{"id":156,"date":"2026-10-22T09:37:03","date_gmt":"2026-10-22T09:37:03","guid":{"rendered":"https:\/\/sites.wsagames.com\/yft1g25\/?p=156"},"modified":"2026-10-27T12:14:42","modified_gmt":"2026-10-27T12:14:42","slug":"week-4","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/yft1g25\/2026\/10\/22\/week-4\/","title":{"rendered":"Week 4"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><a href=\"https:\/\/www.sophieartemigi.com\/\">Sophie Artemigi<\/a> &#8211; Pitches and Game Loops<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"586\" src=\"https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/Adobe-Scan-12-Oct-2026_1-edited-1024x586.jpg\" alt=\"\" class=\"wp-image-161\" srcset=\"https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/Adobe-Scan-12-Oct-2026_1-edited-1024x586.jpg 1024w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/Adobe-Scan-12-Oct-2026_1-edited-300x172.jpg 300w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/Adobe-Scan-12-Oct-2026_1-edited-768x440.jpg 768w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/Adobe-Scan-12-Oct-2026_1-edited-1536x879.jpg 1536w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/Adobe-Scan-12-Oct-2026_1-edited-2048x1172.jpg 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Sophie was kind enough to give us a very informative talk about <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">game loops<\/mark> and give us feedback\/ideas on <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">elevator pitches<\/mark> for our games. Pictured above is what I did during the game loop activity, where she gave us classic games to then put into game loops.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">She split the basic structure into start state, player action, result of action and win\/fail. Here, you can see that we failed to question whether Snake has a win state. At first you&#8217;d say no, but as the play space is limited, there is a limit to how long your snake can be &#8211; therefore the win state would be achieving the highest possible score\/length within the finite space of the game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Then she came around to briefly touch upon elevator pitches for our games 1-on-1. I was initially struggling to condense the interesting part\/s of my idea into one\/two sentences, however after I said that in my head I have a <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">main question<\/mark> I&#8217;m trying to answer, she said it was a perfect first slide to <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">hook<\/mark> people with, and then to use her suggested elevator pitch as the next slide.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With this, and a lot of iteration on my game pillars last week, I felt confident enough to start putting some of these things into a PowerPoint so I wasn&#8217;t going to be making the entire pitch deck last minute (below are the hook, elevator pitch, game overview, design intention and game pillars I came up with on Monday).<\/p>\n\n\n\n<div data-wp-interactive=\"core\/file\" class=\"wp-block-file\"><object data-wp-bind--hidden=\"!state.hasPdfPreview\" hidden class=\"wp-block-file__embed\" data=\"https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/CRITERIA-pitch-deck.pdf\" type=\"application\/pdf\" style=\"width:100%;height:600px\" aria-label=\"Embed of CRITERIA-pitch-deck.\"><\/object><a id=\"wp-block-file--media-9bbc8c77-c08e-4d41-9c91-badf9c048240\" href=\"https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/CRITERIA-pitch-deck.pdf\">CRITERIA-pitch-deck<\/a><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Narrative Flow Charts<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Sophie also suggested we use <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">narrative flow charts<\/mark>\/diagrams for narrative-heavy games. She didn&#8217;t have an example in her slides, so I decided to do some research as it feels especially relevant to articulating my idea, whether it ends up in my pitch deck or not.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I had a look around at <a href=\"https:\/\/pinnguaq.com\/learn\/game-narrative-in-detail-2\/\">articles<\/a> and even considered using Twine, however the <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">lack of narrative-altering choice<\/mark> within the narrative means I&#8217;m not convinced that a flow chart\/Twine prototype would be effective at testing my desired effect.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Game Loops<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">I also starting working on how to articulate and present the <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">game loop\/s<\/mark> for my idea. I started by jotting down the second-to-second, minute-to-minute and hour-to-hour actions\/progression. While day-to-day was also frequently included, I feel the scope for my game is not large enough for that. I want it to be a gradual experience, but not long enough to be unachievable for a semester-long project.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/Untitled_Artwork-3-1024x768.jpg\" alt=\"\" class=\"wp-image-174\" srcset=\"https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/Untitled_Artwork-3-1024x768.jpg 1024w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/Untitled_Artwork-3-768x576.jpg 768w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/Untitled_Artwork-3-300x225.jpg 300w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/Untitled_Artwork-3-1536x1152.jpg 1536w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/Untitled_Artwork-3-2048x1536.jpg 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Tone and Style<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"934\" src=\"https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/Year-2-World-Game-Design-Canvas-1024x934.jpg\" alt=\"\" class=\"wp-image-177\" srcset=\"https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/Year-2-World-Game-Design-Canvas-1024x934.jpg 1024w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/Year-2-World-Game-Design-Canvas-300x273.jpg 300w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/Year-2-World-Game-Design-Canvas-767x700.jpg 767w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/Year-2-World-Game-Design-Canvas.jpg 1308w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Vanissa ran a workshop today to encourage us to consider the <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">tone and style<\/mark> of our game along with some reference boards to communicate the visuals. This was useful in encouraging me to find <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">reference materials<\/mark> to include in my pitch as I knew I wouldn&#8217;t have time to create that much concept art.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sophie Artemigi &#8211; Pitches and Game Loops Sophie was kind enough to give us a very informative talk about game loops and give us feedback\/ideas on elevator pitches for our games. Pictured above is what I did during the game loop activity, where she gave us classic games to then put into game loops. She [&hellip;]<\/p>\n","protected":false},"author":78,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-156","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/posts\/156","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/users\/78"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/comments?post=156"}],"version-history":[{"count":20,"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/posts\/156\/revisions"}],"predecessor-version":[{"id":239,"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/posts\/156\/revisions\/239"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/media?parent=156"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/categories?post=156"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/tags?post=156"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}