{"id":206,"date":"2025-11-12T14:07:30","date_gmt":"2025-11-12T14:07:30","guid":{"rendered":"https:\/\/sites.wsagames.com\/yc3a24\/?p=206"},"modified":"2026-08-13T05:27:18","modified_gmt":"2026-08-13T05:27:18","slug":"personal-development","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/yc3a24\/2025\/11\/12\/personal-development\/","title":{"rendered":"Weekly blog for summer work"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"206\" class=\"elementor elementor-206\">\n\t\t\t\t<div class=\"elementor-element elementor-element-7dcaf8b e-flex e-con-boxed e-con e-parent\" data-id=\"7dcaf8b\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-67ef1d23 elementor-widget elementor-widget-text-editor\" data-id=\"67ef1d23\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\n<p class=\"wp-block-paragraph\"><br><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-33e8cc5 e-flex e-con-boxed e-con e-parent\" data-id=\"33e8cc5\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-26bc9a9 elementor-widget elementor-widget-text-editor\" data-id=\"26bc9a9\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h3><strong>Week 1<\/strong><\/h3>\n<p>After learning that some of my GDD was missing, I decided to use the summer vacation time to modify it. With the experience of last semester, I now have a deeper and more comprehensive understanding of GDD. After re-examining my GDD last semester, combined with the feedback given to me by the professor, I feel that a lot of content is missing, so the first Zhou, I decided to summarise the feedback and make a list of things that need to be modified, and make a plan for the content to be completed in the next week.<\/p>\n<ol>\n<li><strong>Three core issues:<\/strong><\/li>\n<\/ol>\n<p>The gameplay is not clear, the core gameplay and mechanism of the game are not clearly defined, and the current design is not enough to truly realise<\/p>\n<p>There is insufficient evidence in the development process, and there is a lack of records of research, iteration and development.<\/p>\n<p>GDD content is missing, missing multiple key chapters, such as: UI, Progression, Assets, References<\/p>\n<p>Then it&#8217;s better to draw a Gameplay Loop Diagram to understand the game process more clearly.<\/p>\n<p><strong>2. My game needs an example of the game flow.<\/strong><\/p>\n<p>For example, the first 10 seconds: What does the player do? First 1 minute: What do players accomplish? The first 10 minutes: What stage does the game enter?<\/p>\n<p><strong>3. Complete GDD<\/strong><\/p>\n<p>Including:<\/p>\n<ul>\n<li>Core Gameplay<\/li>\n<li>Controls<\/li>\n<li>UI design<\/li>\n<li>Level design<\/li>\n<li>Scene structure<\/li>\n<li>Progress<\/li>\n<li>Asset list<\/li>\n<li>References<\/li>\n<\/ul>\n<p><strong>4. Add visual design<\/strong><\/p>\n<p>There must be a lot of visual content in GDD, not just text.<\/p>\n<p>Including:<\/p>\n<ul>\n<li>Urban design sketch<\/li>\n<li>Comparison chart before and after modification<\/li>\n<li>UI sketch<\/li>\n<li>Scene concept map<\/li>\n<li>Architectural design<\/li>\n<li>Environmental design<\/li>\n<\/ul>\n<p><strong>5. Display the design process<\/strong><\/p>\n<ul>\n<li>Early sketch<\/li>\n<li>Different plans<\/li>\n<li>Abandoned design<\/li>\n<li>What did I revise every week?<\/li>\n<li>Why did I modify it?<\/li>\n<\/ul>\n<p>Instead of showing only the final version.<\/p>\n<p><strong>6. To do more research, it needs to be explained:<\/strong><\/p>\n<ul>\n<li>Which games did I refer to?<\/li>\n<li>Why is it designed like this?<\/li>\n<li>What information have I consulted?<\/li>\n<\/ul>\n<p>Finally, I also need to write an updated post explaining what content has been added recently and what has been improved compared with the previous one.<\/p>\n<p><strong>Sum<span style=\"font-size: 16px\">\u00a0up<\/span><\/strong><\/p>\n<ol>\n<li>Clarify the core gameplay of the game<\/li>\n<li>Complete GDD (UI, level, process, resources, etc.).<\/li>\n<li>Add a large number of visual materials (skets, concept drawings, UI, scene design).