{"id":185,"date":"2026-10-22T09:52:46","date_gmt":"2026-10-22T09:52:46","guid":{"rendered":"https:\/\/sites.wsagames.com\/yft1g25\/?p=185"},"modified":"2026-10-29T12:54:31","modified_gmt":"2026-10-29T12:54:31","slug":"flickgame-prototype","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/yft1g25\/2026\/10\/22\/flickgame-prototype\/","title":{"rendered":"Flickgame Prototype"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/minceroft.itch.io\/criteria-early-mechanic-prototype\/download\/ngHPTQ4xWGOHkhg96qnNu25bqDADYxzDMbQi5nOf\">Itch link<\/a><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"973\" height=\"646\" src=\"https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/image-3.png\" alt=\"\" class=\"wp-image-187\" srcset=\"https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/image-3.png 973w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/image-3-300x199.png 300w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/image-3-767x509.png 767w\" sizes=\"(max-width: 973px) 100vw, 973px\" \/><\/figure>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">The aim with this prototype was to very quickly <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">mock-up<\/mark> the <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">installing<\/mark> of the upgrades. While not exactly the core experience I wanted to test, but with time running out and still no evidence of prototyping and testing game products, Jordan advised me that even something small and quick like this would do the trick.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">I chose <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">flickgame<\/mark> due to its <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">ease of use<\/mark>. I have admittedly put extremely little time into developing any programming\/technical skill, and so trying to use anything more advanced than flickgame or Ink felt out of the picture. I had also considered Bitsy, but I felt the restraints that come with that engine would be too stressful to work around in the short amount of time my procrastination had left me.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">While this prototype was extremely <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">rushed<\/mark> and low quality and born out of some <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">necessity<\/mark> and stress rather than real desire to test this mechanic, it was valuable to put down a <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">rough idea <\/mark>of how I imagined this mechanic and get <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">feedback<\/mark> on it. Of course theoretically I knew the <mark style=\"background-color:#FFEE58\" class=\"has-inline-color has-contrast-color\">importance<\/mark> of <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">prototyping small gameplay sections and mechanics early in development<\/mark>, however experiencing it did make it much clearer to me how fundamental this process is in making sure no elements of a game get to a point of no return and end up falling short.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Playtesting &amp; Feedback<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"768\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/20261023_110728-768x1024-1.jpg\" alt=\"\" class=\"wp-image-223\" srcset=\"https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/20261023_110728-768x1024-1.jpg 768w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/20261023_110728-225x300-1.jpg 225w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/20261023_110728-432x576-1.jpg 432w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/20261023_110728-1152x1536-1.jpg 1152w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/20261023_110728-1536x2048-1.jpg 1536w, https:\/\/sites.wsagames.com\/yft1g25\/wp-content\/uploads\/sites\/98\/2026\/10\/20261023_110728-scaled-1.jpg 1920w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I chose a few key questions to focus my notes around while people playtested this prototype.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Can they figure it out for themselves?<\/strong><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Everyone who tested was able to <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">understand<\/mark> that the stand-out colours signified <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">clickable areas<\/mark>.  However, due to the field of view, people didn&#8217;t notice the arms being detached and replaced, so they <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">weren&#8217;t clear<\/mark> on what they were <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">actually doing<\/mark>. Due to the <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">lack of context<\/mark>, they believed there was something broken we were fixing.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Are they curious about the wider context?<\/strong><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Playtesters asked what each of the buttons did and why they were pressing them. They were also curious about the <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">rest of<\/mark> the robot&#8217;s <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">body<\/mark>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Did anyone get stuck? Was there anything unexpected?<\/strong><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">There were some <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">bugs<\/mark> where buttons linked to pages they shouldn&#8217;t have at certain points. This was because this prototype was quite <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">rushed<\/mark>, so in copy-pasting some of the slides I did not delete the links to other pages.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Some people interpreted the <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">check mark<\/mark> on the display to mean that they <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">shouldn&#8217;t touch<\/mark> anything because the robot was operating well. It took some time for them to realise they still needed to interact, and some people interpreted turning the <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">motor power off<\/mark> as a <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">bad<\/mark> thing and tried to undo it. A lot of people got temporarily <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">stuck<\/mark> trying to figure out what to do after turning it off.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">The two arrows used to represent detaching the original set of arms was interpreted by some as two options with different results, despite flickgame only providing one link per colour, and the arrows were the same colour.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">People were generally <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">unclear<\/mark> on what<mark style=\"background-color:#FFEE58\" class=\"has-inline-color\"> parts <\/mark>they were looking at, with feedback wondering what buttons and such did, and observations saying the main board inside the robot&#8217;s chest looked like a bomb (fair enough, random wires and buttons everywhere on a device).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>What would players like to see explored further?<\/strong><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">I got some very valuable feedback saying that the <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">perspective<\/mark> being from the outside gave a player the idea that we were playing as a <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">separate character<\/mark> from the robot. While this was only supposed to test out a small mechanic, this was insightful and made me think of how the <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">developed game<\/mark> could get creative with <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">perspective\/camera angles<\/mark> during these sections. Perhaps our character could project a diagram version of their chest onto the wall opposite and view it that way, or just have it as a HUD display sort of thing.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">There was also general feedback wanting more signs\/highlights to <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">signify <\/mark>what the <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">interactive areas<\/mark> were. I do understand this, but I do also want the experience for this mechanic in the larger game to be the player <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">slowly building knowledge<\/mark> of how these systems work with as <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">little guidance<\/mark> as possible &#8211; not just for a rewarding\/engaging experience, but also because diegetically, our character would already know how they work and being told in a tutorial may break some immersion. If this game goes into development this will definitely be a consideration for <mark style=\"background-color:#FFEE58\" class=\"has-inline-color\">further prototyping and testing<\/mark>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Itch link The aim with this prototype was to very quickly mock-up the installing of the upgrades. While not exactly the core experience I wanted to test, but with time running out and still no evidence of prototyping and testing game products, Jordan advised me that even something small and quick like this would do [&hellip;]<\/p>\n","protected":false},"author":78,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-185","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/posts\/185","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/users\/78"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/comments?post=185"}],"version-history":[{"count":16,"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/posts\/185\/revisions"}],"predecessor-version":[{"id":260,"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/posts\/185\/revisions\/260"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/media?parent=185"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/categories?post=185"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yft1g25\/wp-json\/wp\/v2\/tags?post=185"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}