This week, we actually talked about a lot about conceptual art and the specific art Bible. Simply put, it is to imply what they want to express through the colours and graphics that people will associate with.
I have my own understanding of the content of this class. From my point of view, it may be more appropriate to put this class in the early stage or at the beginning of the course of making GDD, because it is more like letting the designer clearly explain what the game wants to express through “visual”.
Conceptual art in the game is more like a trial. It is not an attempt to verify the idea at the end, but a way to help the designer “think, try and set the direction”. Through colours and patterns, it tries to show the world in the brain and see in the real world whether the feeling presented by the idea is what the designer wants.
I think that after this course, I will probably try what I have now with conceptual art as the beginning, and I will make some changes or additions.