<\/li>\n<li>Show the complete design process (research, iteration, modification reasons).<\/li>\n<li>Explain the player&#8217;s experience process<\/li>\n<li>Do more research on relevant games and explain the design basis.<\/li>\n<li>Write a project update to explain the new content and improvements.<\/li>\n<\/ol>\n<p>Seeing these missing contents, I was still under a lot of pressure. I felt that there were many missing parts. The previous GDD was also very unsatisfactory, so I made a very risky decision. I decided to redesign a new gameplay based on the original GDD. Although I was under a lot of pressure, I was confident. <strong>To complete it, the following is my weekly plan:<\/strong><\/p>\n<p>Week 2: Determine the core of the game and the gameplay<\/p>\n<ul>\n<li>Identify the type of game and how to play<\/li>\n<li>Define the player&#8217;s goal<\/li>\n<li>Define the main behaviour of the player<\/li>\n<li>Gameplay Loop<\/li>\n<li>Draw Gameplay Loop Diagram<\/li>\n<li>Improve the game process<\/li>\n<\/ul>\n<p>Week 3: Complete the Gameplay and overview parts of GDD<\/p>\n<ul>\n<li>Core Gameplay<\/li>\n<li>Game Mechanics<\/li>\n<li>Controls<\/li>\n<li>Game pillars<\/li>\n<\/ul>\n<p>Week 4:<\/p>\n<p>Determine the content of the game&#8217;s prompt system in each level.<\/p>\n<ul>\n<li>Produce Production Asset List<\/li>\n<\/ul>\n<p>Week5-6: Add visual content<\/p>\n<p><strong>Concept art<\/strong><\/p>\n<ul>\n<li>Reference picture research<\/li>\n<li>Game cover design<\/li>\n<li>Architectural design<\/li>\n<li>Environmental design<\/li>\n<li>Designed by the protagonist Steve<\/li>\n<\/ul>\n<p><strong>Sketches<\/strong><\/p>\n<ul>\n<li>Draft of the first draft<\/li>\n<li>Modified sketch<\/li>\n<li>Different plans<\/li>\n<\/ul>\n<p><strong>UI<\/strong><\/p>\n<ul>\n<li>UI sketch<\/li>\n<li>Interactive interface sketch<\/li>\n<\/ul>\n<p>Week 7: Audio resource research of game background music and design of background music<\/p>\n<p>\u00a0<\/p>\n<p><em><strong>Before submission:<\/strong><\/em><\/p>\n<p>Write Weekly Update Post<\/p>\n<p>Write a document explaining the improvement and new content<\/p>\n<p>Final check GDD<\/p>\n<h3><strong>Week 2<\/strong><\/h3>\n<p>This week&#8217;s goal is to determine the core and gameplay of the game, so I have done some research for this (see gameplay research)<\/p>\n<p>The gameplay research of The World in Loops focusses on how to repair interactions through simple and clear objects to support the emotional expression of a gentle narrative puzzle game. However, the game rules in the GDD I originally formulated require players to repair the more abstract &#8220;time rift&#8221;, but this concept is not clear enough, and it is difficult for players to immediately understand what they are going to do. Therefore, I now need to simplify the core gameplay to a more specific process, such as the player clicking on the broken object, completing a small repair puzzle, restoring the object to its original state, and obtaining a Memory Echo.<\/p>\n<p>With the change of gameplay and narrative direction, I found that the original name The World in Loops can no longer accurately express the core theme of the game. &#8220;Loops&#8221; is more likely to remind players of time loops, and now the game emphasises finding lost memories of the city and re-lighting the city.<\/p>\n<p>Therefore, I finally decided to rename the game Echoes of Luma. I have written the specific reason in the Game Title Development section.<\/p>\n<p>In addition, I also re-completed the world building section, adding the reason for the name and the background of the story in more detail.<\/p>\n<h3><strong>Week 3<\/strong><\/h3>\n<p>This week, I completed the Gameplay and overview parts of GDD, and identified Core Gameplay, Game Mechanics, Controls and three core game pillars, and I did the puzzle research in the game.<\/p>\n<h3><strong>Week 4<\/strong><\/h3>\n<p>This week, I found that there was a lack of explanation of the specific process of the game system prompts in my gameplay area, so I was sure that the game prompt system was written in the gameplay part of GDD after the content of each level.