| Working Title:
Enjoy your emotions
|Genre:
First-person, Narrative Puzzle, 3D
|Target audience:
Players who enjoy puzzle games or are interested in themes of human nature, The game contains some horror elements, so the player age is restricted to 16 years and older.
|Elevator Pitch:
By visualizing emotions through puzzles, players become aware of the different powers of various emotions.
| Story Overview:
As an AI judge in the future, you have become curious about human emotions after judging countless cases. So you select some stories from past case files to simulate and try to experience the emotions in the stories. As an AI, can you resonate with human emotions?
|Mood:
Moved, stimulated, and thought-provoking.
|Core Game loop:
The basic operating cycle of a game.

The game loop of collecting clues.

|Core Mechanics:
- Skill Acquisition System:
After completing the level, the system allows players to choose from several emotions, and making a choice will grant the player corresponding abilities or upgrades. This is also the player’s long-term development goal: to unlock all emotional abilities.
- Reasoning System:
Players collect clues throughout the current level and deduce the level’s backstory based on these clues before reaching the finish line.
- Death System:
Because puzzle games have a certain level of difficulty, dying will grant the player character some buffs to reduce the difficulty of completing the game.
Note: For more details about core mechanics, please see the Mechanics + Gameplay section on the Game Design Document page.
|Game experience:
Essentially, I hope players will accept the experiences brought about by emotions, and at the same time acknowledge the power of those emotions.
By reasoning and backtracking the true nature of each level’s story, we understand the complexity of emotions and accept the good and bad they bring.