{"id":139,"date":"2026-01-19T04:35:05","date_gmt":"2026-01-19T04:35:05","guid":{"rendered":"https:\/\/sites.wsagames.com\/yfw1e23\/?p=139"},"modified":"2026-01-19T15:06:17","modified_gmt":"2026-01-19T15:06:17","slug":"ideation","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/yfw1e23\/2026\/01\/19\/ideation\/","title":{"rendered":"Ideation"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Ideas I had &amp; Why I decided on this current idea.<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"723\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/252784811942609-1-723x1024.png\" alt=\"\" class=\"wp-image-121\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/252784811942609-1-723x1024.png 723w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/252784811942609-1-212x300.png 212w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/252784811942609-1-768x1087.png 768w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/252784811942609-1-1085x1536.png 1085w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/252784811942609-1-1446x2048.png 1446w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/252784811942609-1-scaled.png 1808w\" sizes=\"(max-width: 723px) 100vw, 723px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Originally I wanted players to feel the anxiety, dread &amp; fear of confrontation. I thought having the player understand the negative implications of inaction was most important.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I realised having players confront themselves internally was much more meaningful &amp; impactful than to have them go through the trauma of confrontation with others. I realised I was just projecting after my at the time recent experiences with a loved one of mine.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The original game pillars i had were as such<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"363\" height=\"73\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/image-4.png\" alt=\"\" class=\"wp-image-337\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/image-4.png 363w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/image-4-300x60.png 300w\" sizes=\"(max-width: 363px) 100vw, 363px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Previously i wanted voice acting and an inflexible, fixed narritive. I realised through research that video game have and should utilise their advantage of being interactive experiences more readily able to immerse the &#8216;audience&#8217; into its narritive compared to other media. Having all my characters have vaguely conflicted issues which Players can project onto takes advantage of the medium of video games and ensures it is not just a worse version of a TV show or movie.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"882\" height=\"207\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/image-5.png\" alt=\"\" class=\"wp-image-339\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/image-5.png 882w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/image-5-300x70.png 300w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/image-5-768x180.png 768w\" sizes=\"(max-width: 882px) 100vw, 882px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">My game pillars have since evolved into this.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Variations of Gameplay<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">In retrospect, I hadn&#8217;t done enough variations in gameplay. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Essential Experience<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">I generated it after researching &amp; experiencing Artistic, Metaphoric &amp; Expressive games such as Gris &amp; Journey. I also took inspiration from the short yet impactful experiences of game poems. All of these have the common trend of possessing no exposition or direct dialogue\/monologues etc.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Mockups<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">-Characters-<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"744\" height=\"1024\" data-id=\"342\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-13.41.07-1-744x1024.jpeg\" alt=\"\" class=\"wp-image-342\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-13.41.07-1-744x1024.jpeg 744w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-13.41.07-1-218x300.jpeg 218w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-13.41.07-1-768x1057.jpeg 768w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-13.41.07-1-1116x1536.jpeg 1116w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-13.41.07-1.jpeg 1433w\" sizes=\"(max-width: 744px) 100vw, 744px\" \/><figcaption class=\"wp-element-caption\">Ideas for Protagonist<\/figcaption><\/figure>\n<\/figure>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"491\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-13.41.07-2-491x1024.jpeg\" alt=\"\" class=\"wp-image-343\" style=\"width:195px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-13.41.07-2-491x1024.jpeg 491w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-13.41.07-2-144x300.jpeg 144w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-13.41.07-2-768x1603.jpeg 768w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-13.41.07-2-736x1536.jpeg 736w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-13.41.07-2.jpeg 981w\" sizes=\"(max-width: 491px) 100vw, 491px\" \/><figcaption class=\"wp-element-caption\">Character design Jess drew for me, I really liked the hair&#8217;s unique silhouette<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"2048\" height=\"1537\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-05.25.27-edited.jpeg\" alt=\"\" class=\"wp-image-329\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-05.25.27-edited.jpeg 2048w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-05.25.27-edited-300x225.jpeg 300w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-05.25.27-edited-1024x769.jpeg 1024w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-05.25.27-edited-768x576.jpeg 768w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-05.25.27-edited-1536x1153.jpeg 1536w\" sizes=\"(max-width: 2048px) 100vw, 2048px\" \/><figcaption class=\"wp-element-caption\">Idea to have avatar get more rounded as they go through chatracter developement in-game.