{"id":100,"date":"2026-10-05T12:20:20","date_gmt":"2026-10-05T12:20:20","guid":{"rendered":"https:\/\/sites.wsagames.com\/yft1g25\/?p=100"},"modified":"2026-10-27T12:09:55","modified_gmt":"2026-10-27T12:09:55","slug":"week-3-game-pillars","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/yft1g25\/2026\/10\/05\/week-3-game-pillars\/","title":{"rendered":"Week 3 &#8211; Game Pillars"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Venezia &#8220;Venny&#8221; Georgieva &#8211; Talk &amp; Exercise<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/IMG-20261005-WA0010-1024x768.jpg\" alt=\"\" class=\"wp-image-116\" style=\"width:614px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/IMG-20261005-WA0010-1024x768.jpg 1024w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/IMG-20261005-WA0010-300x225.jpg 300w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/IMG-20261005-WA0010-768x576.jpg 768w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/IMG-20261005-WA0010-1536x1152.jpg 1536w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/IMG-20261005-WA0010.jpg 1600w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"wp-block-paragraph\">On Monday <a href=\"https:\/\/venezia-games.com\/about\">Venezia Georgieva<\/a> (Principal Game Designer at Sumo Digital) visited to give us a talk on what Game Overviews, Game Pillars and Game Loops are, how to craft these and what their purpose is in game dev. She used existing games and their official content to give us case studies for better understanding of these concepts.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"732\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/Adobe-Scan-05-Oct-2026-pdf-732x1024.jpg\" alt=\"\" class=\"wp-image-104\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"719\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/Adobe-Scan-05-Oct-2026-1-pdf-719x1024.jpg\" alt=\"\" class=\"wp-image-105\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"703\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/Adobe-Scan-05-Oct-2026-2-pdf-703x1024.jpg\" alt=\"\" class=\"wp-image-106\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"has-medium-font-size wp-block-paragraph\">We then did an activity to start applying these to our games, as overviews, pillars and loops are expected to be part of our pitch deck.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Venny said I was on the right track with the pillars, with the feedback that | just needed to keep<strong> iterating<\/strong> to get the descriptions as concise and clear as possible. I was <strong>hesitant<\/strong> to reference a<strong> genre<\/strong> with the phrase &#8220;robot body-horror&#8221; which I&#8217;ve used in my head as a core part of the project, however Venny said it&#8217;s an <strong>acceptable<\/strong> phrase for a pillar because it&#8217;s a <strong>specific twist<\/strong> on genre that communicates the experience.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"663\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/Adobe-Scan-05-Oct-2026-3-1-pdf-663x1024.jpg\" alt=\"\" class=\"wp-image-110\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"has-medium-font-size wp-block-paragraph\">I struggled with the game loops, as my game is heavily narrative and linear, whereas the case studies had more gameplay and\/or choice. However, through discussion with peers and more thought, I feel I&#8217;ll be able to visualise the experience through this lens.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">I did also ask Venny how to approach this after her talk, and she said that &#8220;resources&#8221; could be time or story progression, and there are still player actions to form a loop such as talking to people and collecting things.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"552\" src=\"https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/IMG-20261005-WA0001-edited-1024x552.jpg\" alt=\"\" class=\"wp-image-118\" srcset=\"https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/IMG-20261005-WA0001-edited-1024x552.jpg 1024w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/IMG-20261005-WA0001-edited-300x162.jpg 300w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/IMG-20261005-WA0001-edited-768x414.jpg 768w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/IMG-20261005-WA0001-edited.jpg 1204w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"572\" src=\"https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/IMG-20261005-WA0008-edited-1024x572.jpg\" alt=\"\" class=\"wp-image-120\" srcset=\"https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/IMG-20261005-WA0008-edited-1024x572.jpg 1024w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/IMG-20261005-WA0008-edited-300x168.jpg 300w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/IMG-20261005-WA0008-edited-768x429.jpg 768w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/IMG-20261005-WA0008-edited.jpg 1256w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>GAME PILLAR ITERATION<\/strong><\/h3>\n\n\n\n<p class=\"has-large-font-size wp-block-paragraph\">In Ellipsus, I used the draft feature to iterate on my game pillars, trying to make them clear, concise and meaningful. Here is every iteration with major changes, with the differences highlighted.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">2ND PASS<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong><mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">Robot Body-Horror<\/mark><\/strong> &#8211; <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">Play as a robot who wants to be taken seriously by a space exploration program.<\/mark> Progress and see your character become more unfamiliar.