{"id":410,"date":"2026-05-20T19:29:32","date_gmt":"2026-05-20T19:29:32","guid":{"rendered":"https:\/\/sites.wsagames.com\/yfw1e23\/?p=410"},"modified":"2026-05-21T14:57:17","modified_gmt":"2026-05-21T14:57:17","slug":"role-research","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/yfw1e23\/2026\/05\/20\/role-research\/","title":{"rendered":"Role Research &#8211; Level Design &amp; Environment Art"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">I was been designated the Environment Artist of our group project. I decided to also take on the role of Level Designer too.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"802\" height=\"455\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-83.png\" alt=\"\" class=\"wp-image-909\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-83.png 802w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-83-300x170.png 300w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-83-768x436.png 768w\" sizes=\"(max-width: 802px) 100vw, 802px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>In my research on level design &amp; environment art, I have procured the following findings<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">From Year 2 Semester 1 Week 4 Level Design Workshop<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Core principles of Level Design\n<ul class=\"wp-block-list\">\n<li>Flow of the experience<\/li>\n\n\n\n<li>Guidance Cues (visual, spacial)<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Procedures of level design\n<ul class=\"wp-block-list\">\n<li>Spacial Layout<\/li>\n\n\n\n<li>Blockmeshing<\/li>\n\n\n\n<li>Environment Art<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">From <a href=\"https:\/\/book.leveldesignbook.com\/introduction\" data-type=\"link\" data-id=\"https:\/\/book.leveldesignbook.com\/introduction\">The Level Design Book:<\/a><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Separation between the positions of Level Designer, Environment Artist and &#8216;level design&#8217; as a blanket term in the industry\n<ul class=\"wp-block-list\">\n<li>Level Designers (capitalised)focuses more on the layouts of maps\/levels<\/li>\n\n\n\n<li>Environment Artists focuses on graphics and artistic elements<\/li>\n\n\n\n<li>level design (lowercase) describes the general design of levels\/maps and includes both positions<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Iteration &amp; experience may be the best way to design levels\/maps<\/li>\n\n\n\n<li>Consider the wider experience, don&#8217;t get tunnel visioned<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">From <a href=\"https:\/\/www.youtube.com\/watch?v=LBtucVc8l0M\" data-type=\"link\" data-id=\"https:\/\/www.youtube.com\/watch?v=LBtucVc8l0M\">5 Tips for Great Level Design<\/a> Youtube video:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Have a clear goal, achieved through\n<ul class=\"wp-block-list\">\n<li>Sensory cues (visual, auditory etc.)<\/li>\n\n\n\n<li>Good incentives<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Avoid repetition, strive for variety, aided by\n<ul class=\"wp-block-list\">\n<li>Dynamic gameplay mechanics<\/li>\n\n\n\n<li>Gradual progression to maximise available content<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Avoid waste of space, leading to waste of time<\/li>\n\n\n\n<li>Be intentional with design &amp; layout<\/li>\n\n\n\n<li>Ensure good flow\n<ul class=\"wp-block-list\">\n<li>Players have been conditioned to go from left to right<\/li>\n\n\n\n<li>Utilise psychology &amp; behaviour to lead players<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Maintain good game language by\n<ul class=\"wp-block-list\">\n<li>Following a cohesive vision<\/li>\n\n\n\n<li>Maintaining harmony in a game&#8217;s design<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">This was very influential in my 4th &#8216;final&#8217; iteration of the level layout, although it also serves as a good critique of it despite me attempting to follow its guidance.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"462\" height=\"562\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Critique.png\" alt=\"\" class=\"wp-image-863\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Critique.png 462w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Critique-247x300.png 247w\" sizes=\"(max-width: 462px) 100vw, 462px\" \/><figcaption class=\"wp-element-caption\">Critique of 4th &#8216;final&#8217; Iteration Level Layout<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Overall in retrospect, the advice &amp; guidance given by my role research on Level Desgin specifically proved very useful, and specifically helped a lot in elevating my <a href=\"https:\/\/sites.wsagames.com\/yfw1e23\/2026\/05\/20\/level-layout\/\" data-type=\"link\" data-id=\"https:\/\/sites.wsagames.com\/yfw1e23\/2026\/05\/20\/level-layout\/\">Level Design<\/a> from the 3rd to 4th iteration, like my intent with <strong><mark style=\"color:#1c8216\" class=\"has-inline-color\">Sightlines<\/mark><\/strong> being inspired by &#8220;Having a clear goal&#8221;.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"473\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-23-1024x473.png\" alt=\"\" class=\"wp-image-559\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-23-1024x473.png 1024w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-23-300x139.png 300w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-23-768x355.png 768w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-23.png 1127w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">3rd Iteration<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Citations<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.youtube.com\/watch?v=LBtucVc8l0M\" data-type=\"link\" data-id=\"https:\/\/www.youtube.com\/watch?v=LBtucVc8l0M\">5 Tips for Great Level Design<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/book.leveldesignbook.com\/introduction\" data-type=\"link\" data-id=\"https:\/\/book.leveldesignbook.com\/introduction\">What is level design?<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/blackboard.soton.ac.uk\/ultra\/courses\/_231381_1\/outline\/file\/_7611032_1\" data-type=\"link\" data-id=\"https:\/\/blackboard.soton.ac.uk\/ultra\/courses\/_231381_1\/outline\/file\/_7611032_1\">Level Design Workshop<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I was been designated the Environment Artist of our group project. I decided to also take on the role of Level Designer too. In my research on level design &amp; environment art, I have procured the following findings From Year 2 Semester 1 Week 4 Level Design Workshop From The Level Design Book: From 5 [&hellip;]<\/p>\n","protected":false},"author":65,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18],"tags":[],"class_list":["post-410","post","type-post","status-publish","format-standard","hentry","category-year2sem2"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/posts\/410","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/users\/65"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/comments?post=410"}],"version-history":[{"count":24,"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/posts\/410\/revisions"}],"predecessor-version":[{"id":923,"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/posts\/410\/revisions\/923"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/media?parent=410"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/categories?post=410"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/tags?post=410"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}