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"2048\" height=\"1537\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-05.25.28-edited.jpeg\" alt=\"\" class=\"wp-image-332\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-05.25.28-edited.jpeg 2048w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-05.25.28-edited-300x225.jpeg 300w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-05.25.28-edited-1024x769.jpeg 1024w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-05.25.28-edited-768x576.jpeg 768w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-05.25.28-edited-1536x1153.jpeg 1536w\" sizes=\"(max-width: 2048px) 100vw, 2048px\" \/><figcaption class=\"wp-element-caption\">SIde Characters designed around Shape Theory<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"2048\" height=\"1537\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-05.25.28-1-edited.jpeg\" alt=\"\" class=\"wp-image-333\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-05.25.28-1-edited.jpeg 2048w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-05.25.28-1-edited-300x225.jpeg 300w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-05.25.28-1-edited-1024x769.jpeg 1024w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-05.25.28-1-edited-768x576.jpeg 768w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/WhatsApp-Image-2026-01-19-at-05.25.28-1-edited-1536x1153.jpeg 1536w\" sizes=\"(max-width: 2048px) 100vw, 2048px\" \/><figcaption class=\"wp-element-caption\">SIde Characters designed around Shape Theory<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"950\" height=\"1000\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/Protagonist-3D-Reference-2.png\" alt=\"\" class=\"wp-image-226\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/Protagonist-3D-Reference-2.png 950w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/Protagonist-3D-Reference-2-285x300.png 285w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/Protagonist-3D-Reference-2-768x808.png 768w\" sizes=\"(max-width: 950px) 100vw, 950px\" \/><figcaption class=\"wp-element-caption\">Front &amp; Side Reference used for 3D Modelling in Blender<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/Anger-1-1024x576.png\" alt=\"\" class=\"wp-image-362\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/Anger-1-1024x576.png 1024w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/Anger-1-300x169.png 300w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/Anger-1-768x432.png 768w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/Anger-1-1536x864.png 1536w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/Anger-1.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Varient design of Protagonist, who in the Domain of Anger, has been twisted &amp; warped by the emotion.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"475\" height=\"486\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/image-3.png\" alt=\"\" class=\"wp-image-334\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/image-3.png 475w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/image-3-293x300.png 293w\" sizes=\"(max-width: 475px) 100vw, 475px\" \/><figcaption class=\"wp-element-caption\">Variations of Title Art &amp; Name<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Feedback<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"724\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/Scanned_20260117-0011-02-724x1024.jpg\" alt=\"\" class=\"wp-image-158\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/Scanned_20260117-0011-02-724x1024.jpg 724w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/Scanned_20260117-0011-02-212x300.jpg 212w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/Scanned_20260117-0011-02-768x1086.jpg 768w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/Scanned_20260117-0011-02-1086x1536.jpg 1086w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/Scanned_20260117-0011-02-1449x2048.jpg 1449w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/01\/Scanned_20260117-0011-02-scaled.jpg 1811w\" sizes=\"(max-width: 724px) 100vw, 724px\" \/><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Ideas I had &amp; Why I decided on this current idea. Originally I wanted players to feel the anxiety, dread &amp; fear of confrontation. I thought having the player understand the negative implications of inaction was most important. I realised having players confront themselves internally was much more meaningful &amp; impactful than to have them [&hellip;]<\/p>\n","protected":false},"author":65,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15],"tags":[],"class_list":["post-139","post","type-post","status-publish","format-standard","hentry","category-standalone"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/posts\/139","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/users\/65"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/comments?post=139"}],"version-history":[{"count":13,"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/posts\/139\/revisions"}],"predecessor-version":[{"id":364,"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/posts\/139\/revisions\/364"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/media?parent=139"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/categories?post=139"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/tags?post=139"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}