<\/li>\n\n\n\n<li><strong>Diverse NPCs in a Sci-fi World<\/strong> &#8211; Form relationships with people and aliens to gain and install new parts. Discover the customs of this far-future world and its societies.<\/li>\n\n\n\n<li><strong>Upgrade Your Body with <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">Developed<\/mark> Knowledge<\/strong> &#8211; <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">With each body part\/Through repetition\/With practice, learn<\/mark> the systems and parts that make you tick to replace your parts safely.<\/li>\n<\/ol>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">The 2nd pass was my first attempt to improve on my paper-written pillars. I was focused on immediately emergent changes that would communicate the experience better, like the tagline &#8220;robot body-horror&#8221; and shortening the descriptions.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">4TH PASS<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Robot Body-Horror<\/strong> &#8211; Play as a robot <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">desperate<\/mark> to be taken seriously by a space exploration program. <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">Increase your chances of being selected by upgrading your parts.<\/mark> As you progress, <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">your body and relationships gradually transform &#8211; for better or worse.<\/mark><\/li>\n\n\n\n<li><strong><mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">Dive into<\/mark> a Sci-fi World<\/strong> &#8211; <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">Explore<\/mark> a far-future world and <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">interact<\/mark> with its <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">inhabitants<\/mark> to <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">obtain<\/mark> parts. Form relationships, <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">learn<\/mark> about customs and discover the societies of the far-future.<\/li>\n\n\n\n<li><strong>Upgrade Your Body with Developed Knowledge<\/strong> &#8211; <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">With each upgrade<\/mark>, <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">familiarise yourself<\/mark> with the systems and parts that make you tick to replace your parts safely.<\/li>\n<\/ol>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">The 4th pass has many significant changes. There are more verbs (explore, interact, learn) and short descriptor words (desperate, gradually) to more clearly communicate what the player will do and feel.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">5TH PASS<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Robot Body-Horror<\/strong> &#8211; Play as an <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">ambitious<\/mark> robot desperate to be taken seriously by a space exploration program. <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">Try<\/mark> to increase your chances of being selected by upgrading your parts. As you progress, your body and relationships will transform &#8211; m<mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">aybe not in the way you expect<\/mark>.<\/li>\n\n\n\n<li><strong>Dive into a Sci-fi World<\/strong> &#8211; Explore the far-future and interact with its inhabitants to obtain parts. Form relationships and discover the <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">intergalactic<\/mark> society of this <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">cyberpunk<\/mark> world.<\/li>\n\n\n\n<li><strong><mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">Puzzling Parts<\/mark><\/strong> &#8211; With each upgrade, familiarise yourself with the <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">systems, wires and power units<\/mark> that make you tick to replace your parts safely; <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">all while adapting to how these upgrades change your body.<\/mark><\/li>\n<\/ol>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">More keywords for a vivid picture of the experience: ambitious, intergalactic, cyberpunk. I added the verb &#8220;try&#8221; and edited the last sentence to imply the narrative, which can hopefully be pieced together in combination with the other pillars (I will seek feedback on this tomorrow). I also gave the last pillar a new, catchier name as I was struggling to think of something both effective and accurate. I also expanded on the emotional challenge this pillar should uphold, as should all of them.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Venezia &#8220;Venny&#8221; Georgieva &#8211; Talk &amp; Exercise On Monday Venezia Georgieva (Principal Game Designer at Sumo Digital) visited to give us a talk on what Game Overviews, Game Pillars and Game Loops are, how to craft these and what their purpose is in game dev. She used existing games and their official content to give [&hellip;]<\/p>\n","protected":false},"author":78,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-100","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/posts\/100","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/users\/78"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/comments?post=100"}],"version-history":[{"count":23,"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/posts\/100\/revisions"}],"predecessor-version":[{"id":234,"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/posts\/100\/revisions\/234"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/media?parent=100"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/categories?post=100"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/tags?post=100"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}