Gameplay Research & References
The game type structure of this project is survival+exploration, instead of video-based combat experience. Players will not advance the game by defeating the enemy to gain numerical growth, but will judge and screen the environmental risks from the perspective of small and weak creatures and find the appropriate path to move on. Players need to judge, including how to merge the dangers, how to plan the path, and whether to enter a high-risk area. The … Continue reading Gameplay Research & References
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