In terms of appearance, it will look like the skill tree in other games, or rather, it is the skill tree of this game.

This is a simple reference board to show what he might look like. There won’t be this many emotion skills in the game. Next, I will use a table to list the skills corresponding to the emotions that appear in our game.
| Name | Emotional Skill Effects | Cooldown time |
| “Horror” | Briefly highlight “danger-related” clues (bloodstains, black spots, burn marks, damage). | 60s |
| “Heartwarming” | Mark recent food or medicine. | 60s |
| “Courage” | Reduces stamina consumption by 15 seconds. | 90s |
| “Attentiveness” | Make the outline of the decryption clues clearer. | 45s |
| “Stress” | Slow down for the next 2-3 seconds. | 120s |
| “Careful” | Mark misleading clues. | 90s |
| “Responsibility” | Avoid one injury. | 240s |
| “Perseverance” | Avoid a fatal injury. | 180s |