As I learned from Vanessa, game pillars are the guarantee that the game development direction will not deviate. During the design and production process, it is necessary to constantly review and confirm whether the current direction aligns with the game pillars, and also to make timely adjustments based on the game’s development.
1. Clues full of possibilities:
The clues appearing in the game scenes have multiple possible combinations, allowing players to deduce different story outcomes and enriching the gaming experience.
2. Various game scenarios:
Different levels of the game will present different stories for players to deduce. The game’s setting needs to match the story of the current level, while also providing players with some environmental guidance.
3. Emotion:
Different levels contain different stories, but the stories themselves aim to allow players to experience different emotions.
When creating a game using Game Pillar, it’s important to avoid letting the Game Pillar limit your thinking; you can update GamePillar in real time.