{"id":202,"date":"2026-10-28T23:15:10","date_gmt":"2026-10-28T23:15:10","guid":{"rendered":"https:\/\/sites.wsagames.com\/yx3g25\/?page_id=202"},"modified":"2026-10-29T23:51:38","modified_gmt":"2026-10-29T23:51:38","slug":"research-refined-edition","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/yx3g25\/research-2\/research-refined-edition\/","title":{"rendered":"Research (Week 1-6)"},"content":{"rendered":"\n<div style=\"color:#c8ba93;font-size:13px;letter-spacing:3px;text-transform:uppercase;margin-bottom:16px\">Game studies \u00b7 Visual references<\/div><nav aria-label=\"Research contents\" style=\"display:flex;flex-wrap:wrap;gap:12px;margin:0 0 48px\"><a href=\"#florence\" style=\"border:1px solid #68604e;border-radius:30px;padding:10px 18px;color:#e7d8b5;text-decoration:none;font-size:15px\">01 \u00b7 Florence<\/a><a href=\"#papers-please\" style=\"border:1px solid #68604e;border-radius:30px;padding:10px 18px;color:#e7d8b5;text-decoration:none;font-size:15px\">02 \u00b7 Papers, Please<\/a><a href=\"#rusty-lake\" style=\"border:1px solid #68604e;border-radius:30px;padding:10px 18px;color:#e7d8b5;text-decoration:none;font-size:15px\">03 \u00b7 Rusty Lake<\/a><a href=\"#coffee-talk\" style=\"border:1px solid #68604e;border-radius:30px;padding:10px 18px;color:#e7d8b5;text-decoration:none;font-size:15px\">04 \u00b7 Coffee Talk<\/a><\/nav>\n\n\n\n<div id=\"florence\" class=\"wp-block-group has-border-color has-text-color has-background is-layout-flow wp-container-core-group-is-layout-f96d0596 wp-block-group-is-layout-flow\" style=\"border-color:#48453e;border-width:1px;border-radius:18px;color:#dedbd3;background-color:#242423;margin-bottom:32px;padding-top:30px;padding-right:30px;padding-bottom:30px;padding-left:30px;font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.294), 17px);line-height:1.85\">\n<p class=\"wp-block-paragraph\">CASE STUDY 01<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Florence<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"387\" height=\"257\" src=\"https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/image-2.png\" alt=\"\" class=\"wp-image-180\" style=\"aspect-ratio:1.505867331428224;width:570px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/image-2.png 387w, https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/image-2-300x199.png 300w\" sizes=\"(max-width: 387px) 100vw, 387px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Florence (Full Game, No Commentary)\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/c0Hmvev5r7A?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>What is this Game?<\/summary>\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"613\" height=\"610\" fetchpriority=\"low\" src=\"https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/image-3.png\" alt=\"\" class=\"wp-image-182\" srcset=\"https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/image-3.png 613w, https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/image-3-150x150.png 150w, https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/image-3-300x299.png 300w\" sizes=\"(max-width: 613px) 100vw, 613px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Florence<\/em> is a short interactive narrative game. It tells the story of 25-year-old Florence Yeoh, who meets a cellist named Krish and begins a relationship with him.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There\u2019s no traditional combat or complex level design. Instead, small activities such as solving puzzles and moving objects are woven into everyday scenes to express how the characters feel. The game is like a graphic novel you can play, exploring first love, relationships, and personal growth.<\/p>\n<\/details>\n\n\n\n<p class=\"wp-block-paragraph\">After a brief look at and hands-on experience with this game, our team (Alice, Echo, and Tiara) has put together a summary of the game, along with our own individual interpretations and analyses.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/c7cf53b6fa9f17afa147d9c5253d424f-1024x768.jpg\" alt=\"\" class=\"wp-image-183\" srcset=\"https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/c7cf53b6fa9f17afa147d9c5253d424f-1024x768.jpg 1024w, https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/c7cf53b6fa9f17afa147d9c5253d424f-300x225.jpg 300w, https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/c7cf53b6fa9f17afa147d9c5253d424f-767x575.jpg 767w, https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/c7cf53b6fa9f17afa147d9c5253d424f-1536x1152.jpg 1536w, https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/c7cf53b6fa9f17afa147d9c5253d424f.jpg 1707w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Inspiration<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The inspiration I drew from this game is that games don\u2019t necessarily have to be 3D; they can also be 2D, with a focus on emotion and storytelling.