{"id":219,"date":"2025-11-12T14:20:49","date_gmt":"2025-11-12T14:20:49","guid":{"rendered":"https:\/\/sites.wsagames.com\/yc3a24\/?p=219"},"modified":"2026-01-08T08:40:52","modified_gmt":"2026-01-08T08:40:52","slug":"art","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/yc3a24\/2025\/11\/12\/art\/","title":{"rendered":"Art"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"219\" class=\"elementor elementor-219\">\n\t\t\t\t<div class=\"elementor-element elementor-element-a4f829b e-grid e-con-boxed e-con e-parent\" data-id=\"a4f829b\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-dd814d7 elementor-widget elementor-widget-text-editor\" data-id=\"dd814d7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>The games I chose to inspire my environmental design style: ISLANDERS<\/p><p>Introduction: This is a construction\/strategy game characterised by a low polygon visual style. Inspiration point:<br \/>Low polygon + clean geometric structure, suitable for expressing future cities but retaining a sense of abstract memory.<br \/>The bright and clean colour matching helps to make the scene highly readable, and players are not distracted visually.<br \/>It can be used as a reference for the construction of \u201cmemory afterglow\u201d and \u201ctime modular space\u201d in my game.<br \/>Mirror\u2019s Edge<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1b82ca3 elementor-widget elementor-widget-image\" data-id=\"1b82ca3\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/ef4b3d31a082564e29322696a26cfcde-1024x576.jpg\" class=\"attachment-large size-large wp-image-278\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/ef4b3d31a082564e29322696a26cfcde-1024x576.jpg 1024w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/ef4b3d31a082564e29322696a26cfcde-300x169.jpg 300w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/ef4b3d31a082564e29322696a26cfcde-768x432.jpg 768w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/ef4b3d31a082564e29322696a26cfcde.jpg 1280w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-2ff4a8f e-grid e-con-boxed e-con e-parent\" data-id=\"2ff4a8f\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-aca9588 elementor-widget elementor-widget-text-editor\" data-id=\"aca9588\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Brief introduction: This first-person parkour game developed by DICE takes the future city \u201cGlass City\u201d as the background, and the environment adopts a large area of white + minimalist structure + bright colour block as navigation tips.<br \/>Its minimalist colour (mainly white) makes the key path, structure and player action more prominent, and the architecture and space layout emphasise fluidity and coherence, which is very suitable for players to move in the scene and feel the design of space. Finally, the use of its navigation colour (such as red \u201cRunner Vision\u201d) can provide an example of my game prompt path. I can learn from its practice of \u201cclean structure + highlight colour block prompts\u201d and use low-saturation background colours to make the main interaction or influencing areas warm or orange hints, so as to guide players while retaining a sense of memory and the future.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-69f83dd elementor-widget elementor-widget-image\" data-id=\"69f83dd\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"508\" height=\"285\" src=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/f1884c257524c68652f75f2ab12bbc08.jpg\" class=\"attachment-large size-large wp-image-280\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/f1884c257524c68652f75f2ab12bbc08.jpg 508w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/f1884c257524c68652f75f2ab12bbc08-300x168.jpg 300w\" sizes=\"(max-width: 508px) 100vw, 508px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-f03a286 e-grid e-con-boxed e-con e-parent\" data-id=\"f03a286\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-a9ffd6a elementor-widget elementor-widget-text-editor\" data-id=\"a9ffd6a\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>How does space affect the player\u2019s experience?\u00a0<\/p><p><span style=\"font-style: inherit;font-weight: inherit\">The scene layout, streets and buildings in the game will change slowly with the cycle of time, which makes players feel hope and growth. Open areas make people want to explore, and narrow or quiet places make players stop and think. The space itself can drive emotions and desire to explore.<\/span><\/p><p>What makes your world visually coherent and convincing?<\/p><p>\u00a0Unified colours, similar architectural styles and reasonable light and shadow make the whole game world look consistent and real. The interaction between the characters and the environment also makes the world look alive, and small changes (such as flowers or lights) make players feel fresh in every cycle.