WEEK 02 — Poetic Play & Emotional Design

Bitsy Creation Process

Step 1: Choose Emotion

I selected loneliness.

Step 2: Choose Metaphor

The metaphor is a night F1 racetrack.

Step 3: Write Three Rules

Only forward movement, lights fade, no finish line.

Step 4: Visual Planning

I designed a minimal dark track surrounded by subtle fading lights.

Lecture Notes — Poetic Play

Our Week 2 session explored how games can function like poems, using emotion, metaphor, and minimal interaction instead of traditional goals or challenges.

Key ideas from the lecture:
A game poem focuses on mood, rhythm, and metaphor
Mechanics can be symbolic, not literal
Minimalism can strengthen emotional expression
Interaction should feel like a moment, not a mission

Reflection

Week 2 helped me rethink interaction as something emotional rather than mechanical. I realised that a game does not need missions or goals to express meaning — sometimes a single metaphor is enough. My F1 racetrack concept allowed me to explore loneliness through movement, space, and light.