{"id":99,"date":"2025-11-11T17:32:43","date_gmt":"2025-11-11T17:32:43","guid":{"rendered":"https:\/\/sites.wsagames.com\/yc3a24\/?page_id=99"},"modified":"2026-01-05T12:58:45","modified_gmt":"2026-01-05T12:58:45","slug":"week5-2","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/yc3a24\/week5-2\/","title":{"rendered":"week5"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"99\" class=\"elementor elementor-99\">\n\t\t\t\t<div class=\"elementor-element elementor-element-c632e04 e-grid e-con-boxed e-con e-parent\" data-id=\"c632e04\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-b7de868 elementor-widget elementor-widget-text-editor\" data-id=\"b7de868\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Class Note\uff1a<\/p><p><strong>Narrative Designer:<\/strong><\/p><ul class=\"wp-block-list\"><li>Bigger picture narrative decisions<\/li><li>May be more senior (not always)<\/li><li>Overlap with game designers<\/li><li>Works a lot with other departments<\/li><li>Might be developing characters, mechanics, setting, lore, overarching plots<\/li><\/ul><p><strong>Narrative is important:<\/strong><\/p><ul class=\"wp-block-list\"><li>Provides stakes and context to mechanics<\/li><li>Engages players<\/li><li>Sometimes it\u2019s the main point<\/li><\/ul><p><strong>Writing Tips<\/strong>:<\/p><p><strong>Maximising Impact for Choices<\/strong><\/p><ul class=\"wp-block-list\"><li>emotional impact of the choice<\/li><li>Introduce choices and consequences early<\/li><li>Not all choices have to change the plot<\/li><\/ul><p><strong>Limiting Scope<\/strong><\/p><ul class=\"wp-block-list\"><li>Draw out your branches<\/li><li>the impact of splits<\/li><li>Look for opportunities to merge branches<\/li><li>Reuse what you can<\/li><\/ul><p><strong>Dialogue Tips<\/strong>:<\/p><ul class=\"wp-block-list\"><li>Make sure you know limits<\/li><li>Review the pacing in the format of the game<\/li><li>Awkward dialogue is hard<\/li><\/ul>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-30af60c elementor-widget elementor-widget-image\" data-id=\"30af60c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"550\" src=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/89febfefd86c83b0d7f24cf5500d6bd7-1024x550.jpg\" class=\"attachment-large size-large wp-image-309\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/89febfefd86c83b0d7f24cf5500d6bd7-1024x550.jpg 1024w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/89febfefd86c83b0d7f24cf5500d6bd7-300x161.jpg 300w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/89febfefd86c83b0d7f24cf5500d6bd7-768x412.jpg 768w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/89febfefd86c83b0d7f24cf5500d6bd7.jpg 1367w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-64afaaa elementor-widget elementor-widget-text-editor\" data-id=\"64afaaa\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>The wooden handle has been polished by the years, and it is warm and reassuring in the hand. The iron blade still has dry soil, with rain, grass and the tranquility of the morning. It often leans against the door, listening to the birds chirping and the slight rustling of the house at dusk. Scratches and dents record small efforts and careful care, each of which is a fragment of calm life. Holding it, it is as if you are being reminded to slow down, take a deep breath, and feel the calm and gentle rhythm of life.<\/p><p>word count:98<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-a47f3c1 e-flex e-con-boxed e-con e-parent\" data-id=\"a47f3c1\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-a7c769e elementor-widget elementor-widget-image\" data-id=\"a7c769e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"781\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/9e6799676733bb2817b64255571aba8a-781x1024.jpg\" class=\"attachment-large size-large wp-image-314\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/9e6799676733bb2817b64255571aba8a-781x1024.jpg 781w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/9e6799676733bb2817b64255571aba8a-229x300.jpg 229w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/9e6799676733bb2817b64255571aba8a-768x1007.jpg 768w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/9e6799676733bb2817b64255571aba8a.jpg 984w\" sizes=\"(max-width: 781px) 100vw, 781px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-5bb6ed3 e-grid e-con-boxed e-con e-parent\" data-id=\"5bb6ed3\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-311eb5a elementor-widget