<\/p>\n<\/div>\n\n\n\n<div id=\"papers-please\" class=\"wp-block-group has-border-color has-text-color has-background is-layout-flow wp-container-core-group-is-layout-f96d0596 wp-block-group-is-layout-flow\" style=\"border-color:#48453e;border-width:1px;border-radius:18px;color:#dedbd3;background-color:#242423;margin-bottom:32px;padding-top:30px;padding-right:30px;padding-bottom:30px;padding-left:30px;font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.294), 17px);line-height:1.85\">\n<p class=\"wp-block-paragraph\">CASE STUDY 02<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Papers, Please<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"328\" src=\"https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/\u5c4f\u5e55\u622a\u56fe-2026-10-28-211937-1024x328.png\" alt=\"\" class=\"wp-image-186\" srcset=\"https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/\u5c4f\u5e55\u622a\u56fe-2026-10-28-211937-1024x328.png 1024w, https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/\u5c4f\u5e55\u622a\u56fe-2026-10-28-211937-300x96.png 300w, https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/\u5c4f\u5e55\u622a\u56fe-2026-10-28-211937-1536x493.png 1536w, https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/\u5c4f\u5e55\u622a\u56fe-2026-10-28-211937-767x246.png 767w, https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/\u5c4f\u5e55\u622a\u56fe-2026-10-28-211937.png 1734w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"I Played 100% of Papers, Please\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/5E6V80lXLXU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>What is this Game?<\/summary>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"427\" fetchpriority=\"low\" src=\"https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/\u5c4f\u5e55\u622a\u56fe-2026-10-28-212348-1024x427.png\" alt=\"\" class=\"wp-image-187\" srcset=\"https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/\u5c4f\u5e55\u622a\u56fe-2026-10-28-212348-1024x427.png 1024w, https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/\u5c4f\u5e55\u622a\u56fe-2026-10-28-212348-300x125.png 300w, https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/\u5c4f\u5e55\u622a\u56fe-2026-10-28-212348-767x320.png 767w, https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/\u5c4f\u5e55\u622a\u56fe-2026-10-28-212348-1536x641.png 1536w, https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/\u5c4f\u5e55\u622a\u56fe-2026-10-28-212348.png 2014w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/details>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Papers, Please<\/em> is a dystopian simulation game developed by Lucas Pope. You play as an immigration inspector at the border of the fictional country of Arstotzka, checking travelers\u2019 passports, visas, and other documents to decide whether they can enter.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The rules become more complicated as the game progresses. You must catch inconsistencies in documents and process people in line before time runs out, while earning enough to support your family. You\u2019ll encounter refugees, people offering bribes, and demands from government officials. Your choices can affect applicants\u2019 lives, your family\u2019s circumstances, and how the story unfolds.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Inspiration<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The inspiration for this game came from the idea of \u200b\u200bdesigning a seemingly mundane job, then imagining how each rule within that role might impact individual people. Much like the tasks the protagonist performs repeatedly, a single decision\u2014to grant or deny entry\u2014may appear trivial, yet it has the potential to alter a person\u2019s fate, affect the player\u2019s own family, or even shift the broader political landscape. As the difficulty increases and time grows ever shorter, the player is inevitably drawn into that mounting pressure.