<br \/>How to use contrast and composition to guide attention?\u00a0<\/p><p>Through the contrast of bright and dark, cold and warm colours, as well as natural lines such as roads and lampposts, players\u2019 eyes are guided to see important items or places. Dynamic changes (such as flashing lights or plant changes) will also attract players\u2019 attention, making exploration and storytelling smooth and natural.<\/p><p>My thoughts on the design of the game environment<\/p><p><br \/>I. The overall tone<br \/>The overall tone of the game is \u201cgentle hope and growth\u201d. Some keywords: hope, change, courage<br \/>II. Visual style<br \/>The visual language maintains a sense of simplicity and the future, and the whole is bright, warm and vivid.<br \/>Colour system: From the cold tone of dark blue and gray to the warm and cold contrast of \u201csoft gold + morning blue + fog white\u201d, symbolising hope and rebirth.<br \/>Scene atmosphere: The \u201ccity\u201d in the game will gradually \u201crevive\u201d in each cycle \u2013 the withered plants are reborn, the street lights are restored, and the air becomes transparent.<br \/>Light performance: Time is no longer a pressure, but a natural flow. Soft light, backlight and reflected light reflect the \u201chope given by time\u201d.<br \/>Character vision:<\/p><p>The character design is more exquisite, and the style is more cartoonish.<\/p><p>\u00a0<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-eef86f2 elementor-widget elementor-widget-text-editor\" data-id=\"eef86f2\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>1. Design Objectives The character design goal of this project is not to create a visually prominent &#8220;hero character&#8221;, but to design a character that can be highly integrated with the environment and exist as a part of the world.\u00a0<\/p><p>The character Steve needs to meet the following core requirements:<\/p><p>\u00a0Be able to naturally integrate into a world similar to the ISLANDERS style\u00a0<\/p><p>Convey narrative progress through color and state changes in multiple time loops Serve as the player&#8217;s operating vehicle to provide a stable, reliable, and emotionally neutral presence<\/p><p>\u00a02. By studying the color matching logic of ISLANDERS, I established the following principles: Use low-saturation colors Avoid strong contrasts Character colors are always slightly darker than the environment\u00a0<\/p><p>3. Character color matching is divided into three stages:\u00a0<\/p><p>Early Loop:\u00a0<\/p><p>Cool gray tones that emphasize functionality and stagnation\u00a0<\/p><p>Mid Loop:\u00a0<\/p><p>Neutrals + a few warm colors to hint at the beginning of change\u00a0<\/p><p>Late Loop: Warm gray and<\/p><p>\u00a0soft highlights, as the characters gradually blend into the restored city<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-0c6fe68 elementor-widget elementor-widget-text-editor\" data-id=\"0c6fe68\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>1. Design Goals<br \/>The goal of this project\u2019s character design is not to create a visually prominent \u201chero character,\u201d<br \/>but to design a character that blends seamlessly with the environment and exists as an integral part of the world.<br \/>The character Steve must meet the following core requirements:<br \/>Naturally integrate into a world with a visual style similar to ISLANDERS<br \/>Convey narrative progression through changes in color and state across multiple time loops<br \/>Serve as the player\u2019s controllable vessel, providing a stable, reliable, and emotionally neutral presence<br \/>2. Color Principles Based on ISLANDERS<br \/>Through analysis of ISLANDERS\u2019 color logic, the following principles were established:<br \/>Use low-saturation colors<br \/>Avoid strong contrast<br \/>Ensure the character\u2019s colors are always slightly darker than the environment<br \/>3. Character Color Phases<br \/>The character\u2019s color design is divided into three stages:<br \/>Early Loop: Cool gray tones, emphasizing functionality and a sense of stagnation<br \/>Mid Loop: Neutral tones with subtle warm accents, suggesting the beginning of change<br \/>Late Loop: Warm grays and soft highlights, as the character gradually blends into the restored city<\/p><p>I referred to Playtime (1967) \u2013 Jacques Tati<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-d59f10a e-flex e-con-boxed e-con e-parent\" data-id=\"d59f10a\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-77c9ae7 elementor-widget elementor-widget-image\" data-id=\"77c9ae7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"1024\" height=\"571\" src=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/c594e9357d2f73efbf04098ce3bc019c-1024x571.jpg\" class=\"attachment-large size-large wp-image-393\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/c594e9357d2f73efbf04098ce3bc019c-1024x571.jpg 