elementor-widget-image\" data-id=\"311eb5a\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"786\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/28b13fed0bc945b1cbd86d0c9e427bb5-786x1024.jpg\" class=\"attachment-large size-large wp-image-315\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/28b13fed0bc945b1cbd86d0c9e427bb5-786x1024.jpg 786w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/28b13fed0bc945b1cbd86d0c9e427bb5-230x300.jpg 230w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/28b13fed0bc945b1cbd86d0c9e427bb5-768x1000.jpg 768w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/28b13fed0bc945b1cbd86d0c9e427bb5.jpg 976w\" sizes=\"(max-width: 786px) 100vw, 786px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-5574dbc elementor-widget elementor-widget-text-editor\" data-id=\"5574dbc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Part A:<\/p><p>Game Concept Overview:<\/p><p>Working Title: The Door That Fits<br \/>Core Premise:\u2028You are home alone when you notice something new on the living room table: a key. It looks ordinary, yet it doesn\u2019t seem to belong to any door you know \u2014 until you start noticing doors that were never there before.<br \/>Core Emotion: Curiosity\u2028Not immediate fear, but a quiet pull toward the unknown. The game encourages players to lean into unease, driven by the desire to understand rather than escape.<\/p><p>1. Mechanics<br \/>* Explore\u2028Move through a familiar home that slowly becomes unfamiliar. Subtle changes in layout, lighting, and sound reward careful observation.<br \/>* Collect\u2028Gather memory fragments \u2014 photos, notes, recordings \u2014 that reshape the story and the player\u2019s understanding of the space.<br \/>* Choose \/ Decide\u2028Decide whether to test the key on certain doors, trust specific memories, or press deeper into the house.<\/p><p>2.Player Goal<br \/>\u2028Discover where the key came from and what it opens.\u2028Reconstruct lost or suppressed memories to understand whether this is truly your home \u2014 and whether you were ever truly alone.<br \/>The player is not trying to escape, but to understand.<\/p><p>3. Conflict<br \/>* Environmental Resistance\u2028The house shifts: doors appear where none existed, familiar rooms become unreliable.<br \/>* Psychological Conflict\u2028Collected memories contradict one another, forcing the player to question their identity and perceptions.<br \/>* The Cost of Choice\u2028Each attempt to use the \u201cright\u201d door closes off other possibilities, leading to multiple endings: acceptance, denial, or remaining forever on the threshold.<\/p><p>Part B:<\/p><p>Decision One:<\/p><p>\u00a0Touch the Key or Leave It<br \/>Choice A: Touch the Key<br \/>When you touch the key, a brief but intense sense of weightlessness washes over you. The room remains unchanged, but you remember events that never happened. From now on, doors appear that only you can see, leading into suppressed memory spaces.<br \/>Choice B: Leave the Key<br \/>You leave the key untouched. When you wake the next morning, it is gone. In its place, a locked door stands in your bedroom \u2014 and you do not have the key. The story shifts from discovering the object to being pursued by it.<\/p><p><br \/>Decision Two:\u00a0<\/p><p>Use the Key or Refuse the Door<br \/>Choice A: Use the Key Immediately<br \/>The key turns perfectly. Beyond the door is not another room, but your childhood home. You realize this is not the first time you have made this choice, and time begins to reorganize itself around memory.<br \/>Choice B: Refuse to Open the Door<br \/>You place the key back on the table. The door begins to knock \u2014 from the inside. The narrative perspective slowly shifts, and you begin controlling another character: the one waiting on the other side.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-de056e2 e-grid e-con-boxed e-con e-parent\" data-id=\"de056e2\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-66eb000 elementor-widget elementor-widget-image\" data-id=\"66eb000\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"715\" src=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/a90409091ecb3c4b2fc71114ce686838-1024x715.jpg\" class=\"attachment-large size-large wp-image-320\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/a90409091ecb3c4b2fc71114ce686838-1024x715.jpg 1024w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/a90409091ecb3c4b2fc71114ce686838-300x209.jpg 300w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/a90409091ecb3c4b2fc71114ce686838-768x536.jpg 