{"id":830,"date":"2026-03-07T14:11:18","date_gmt":"2026-03-07T14:11:18","guid":{"rendered":"https:\/\/sites.wsagames.com\/yw2c23\/?p=830"},"modified":"2026-05-04T20:17:24","modified_gmt":"2026-05-04T20:17:24","slug":"game-research","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/yw2c23\/2026\/03\/07\/game-research\/","title":{"rendered":"Game Research"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">After confirming my responsibilities, I did some research based on Lett&#8217;s description in GDD to see how the UI was done in other similar games. Since this was my weak point, I spent more time on it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The first game I chose was Fran Bow. I did this because I saw a video about it while researching Lett&#8217;s GDD, and its gameplay style was very similar to the game we&#8217;re going to make, so I wanted to start by looking for inspiration from it.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"640\" src=\"https:\/\/sites.wsagames.com\/yw2c23\/wp-content\/uploads\/sites\/61\/2026\/03\/screenshot-1024x640.png\" alt=\"\" class=\"wp-image-835\" srcset=\"https:\/\/sites.wsagames.com\/yw2c23\/wp-content\/uploads\/sites\/61\/2026\/03\/screenshot-1024x640.png 1024w, https:\/\/sites.wsagames.com\/yw2c23\/wp-content\/uploads\/sites\/61\/2026\/03\/screenshot-300x187.png 300w, https:\/\/sites.wsagames.com\/yw2c23\/wp-content\/uploads\/sites\/61\/2026\/03\/screenshot-768x480.png 768w, https:\/\/sites.wsagames.com\/yw2c23\/wp-content\/uploads\/sites\/61\/2026\/03\/screenshot-1536x960.png 1536w, https:\/\/sites.wsagames.com\/yw2c23\/wp-content\/uploads\/sites\/61\/2026\/03\/screenshot-2048x1280.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The UI of this game is very similar to that of other games in the same genre, featuring classic click-to-interact or dialogue-based gameplay, with the dialogue box displayed at the bottom of the screen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">However, it has a unique feature that sets it apart from other games: it combines narrative and UI.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It has a Pill mechanic; clicking it changes the world and the UI accordingly.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Then there&#8217;s another game called Sally Face, which is another game of the same type that I discovered. Its UI doesn&#8217;t have any particularly unique design; it&#8217;s basically all very classic. This helped me understand what this type of game is generally like. Also, since we&#8217;re making vertical slices rather than complete games, this style might save us time.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/sites.wsagames.com\/yw2c23\/wp-content\/uploads\/sites\/61\/2026\/03\/b1943921-d04e-40da-907c-752f04579c6f-1024x576.jpg\" alt=\"\" class=\"wp-image-838\" srcset=\"https:\/\/sites.wsagames.com\/yw2c23\/wp-content\/uploads\/sites\/61\/2026\/03\/b1943921-d04e-40da-907c-752f04579c6f-1024x576.jpg 1024w, https:\/\/sites.wsagames.com\/yw2c23\/wp-content\/uploads\/sites\/61\/2026\/03\/b1943921-d04e-40da-907c-752f04579c6f-300x169.jpg 300w, https:\/\/sites.wsagames.com\/yw2c23\/wp-content\/uploads\/sites\/61\/2026\/03\/b1943921-d04e-40da-907c-752f04579c6f-768x432.jpg 768w, https:\/\/sites.wsagames.com\/yw2c23\/wp-content\/uploads\/sites\/61\/2026\/03\/b1943921-d04e-40da-907c-752f04579c6f.jpg 1295w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"563\" src=\"https:\/\/sites.wsagames.com\/yw2c23\/wp-content\/uploads\/sites\/61\/2026\/03\/694d3c05-7bd9-4338-b0cd-509faeb8b000-1024x563.png\" alt=\"\" class=\"wp-image-871\" srcset=\"https:\/\/sites.wsagames.com\/yw2c23\/wp-content\/uploads\/sites\/61\/2026\/03\/694d3c05-7bd9-4338-b0cd-509faeb8b000-1024x563.png 1024w, https:\/\/sites.wsagames.com\/yw2c23\/wp-content\/uploads\/sites\/61\/2026\/03\/694d3c05-7bd9-4338-b0cd-509faeb8b000-300x165.png 300w, https:\/\/sites.wsagames.com\/yw2c23\/wp-content\/uploads\/sites\/61\/2026\/03\/694d3c05-7bd9-4338-b0cd-509faeb8b000-768x422.png 768w, https:\/\/sites.wsagames.com\/yw2c23\/wp-content\/uploads\/sites\/61\/2026\/03\/694d3c05-7bd9-4338-b0cd-509faeb8b000-1536x845.png 1536w, https:\/\/sites.wsagames.com\/yw2c23\/wp-content\/uploads\/sites\/61\/2026\/03\/694d3c05-7bd9-4338-b0cd-509faeb8b000.png 1691w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I divided it into different sections using a grid. Sections 1-6 are entirely game scenes, while only sections 7-9 feature dialogue boxes during conversations. The game&#8217;s interface design is extremely minimalist; the HUD lacks a health bar, quest markers, and a map. This enhances player immersion but also increases the game&#8217;s difficulty. The lack of a map significantly increases the likelihood of players getting lost, so this design has both advantages and disadvantages.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Similarly, in terms of interaction methods, it also uses a player-click interaction format, including clicking on objects or NPCs to trigger dialogue.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The dialogue box design is also minimalist, using the character&#8217;s name to distinguish whether it&#8217;s a player or an NPC speaking. The overall dialogue box is very simple without excessive decoration.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">These are basically the UI styles of this game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After confirming my responsibilities, I did some research based on Lett&#8217;s description in GDD to see how the UI was done in other similar games. Since this was my weak point, I spent more time on it. The first game I chose was Fran Bow. I did this because I saw a video about it [&hellip;]<\/p>\n","protected":false},"author":52,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32],"tags":[],"class_list":["post-830","post","type-post","status-publish","format-standard","hentry","category-research-2"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/yw2c23\/wp-json\/wp\/v2\/posts\/830","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/yw2c23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/yw2c23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yw2c23\/wp-json\/wp\/v2\/users\/52"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yw2c23\/wp-json\/wp\/v2\/comments?post=830"}],"version-history":[{"count":8,"href":"https:\/\/sites.wsagames.com\/yw2c23\/wp-json\/wp\/v2\/posts\/830\/revisions"}],"predecessor-version":[{"id":872,"href":"https:\/\/sites.wsagames.com\/yw2c23\/wp-json\/wp\/v2\/posts\/830\/revisions\/872"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/yw2c23\/wp-json\/wp\/v2\/media?parent=830"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yw2c23\/wp-json\/wp\/v2\/categories?post=830"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yw2c23\/wp-json\/wp\/v2\/tags?post=830"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}