{"id":483,"date":"2025-12-18T16:11:37","date_gmt":"2025-12-18T16:11:37","guid":{"rendered":"https:\/\/sites.wsagames.com\/yw2c23\/?p=483"},"modified":"2026-01-11T08:37:19","modified_gmt":"2026-01-11T08:37:19","slug":"the-process-of-creating-a-narrative","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/yw2c23\/2025\/12\/18\/the-process-of-creating-a-narrative\/","title":{"rendered":"The process of creating a narrative"},"content":{"rendered":"\n<h4 class=\"wp-block-heading\">\uff5cBackground<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Because the environments are two different styles, when I was designing the backstory, my first consideration was how to reasonably connect the two styles.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The first thing that comes to mind is VR (Virtual Reality) technology, which allows players to relive past scenes through virtual reality. However, this would feel like the player is controlling a character to play a game, giving it a Sims-like feel. So, I&#8217;m considering setting the story in the future and designing the AI as a character specially made to relive past events. Players would then control the AI to enhance the sense of immersion.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Based on this, I refined the details, which led to the final background story.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"wp-block-paragraph\">The stories for the first and second levels didn&#8217;t actually go through a very difficult creative process. Basically, when I saw the scenes and the mechanic of needing to deduce the story, I thought of real historical events that I could refer to.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h4 class=\"wp-block-heading\">\uff5cLevel One<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Because the story needs to offer players different interpretations, it needs to be complex or even confusing. Combined with the medieval church setting, the first thing that came to mind was the Black Death (plague) of the Middle Ages. In my memory, medieval people, due to their lack of understanding of plagues, often demonized them, attributing them to divine punishment or natural disasters. So, I immediately began researching it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Note<\/strong>: <em>More details can be found in the <a href=\"https:\/\/sites.wsagames.com\/yw2c23\/2026\/01\/01\/narrative-research\/\" data-type=\"link\" data-id=\"https:\/\/sites.wsagames.com\/yw2c23\/2026\/01\/01\/narrative-research\/\">Black Death (Plague)<\/a> section of the research book.<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After conducting research, I decided to use the symptoms of the Black Death as a manifestation of divine punishment in the background story, and the spread of the symptoms as the spread of divine wrath, thereby misleading players and allowing them to interpret the events differently.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">\uff5cLevel Two<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">The design process for the second level was similar to the first. Given this context, the first thing that came to mind was the Chernobyl disaster, so I immediately did some research. However, I also mentioned that I hoped the final disaster wouldn&#8217;t have happened. I might make some changes to that, as I still don&#8217;t really like a tragic ending.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Note:<\/strong> <em>More details can be found in the <a href=\"https:\/\/sites.wsagames.com\/yw2c23\/2026\/01\/01\/films-and-games\/\" data-type=\"link\" data-id=\"https:\/\/sites.wsagames.com\/yw2c23\/2026\/01\/01\/films-and-games\/\">Chernobyl<\/a> section of the research book.<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After understanding the full sequence of events, I decided to focus on the cause of the accident as the story. It&#8217;s similar to an incident where a safety risk is hidden due to cost, but is revealed by an ordinary person. However, there will be many misleading clues, such as the safety tester actually suffering from bipolar disorder, giving players more options for deduction.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">These are roughly the directions I&#8217;ve chosen and pursued regarding the level narrative.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\uff5cBackground Because the environments are two different styles, when I was designing the backstory, my first consideration was how to reasonably connect the two styles. The first thing that comes to mind is VR (Virtual Reality) technology, which allows players to relive past scenes through virtual reality. However, this would feel like the player is [&hellip;]<\/p>\n","protected":false},"author":52,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-483","post","type-post","status-publish","format-standard","hentry","category-development"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/yw2c23\/wp-json\/wp\/v2\/posts\/483","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/yw2c23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/yw2c23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yw2c23\/wp-json\/wp\/v2\/users\/52"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yw2c23\/wp-json\/wp\/v2\/comments?post=483"}],"version-history":[{"count":10,"href":"https:\/\/sites.wsagames.com\/yw2c23\/wp-json\/wp\/v2\/posts\/483\/revisions"}],"predecessor-version":[{"id":637,"href":"https:\/\/sites.wsagames.com\/yw2c23\/wp-json\/wp\/v2\/posts\/483\/revisions\/637"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/yw2c23\/wp-json\/wp\/v2\/media?parent=483"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yw2c23\/wp-json\/wp\/v2\/categories?post=483"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yw2c23\/wp-json\/wp\/v2\/tags?post=483"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}