768w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/a90409091ecb3c4b2fc71114ce686838-1536x1072.jpg 1536w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2026\/01\/a90409091ecb3c4b2fc71114ce686838.jpg 1546w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-2f0c94b elementor-widget elementor-widget-text-editor\" data-id=\"2f0c94b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>How Many Endings<\/p><p>4 major endings:<br \/>Ending A: Accepting the Loop<br \/>Ending B: Identity Reversal<br \/>Ending C: The Observer<br \/>Ending D: Denial and Forgetting<\/p><p>Emotional &amp; Moral Differences<br \/>Curiosity vs Safety<br \/>1. Is the truth worth sacrificing a stable reality?<br \/>Self-Acceptance vs Avoidance<br \/>2. Is the player willing to confront uncomfortable memories?<br \/>Active Responsibility vs Passive Survival<br \/>3. Do you become part of the story, or merely survive it?<br \/>Time, Loops, and Echoes<br \/><br \/>In Ending A, the player returns to the moment of discovering the key, but the text and object descriptions subtly change.<br \/>The game implies the player has experienced these events multiple times.<br \/>Memory is not linear; it is layered and overlapping.<br \/>The player may begin to realize:<br \/>This is not the first time you chose the key \u2014 only the first time you remembered.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-bd30d70 e-grid e-con-boxed e-con e-parent\" data-id=\"bd30d70\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-92a8fbe elementor-widget elementor-widget-text-editor\" data-id=\"92a8fbe\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Critical Reflective Questions<\/p><p>How do mechanics influence narrative meaning?<\/p><p>Game mechanics shape narrative meaning through repeated player actions and feedback structures. The story players truly experience emerges from how the system rewards, restricts, or punishes behavior. Mechanics define which actions are necessary, encouraged, or forbidden, embedding implicit values and a worldview. When mechanics align with narrative themes, meaning emerges naturally through play; when they conflict, mechanics undermine the story\u2019s credibility.<\/p><p>What makes branching choices feel significant?<\/p><p>The significance of branching choices lies not in the number of options, but in the presence of real consequences and irreversibility. Meaningful choices alter system states, relationships, or future paths and are consistently acknowledged by the game. When decisions require value-based trade-offs rather than pure optimization, players gain a sense of authorship and believe their actions genuinely shape the narrative.<\/p><p><br \/>Where can players create their own stories within your system?<\/p><p>Player created stories emerge in spaces that are not fully scripted. Through emergent systems, open-ended goals, and multiple ways of acting, players construct unique chains of cause and effect within the rules. When a game resists over-explaining meaning and allows players to interpret events retrospectively, narrative authorship shifts toward the player, creating personalized experiences.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Class Note\uff1a Narrative Designer: Bigger picture narrative decisions May be more senior (not always) Overlap with game designers Works a lot with other departments Might be developing characters, mechanics, setting, lore, overarching plots Narrative is important: Provides stakes and context to mechanics Engages players Sometimes it\u2019s the main point Writing Tips: Maximising Impact for Choices [&hellip;]<\/p>\n","protected":false},"author":37,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"site-sidebar-layout":"no-sidebar","site-content-layout":"","ast-site-content-layout":"full-width-container","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"disabled","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"class_list":["post-99","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/pages\/99","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/users\/37"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/comments?post=99"}],"version-history":[{"count":17,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/pages\/99\/revisions"}],"predecessor-version":[{"id":326,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/pages\/99\/revisions\/326"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/media?parent=99"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}