Week2-UI prototype

You decided on the general elements and features of the UI this week and some details of the game. Here are the prototypes of the two versions of UI that we decided. Although they look very different, some basic elements have been decided. For example, there are four useable characters; four work types: Food, Tech, Scraps, security; and four final outputs are updated weekly (time in the game). Here is the draft interface of the … Continue reading Week2-UI prototype