\u2028Keys are not collectible items, but learned player actions.<br \/>Gate Key<br \/>Closed doors Pulling a lever<br \/>Unreachable heights Jumping<br \/>Broken paths Finding a jumpable route<br \/>Each key is introduced safely before it is required for progression.<\/p>\n<p>5. Difficulty Curves<br \/>Challenge Progression<br \/>The difficulty curve is intentionally gentle and focuses on understanding rather than skill mastery.<\/p>\n<p>No challenge<br \/>\u2193<br \/>Single interaction (lever)<br \/>\u2193<br \/>Single movement action (jump)<br \/>\u2193<br \/>Combined interaction + movement<br \/>\u2193<br \/>No challenge (ending)<br \/>\u2022 No enemies<br \/>\u2022 No severe failure penalties<br \/>\u2022 Low cognitive and mechanical load<br \/>The curve ensures a smooth and stress-free learning experience.<\/p>\n<p>Conclusion<br \/>Ruins Walker uses minimal mechanics and a clear spatial structure to create an intuitive player experience.\u2028Flow, affordance, guidance, gating, and difficulty are carefully aligned to support exploration, learning, and completion without unnecessary complexity.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Class Note\uff1a Core Principles of Level Design Flow: Designing the player\u2019s journey.(A valid guideline for narrative arcs, skill development, spatial design) Affordances: Defining what\u2019s possible.(The environment teaches interaction)(Objects, textures, and layoutcommunicate what can be done without text) Guidance: Visual and spatial cues.(Direct players subtly through composition)(Guidance leads exploration while preserving freedom) Gating and Keys: Structuring [&hellip;]<\/p>\n","protected":false},"author":37,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center 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