{"id":756,"date":"2026-05-21T09:15:04","date_gmt":"2026-05-21T09:15:04","guid":{"rendered":"https:\/\/sites.wsagames.com\/yfw1e23\/?p=756"},"modified":"2026-05-21T14:19:08","modified_gmt":"2026-05-21T14:19:08","slug":"week-10-reflection","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/yfw1e23\/2026\/05\/21\/week-10-reflection\/","title":{"rendered":"Week 10 Reflection"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><em><a href=\"https:\/\/sites.wsagames.com\/scopophobia\/2026\/05\/04\/week-10-group-communication\/\">Scopophobia Group Page Weekly Communication<\/a><\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We had our public playtest on Thursday this week. Next in terms of importance were the items the player collects.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"138\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-11-1024x138.png\" alt=\"\" class=\"wp-image-471\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-11-1024x138.png 1024w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-11-300x40.png 300w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-11-768x103.png 768w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-11.png 1382w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"369\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-14-1024x369.png\" alt=\"\" class=\"wp-image-477\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-14-1024x369.png 1024w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-14-300x108.png 300w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-14-768x276.png 768w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-14.png 1531w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-3a88641f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Objects_Colour-1024x1024.png\" alt=\"\" class=\"wp-image-478\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Objects_Colour-1024x1024.png 1024w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Objects_Colour-300x300.png 300w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Objects_Colour-150x150.png 150w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Objects_Colour-768x768.png 768w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Objects_Colour-1536x1536.png 1536w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Objects_Colour.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I used a similar workflow, here I put all the objects&#8217; UVs onto a single texture\/material.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Objects_Roughness-1024x1024.png\" alt=\"\" class=\"wp-image-479\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Objects_Roughness-1024x1024.png 1024w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Objects_Roughness-300x300.png 300w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Objects_Roughness-150x150.png 150w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Objects_Roughness-768x768.png 768w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Objects_Roughness-1536x1536.png 1536w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Objects_Roughness.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-3a88641f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"674\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-16-1024x674.png\" alt=\"\" class=\"wp-image-488\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-16-1024x674.png 1024w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-16-300x198.png 300w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-16-768x506.png 768w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-16.png 1242w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">For a sliding door, I just reused the fridge material due to the time contraints of the coming playtest.<\/p>\n<\/div>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"373\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-17-1024x373.png\" alt=\"\" class=\"wp-image-489\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-17-1024x373.png 1024w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-17-300x109.png 300w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-17-768x279.png 768w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-17.png 1487w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The day before the playtest, I made a two barriers, a non interactable shopping cart and a caution sign, to restrict player access to areas yet allow them to see through to the other side. I also made a checkout machine and a shopping cart for players to push around and put collected items in. The players&#8217; shopping cart is textured to be brighter and more eye-catching, while the barrier shopping cart is more dull.<br><br>The shopping cart system is actually a compromise between me and technical designer &amp; programmer Yushan. We communicated poorly before week 8, thus Yushan made a system where the players could carry collectable items physically, as in the item could literally be picked up and thrown around, whereas I thought we would just make an inventory system where collected items would just disappear when interacted with and be &#8216;collected&#8217; in a more video game way.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"931\" height=\"593\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-18.png\" alt=\"\" class=\"wp-image-490\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-18.png 931w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-18-300x191.png 300w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-18-768x489.png 768w\" sizes=\"(max-width: 931px) 100vw, 931px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">It was made appearant in the week 8 playtest that players having the physically pick up every item to the checkout from across the map wouldn&#8217;t be fun for players as they&#8217;d have to go back and fourth repetitively. The compromise was that she would make physics based inventory system in the form of the shopping cart<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-3a88641f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"732\" height=\"777\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-20.png\" alt=\"\" class=\"wp-image-492\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-20.png 732w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-20-283x300.png 283w\" sizes=\"(max-width: 732px) 100vw, 732px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The checkout machine is one of the few places where I tried to do my original vision of having a scopophobia inducing environment, with the camera at the top looming over players with a creepy eye. <\/p>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">If I had more time, I&#8217;d have done this more in other places, but my time management left a lot to be desired for this project.<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-3a88641f wp-block-group-is-layout-flex\">\n<p class=\"wp-block-paragraph\">Over this week before Thursday, me and Yushan started making the &#8216;final iteration&#8217; of the level&#8217;s layout in UE5. We followed this map I made for the previous playtest and adapted it using the incremental assets I finished the previous week.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"462\" height=\"562\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-21.png\" alt=\"\" class=\"wp-image-493\" style=\"width:239px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-21.png 462w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/image-21-247x300.png 247w\" sizes=\"(max-width: 462px) 100vw, 462px\" \/><\/figure>\n<\/div>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"490\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Screenshot-2026-05-20-143101-1024x490.png\" alt=\"\" class=\"wp-image-854\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Screenshot-2026-05-20-143101-1024x490.png 1024w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Screenshot-2026-05-20-143101-300x144.png 300w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Screenshot-2026-05-20-143101-768x367.png 768w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Screenshot-2026-05-20-143101-1536x735.png 1536w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Screenshot-2026-05-20-143101-2048x980.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">UE5 screenshot of level layout<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"609\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Screenshot-2026-05-20-143601-1-1024x609.png\" alt=\"\" class=\"wp-image-855\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Screenshot-2026-05-20-143601-1-1024x609.png 1024w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Screenshot-2026-05-20-143601-1-300x178.png 300w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Screenshot-2026-05-20-143601-1-768x457.png 768w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Screenshot-2026-05-20-143601-1-1536x913.png 1536w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Screenshot-2026-05-20-143601-1-2048x1218.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">UE5 screenshot of level layout<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"609\" src=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Screenshot-2026-05-20-143132-1-1024x609.png\" alt=\"\" class=\"wp-image-856\" srcset=\"https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Screenshot-2026-05-20-143132-1-1024x609.png 1024w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Screenshot-2026-05-20-143132-1-300x179.png 300w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Screenshot-2026-05-20-143132-1-768x457.png 768w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Screenshot-2026-05-20-143132-1-1536x914.png 1536w, https:\/\/sites.wsagames.com\/yfw1e23\/wp-content\/uploads\/sites\/74\/2026\/05\/Screenshot-2026-05-20-143132-1-2048x1219.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">UE5 screenshot of Scopophobia gameplay<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I missed the playtest despite my preparations for it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Scopophobia Group Page Weekly Communication We had our public playtest on Thursday this week. Next in terms of importance were the items the player collects. I used a similar workflow, here I put all the objects&#8217; UVs onto a single texture\/material. For a sliding door, I just reused the fridge material due to the time [&hellip;]<\/p>\n","protected":false},"author":65,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17],"tags":[],"class_list":["post-756","post","type-post","status-publish","format-standard","hentry","category-weekly-reflections-sem2"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/posts\/756","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/users\/65"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/comments?post=756"}],"version-history":[{"count":3,"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/posts\/756\/revisions"}],"predecessor-version":[{"id":893,"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/posts\/756\/revisions\/893"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/media?parent=756"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/categories?post=756"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yfw1e23\/wp-json\/wp\/v2\/tags?post=756"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}