1024w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/c594e9357d2f73efbf04098ce3bc019c-300x167.jpg 300w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/c594e9357d2f73efbf04098ce3bc019c-768x429.jpg 768w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/c594e9357d2f73efbf04098ce3bc019c-1536x857.jpg 1536w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/c594e9357d2f73efbf04098ce3bc019c.jpg 1672w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-40881d2 elementor-widget elementor-widget-image\" data-id=\"40881d2\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"584\" src=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/76d12d146e321e3097872b7732217d99-1024x584.jpg\" class=\"attachment-large size-large wp-image-394\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/76d12d146e321e3097872b7732217d99-1024x584.jpg 1024w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/76d12d146e321e3097872b7732217d99-300x171.jpg 300w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/76d12d146e321e3097872b7732217d99-768x438.jpg 768w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/76d12d146e321e3097872b7732217d99.jpg 1373w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-eac6cd3 e-flex e-con-boxed e-con e-parent\" data-id=\"eac6cd3\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-a446c8e elementor-widget elementor-widget-text-editor\" data-id=\"a446c8e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>The character is \u201cswallowed\u201d by the city<br \/>The character functions like a component within a system<br \/>Humor and warmth emerge from observation, not performance<br \/>Implication for Steve:<br \/>The character is part of the system, not the narrative center.<br \/>In Monument Valley:<br \/>Characters are extremely minimal and geometric<br \/>The character is part of the space, not the focal point<br \/>Emotion is conveyed through color and spatial relationships<br \/>Implication for Steve:<br \/>Clear character silhouette &gt; richly detailed character design.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-ad73cbc e-flex e-con-boxed e-con e-parent\" data-id=\"ad73cbc\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-b770bf7 elementor-widget elementor-widget-image\" data-id=\"b770bf7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1016\" src=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/0a9080e43cf964cf04b8117f2908157d-1024x1016.jpg\" class=\"attachment-large size-large wp-image-395\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/0a9080e43cf964cf04b8117f2908157d-1024x1016.jpg 1024w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/0a9080e43cf964cf04b8117f2908157d-300x298.jpg 300w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/0a9080e43cf964cf04b8117f2908157d-150x150.jpg 150w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/0a9080e43cf964cf04b8117f2908157d-768x762.jpg 768w, https:\/\/sites.wsagames.com\/yc3a24\/wp-content\/uploads\/sites\/46\/2025\/11\/0a9080e43cf964cf04b8117f2908157d.jpg 1088w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-16b74ba e-flex e-con-boxed e-con e-parent\" data-id=\"16b74ba\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-46a4d65 elementor-widget elementor-widget-text-editor\" data-id=\"46a4d65\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>The design direction for Steve is defined as:<br \/>A character abstracted into geometric forms,<br \/>expressing the passage of time through color rather than detail,<br \/>and ultimately blending into the environment.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>The games I chose to inspire my environmental design style: ISLANDERS Introduction: This is a construction\/strategy game characterised by a low polygon visual style. Inspiration point:Low polygon + clean geometric structure, suitable for expressing future cities but retaining a sense of abstract memory.The bright and clean colour matching helps to make the scene highly readable, [&hellip;]<\/p>\n","protected":false},"author":37,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[1],"tags":[],"class_list":["post-219","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/posts\/219","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/users\/37"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/comments?post=219"}],"version-history":[{"count":13,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/posts\/219\/revisions"}],"predecessor-version":[{"id":402,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/posts\/219\/revisions\/402"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/media?parent=219"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/categories?post=219"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yc3a24\/wp-json\/wp\/v2\/tags?post=219"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}