{"id":1054,"date":"2026-01-12T15:52:37","date_gmt":"2026-01-12T15:52:37","guid":{"rendered":"https:\/\/sites.wsagames.com\/yy8g22\/?p=1054"},"modified":"2026-05-21T14:44:26","modified_gmt":"2026-05-21T14:44:26","slug":"music-design","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/yy8g22\/2026\/01\/12\/music-design\/","title":{"rendered":"Music Design"},"content":{"rendered":"\n<p class=\"has-text-align-center wp-block-paragraph\">In the last week of the project, I started to arrange music.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h4 class=\"wp-block-heading\"><em>Title Music \u2013 Journey<\/em><\/h4>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/yy8g22\/wp-content\/uploads\/sites\/29\/2026\/01\/Journey-.m4a\"><\/audio><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This is the background music for the main menu. I designed it to be simple, cold, and atmospheric in order to create a sense of distance and remoteness.<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">\u00b0. * \u3002.:*\u30fb\u00b0 \u2730.\u3002.:*\u30fb\u00b0 \u2730.\u3002.:*<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><em>Background Telling \u2013 Story<\/em><\/h4>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/yy8g22\/wp-content\/uploads\/sites\/29\/2026\/01\/story.m4a\"><\/audio><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This music is used during the opening comic sequence that introduces the background story.<br>Compared to the other tracks, it has a softer and more narrative-focused atmosphere.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br>For the opening version, I lowered the pitch to 0.8x, which made the music sound deeper and calmer, while also preventing it from drawing too much attention away from the player.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br>For the ending animation, I used the original pitch version instead, in order to create a feeling of hope and brightness for the future.<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">\u00b0. * \u3002.:*\u30fb\u00b0 \u2730.\u3002.:*\u30fb\u00b0 \u2730.\u3002.:*<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><em>The railway station-Blob<\/em><\/h4>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/yy8g22\/wp-content\/uploads\/sites\/29\/2026\/01\/blob.m4a\"><\/audio><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This track is used in the train station area, but it is named after the species \u201cBlob\u201d itself.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br>The train station is the first place the protagonist sees after arriving in the city. At the same time, the long and unstable journey has just ended, creating a brief moment of calm. Because of this, I used colder and more peaceful main tones for the music.<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">\u00b0. * \u3002.:*\u30fb\u00b0 \u2730.\u3002.:*\u30fb\u00b0 \u2730.\u3002.:*<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Market Music \u2013 Market<\/h4>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/yy8g22\/wp-content\/uploads\/sites\/29\/2026\/01\/Market.m4a\"><\/audio><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This track is used in the market area. Compared to the previous scenes, this is the first time the player enters a large open environment.<br>Because of this, I used warmer and fuller instruments as the foundation of the music. To reflect the Blob\u2019s curiosity toward the surroundings, I also added some lighter and more playful ensemble elements.<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">\u00b0. * \u3002.:*\u30fb\u00b0 \u2730.\u3002.:*\u30fb\u00b0 \u2730.\u3002.:*<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Forest\/Park Music \u2013 Forest<\/h4>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/yy8g22\/wp-content\/uploads\/sites\/29\/2026\/01\/forest.m4a\"><\/audio><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This track is used in the forest area near the end of the game. Compared to the city and market areas, the music here is more open, quiet, and cold, with a damp atmosphere. I used instruments with water-drop-like sounds to recreate the feeling of moisture in the forest air.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Although this area is still dangerous and introduces new bird enemies, it is also the end of the journey. I wanted the music to give the player a sense of relief when they finally arrive there, while also connecting naturally with the calm ending theme.<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">\u00b0. * \u3002.:*\u30fb\u00b0 \u2730.\u3002.:*\u30fb\u00b0 \u2730.\u3002.:*<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Danger Music \u2013 Danger<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/yy8g22\/wp-content\/uploads\/sites\/29\/2026\/01\/Danger.m4a\"><\/audio><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This track was originally designed to play when the player was in danger. However, during implementation, audio conflicts and detection issues sometimes caused it to overlap with the background music, making the result sound too noisy, so it was ultimately not used in the final version.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I used fast drum patterns and low tones to create a sense of danger and pressure, encouraging the player to quickly find cover and escape.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/sites.wsagames.com\/yy8g22\/semester3-blobs-adventure\/\" data-type=\"page\" data-id=\"839\">BACK<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the last week of the project, I started to arrange music. Title Music \u2013 Journey This is the background music for the main menu. I designed it to be simple, cold, and atmospheric in order to create a sense of distance and remoteness. \u00b0. * \u3002.:*\u30fb\u00b0 \u2730.\u3002.:*\u30fb\u00b0 \u2730.\u3002.:* Background Telling \u2013 Story This music is used during the opening comic sequence that introduces the background story.Compared to the other tracks, it has a softer&hellip; <\/p>\n","protected":false},"author":30,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1054","post","type-post","status-publish","format-standard","hentry","category-thepaintingsunfold"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/yy8g22\/wp-json\/wp\/v2\/posts\/1054","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/yy8g22\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/yy8g22\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yy8g22\/wp-json\/wp\/v2\/users\/30"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yy8g22\/wp-json\/wp\/v2\/comments?post=1054"}],"version-history":[{"count":10,"href":"https:\/\/sites.wsagames.com\/yy8g22\/wp-json\/wp\/v2\/posts\/1054\/revisions"}],"predecessor-version":[{"id":1199,"href":"https:\/\/sites.wsagames.com\/yy8g22\/wp-json\/wp\/v2\/posts\/1054\/revisions\/1199"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/yy8g22\/wp-json\/wp\/v2\/media?parent=1054"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yy8g22\/wp-json\/wp\/v2\/categories?post=1054"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yy8g22\/wp-json\/wp\/v2\/tags?post=1054"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}