All research related to GDD comes from Scarlett’s GDD.
Game Pillar & Core Game Flow



Through the game pillar and game loop, I can get a general idea of what type of game we’re going to make. Through this game pillar and game loop, I can get a basic understanding of what type of game we are going to make, and I can roughly understand what kind of system we need to create. This is a traditional interactive game where you complete your quests by finding clues through conversations with NPCs.
Art & UI



Since my position is technical artist, my research will focus more on art assets, how to integrate these assets into the game via code, and what functionalities the game needs. These will be my responsibilities.
Based on this research, I roughly understand that this game is primarily a warm-themed game with a certain healing quality, where players find clues and solve puzzles through exploration and interaction.