<\/p>\n<\/div>\n\n\n\n<div id=\"rusty-lake\" class=\"wp-block-group has-border-color has-text-color has-background is-layout-flow wp-container-core-group-is-layout-f96d0596 wp-block-group-is-layout-flow\" style=\"border-color:#48453e;border-width:1px;border-radius:18px;color:#dedbd3;background-color:#242423;margin-bottom:32px;padding-top:30px;padding-right:30px;padding-bottom:30px;padding-left:30px;font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.294), 17px);line-height:1.85\">\n<p class=\"wp-block-paragraph\">CASE STUDY 03 \u00b7 PRIMARY REFERENCE<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Rusty Lake<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Once I had determined the game elements I wanted to include, I chose <em>Rusty Lake<\/em> as my primary reference\u2014not for its gameplay, but for its art style, atmosphere, and music.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"474\" height=\"266\" src=\"https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/image-4.png\" alt=\"\" class=\"wp-image-190\" style=\"aspect-ratio:1.7820008224167303;width:582px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/image-4.png 474w, https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/image-4-300x168.png 300w\" sizes=\"(max-width: 474px) 100vw, 474px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Rusty Lake - Series Explained (Part 1)\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/RZQRwy_gUIQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>What is this Game?<\/summary>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" fetchpriority=\"low\" src=\"https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/Rusty-Lake-Hotel3-1024x576.jpg\" alt=\"\" class=\"wp-image-191\" srcset=\"https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/Rusty-Lake-Hotel3-1024x576.jpg 1024w, https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/Rusty-Lake-Hotel3-300x169.jpg 300w, https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/Rusty-Lake-Hotel3-768x432.jpg 768w, https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/Rusty-Lake-Hotel3.jpg 1500w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Rusty Lake<\/em> is a series of surreal mystery point-and-click puzzle games. Players explore unsettling places\u2014such as hotels, rooms, and lakesides\u2014search for clues, combine objects, and solve puzzles to uncover a story involving the Vanderboom family, memory, death, and rebirth.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The series is known for puzzles rich in symbolism, an eerie and absurd atmosphere, and a story that unfolds gradually across multiple games and timelines. Rather than telling a separate story in each installment, <em>Rusty Lake<\/em> feels like a web of mysteries that players piece together themselves.<\/p>\n<\/details>\n\n\n\n<h3 class=\"wp-block-heading\">Inspiration<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">I really like how it combines ordinary environments with strange and disturbing details, creating a world where bizarre things seem completely normal. I was also inspired by the way players discover hidden stories through objects, clues, and exploration. I wanted to bring this feeling into my own game by creating an elegant but mysterious restaurant, where guests casually share unusual stories. Instead of traditional puzzles, players investigate their guests&#8217; memories and use the clues to decide what to cook. My goal is to make players feel both curious and uncomfortable, as if they are the only ones who notice something is wrong.<\/p>\n<\/div>\n\n\n\n<div id=\"coffee-talk\" class=\"wp-block-group has-border-color has-text-color has-background is-layout-flow wp-container-core-group-is-layout-f96d0596 wp-block-group-is-layout-flow\" style=\"border-color:#48453e;border-width:1px;border-radius:18px;color:#dedbd3;background-color:#242423;margin-bottom:32px;padding-top:30px;padding-right:30px;padding-bottom:30px;padding-left:30px;font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.294), 17px);line-height:1.85\">\n<p class=\"wp-block-paragraph\">CASE STUDY 04 \u00b7 PRIMARY REFERENCE<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Coffee Talk<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">This is the game I used as a reference for my playstyle.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"264\" src=\"https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/image-5-1024x264.png\" alt=\"\" class=\"wp-image-224\" srcset=\"https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/image-5-1024x264.png 1024w, https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/image-5-300x77.png 300w, https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/image-5-764x197.png 764w, https:\/\/sites.wsagames.com\/yx3g25\/wp-content\/uploads\/sites\/100\/2026\/10\/image-5.png 1187w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Coffee Talk - Serien Plays [Part 1] | More Stories from a Late Night Caf\u00e9\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/eYtbgc22RE4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>What is this Game?