<\/p>\n<p>On Thursday, I made a Production Asset List about Echos of Luma.<\/p>\n<h3><strong>Week 5-6<\/strong><\/h3>\n<p>In the fifth and sixth weeks, my plan is to complete the research and design of all art assets. I studied the character art and environmental art design of related games such as journey and Gris. The specific content is in the Art research section.<\/p>\n<p>Because of time constraints, I will first draw a draft drawing of each level object, such as fountains, trees, street lights and clock towers, etc.<\/p>\n<p>In the sixth week, I began to design the UI interface. In the original GDD, there was only a text introduction about the UI part, so in the new modified version, I decided to present the design inspiration, design process and sketches all in the UI research section to record my design process and iteration.<\/p>\n<h3><strong>Week 7<\/strong><\/h3>\n<p>This week, I did some audio research on the background music of the game and gained a lot of inspiration, but my game needs free music audio, so I can&#8217;t choose a lot of music without copyright for the time being.<\/p>\n<p>The background music will gradually change according to the player&#8217;s game progress, instead of playing the same music in a loop for the whole game. As the city revives, music will continue to increase the level, providing players with more complete emotional feedback.<\/p>\n<p>I made a final choice of Music Asset List.<\/p>\n<p>Main Menu \/ Ending<\/p>\n<p>* First Light Particles \u2013 Yoiyami<br \/>* <a href=\"https:\/\/opengameart.org\/content\/first-light-particles-%E2%80%93-cc0-atmospheric-pianoambient-track\">https:\/\/opengameart.org\/content\/first-light-particles-%E2%80%93-cc0-atmospheric-pianoambient-track<\/a><\/p>\n<p>Level 1<\/p>\n<p>* 241013 \u2013 Piano Ambient Relaxing Minimal Game<br \/>* <a href=\"https:\/\/pixabay.com\/music\/ambient-241013-piano-ambient-relaxing-minimal-game-anime-video-250406\/\">https:\/\/pixabay.com\/music\/ambient-241013-piano-ambient-relaxing-minimal-game-anime-video-250406\/<\/a><\/p>\n<p>Level 2<\/p>\n<p>* Radio Silence \u2013 Ambient Piano<br \/>* <a href=\"https:\/\/pixabay.com\/music\/ambient-radio-silence-ambient-piano-114662\/\">https:\/\/pixabay.com\/music\/ambient-radio-silence-ambient-piano-114662\/<\/a><\/p>\n<p>Level 3<\/p>\n<p>* Radio Silence \u2013 Ambient Piano<br \/>* <a href=\"https:\/\/pixabay.com\/music\/ambient-radio-silence-ambient-piano-114662\/\">https:\/\/pixabay.com\/music\/ambient-radio-silence-ambient-piano-114662\/<\/a><\/p>\n<p>In addition, I have checked all the completed sections so far, completed the summer weekly blog, and wrote a document that has explained what I have changed and re-added in the new GDD.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Week 1 After learning that some of my GDD was missing, I decided to use the summer vacation time to modify it. With the experience of last semester, I now have a deeper and more comprehensive understanding of GDD. After re-examining my GDD last semester, combined with the feedback given to me by the professor, [&hellip;]<\/p>\n","protected":false},"author":37,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[1],"tags":[],"class_list":["post-206","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/posts\/206","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/users\/37"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/comments?post=206"}],"version-history":[{"count":12,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/posts\/206\/revisions"}],"predecessor-version":[{"id":877,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/posts\/206\/revisions\/877"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/media?parent=206"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/categories?post=206"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/tags?post=206"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}