<\/summary>\n<figure class=\"wp-block-image\"><img decoding=\"async\" fetchpriority=\"low\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/McDmJU-t1gj0aUlymR8akj9Bfjg=\/0x0:1920x1080\/1920x0\/filters:focal(0x0:1920x1080):no_upscale()\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/19637273\/CoffeeTalk_screens_9.jpg\" alt=\"Coffee Talk is a chill game where you chat with vampires and cat girls ...\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Coffee Talk<\/em> is a narrative simulation game set in Seattle. You play as the owner of a late-night caf\u00e9, making drinks for customers\u2014including humans, elves, and orcs\u2014and listening to their worries and stories.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The game unfolds mainly through dialogue. You prepare coffee, tea, and other drinks to suit each customer\u2019s tastes. Serving the right drink can influence how they express themselves and sometimes affect how their stories develop. The relaxed pace, retro pixel art, and music create a warm, peaceful late-night atmosphere.<\/p>\n<\/details>\n\n\n\n<h3 class=\"wp-block-heading\">Inspiration<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">I was inspired by <strong>Coffee Talk<\/strong>, especially the way it combines conversations with food and drink preparation.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I really like how players learn about customers&#8217; personalities, emotions, and personal stories through casual conversations while making drinks for them.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I wanted to bring this idea into my own game, but make the cooking process more focused on investigation and deduction. Instead of receiving specific orders, players need to examine guests&#8217; belongings, ask questions, and understand their memories and desires before deciding what to cook.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">My goal is to make cooking more than just following recipes. It becomes a way for players to understand the characters and uncover their hidden stories.<\/p>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"#\">Back to top \u2191<\/a><\/p>\n\n\n\n<div id=\"ai-use-declaration\" class=\"wp-block-group has-border-color has-background is-layout-flow wp-container-core-group-is-layout-505a2c52 wp-block-group-is-layout-flow\" style=\"border-color:#44474f;border-width:1px;border-radius:14px;background-color:#242424;margin-top:48px;padding-top:22px;padding-right:24px;padding-bottom:22px;padding-left:24px\">\n<h2 class=\"wp-block-heading has-text-color\" style=\"color:#a5b9e8;font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.392), 18px);line-height:1.4\">AI &amp; Translation Tools<\/h2>\n\n\n\n<p class=\"has-text-color wp-block-paragraph\" style=\"color:#e0e0e0;font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.196), 16px);line-height:1.7\">Google Translate and Youdao Translate were used to support translation.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Game studies \u00b7 Visual references 01 \u00b7 Florence02 \u00b7 Papers, Please03 \u00b7 Rusty Lake04 \u00b7 Coffee Talk CASE STUDY 01 Florence After a brief look at and hands-on experience with this game, our team (Alice, Echo, and Tiara) has put together a summary of the game, along with our own individual interpretations and analyses. Inspiration [&hellip;]<\/p>\n","protected":false},"author":80,"featured_media":0,"parent":207,"menu_order":1,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-202","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/yx3g25\/wp-json\/wp\/v2\/pages\/202","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/yx3g25\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/yx3g25\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yx3g25\/wp-json\/wp\/v2\/users\/80"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yx3g25\/wp-json\/wp\/v2\/comments?post=202"}],"version-history":[{"count":10,"href":"https:\/\/sites.wsagames.com\/yx3g25\/wp-json\/wp\/v2\/pages\/202\/revisions"}],"predecessor-version":[{"id":497,"href":"https:\/\/sites.wsagames.com\/yx3g25\/wp-json\/wp\/v2\/pages\/202\/revisions\/497"}],"up":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yx3g25\/wp-json\/wp\/v2\/pages\/207"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/yx3g25\/wp-json\/wp\/v2\/media?parent=202"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}