{"id":977,"date":"2026-02-21T17:59:22","date_gmt":"2026-02-21T17:59:22","guid":{"rendered":"https:\/\/sites.wsagames.com\/yy8y24\/?p=977"},"modified":"2026-03-15T21:24:45","modified_gmt":"2026-03-15T21:24:45","slug":"week-4-collecting-useful-data","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/yy8y24\/2026\/02\/21\/week-4-collecting-useful-data\/","title":{"rendered":"Week 4 &#8211; Collecting useful data"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Monday Guest Presentation:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>The Core Significance of Game Testing\uff1a<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Identify critical technical issues\uff08Such as:game-breaking bugs)<\/li>\n\n\n\n<li>Design Usability of Verification Mechanisms\uff08Can players comprehend the game&#8217;s mechanics\uff0cWill players find the mechanics confusing\uff09<\/li>\n\n\n\n<li>Discover what players genuinely care about\uff08What the team likes does not necessarily mean what players like; it can help the team identify what players genuinely enjoy\uff09<\/li>\n\n\n\n<li>Enhance design confidence\uff08can help teams avoid design direction errors\uff0cReduce time wastage\uff0cEnhance decision certainty\uff09<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Different between QA and User testing:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Quality Assurance:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Objective: Technical stability<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Responsibilities of QA:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Find bug<\/li>\n\n\n\n<li>Recording the steps to reproduce<\/li>\n\n\n\n<li>Specify platform, version, and input method<\/li>\n\n\n\n<li>Counting the frequency of occurrence<\/li>\n\n\n\n<li>Assist with prioritisation<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">QA helps determine whether the game is functioning correctly.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>User Testing\uff1a<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Objective: Player behaviour and experience<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>User Testing&#8217;s Responsibilities\uff1a<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Find player confusion points<\/li>\n\n\n\n<li>Find player boring point<\/li>\n\n\n\n<li>Find mechanics misunderstood by players<\/li>\n\n\n\n<li>Find players&#8217; points of excitement within the game<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">User Testing helps teams determine whether a game is enjoyable and whether players understand it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Smoke Test\uff1a<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The smoke test verifies that the most basic functions in a release are working properly, and if the test fails it means that the game has a serious blocking-type problem.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>How to make smoke test\uff1a<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Step Description\uff08What to test and how to test them\uff09<\/li>\n\n\n\n<li>Expected Outcome\uff08What are the normal test results\uff09<\/li>\n\n\n\n<li>Actual Result\uff08Whether the test results are consistent with the expected results, and if they are not, it&#8217;s a bug\uff09<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Bug Report\uff1a<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Short Description\uff08brief statement of the problem\uff09<\/li>\n\n\n\n<li>Reproduction Steps\uff08Detailed list of what was done\uff09<\/li>\n\n\n\n<li>Observed Outcome\uff08What happens in the actual game. Repeat the test 5 or more times to record the frequency of occurrence\uff09<\/li>\n\n\n\n<li>Expected Outcome\uff08What was supposed to happen in the game\uff09<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>User Testing Process\uff1a<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1.Paper Prototype<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Suitable game types\uff1a<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>2D Puzzle<\/li>\n\n\n\n<li>RPG<\/li>\n\n\n\n<li>Branching Narrative Games<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Advantages\uff1a<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Simple structure<\/li>\n\n\n\n<li>Quick Changes<\/li>\n\n\n\n<li>Early validation mechanisms<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2.Greybox\uff1a<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Test information flow<\/li>\n\n\n\n<li>Testing Interaction Logic<\/li>\n\n\n\n<li>pace of testing<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3.External Players\uff1a<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Use an open-ended questionnaire at the end of the test to allow players to explain the mechanics in their own words<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>4.Analysis of results\uff1a<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cauntion\uff1a<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>What obvious information are players missing out on<\/li>\n\n\n\n<li>Players not excited after testing<\/li>\n\n\n\n<li>Players can&#8217;t read the information on the screen<\/li>\n\n\n\n<li>Players love unexpected content<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>5.Iterate &amp; Repeat\uff1a<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>6.UI Previs\uff1a<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Make 2D UI Mockup<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>7.UI Skinning\uff1a<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Functionality of the programme<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Talking with Speaker\uff1a<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After the lecture, I described to the teacher roughly what our group&#8217;s game was about and explained what we were going to implement into the game and how many levels we were going to make.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Because I was initially thinking about the length of the game, I was going to make two levels of different difficulty, varying the difficulty of the levels by changing the layout of the upper field and how much content is on the shopping list. And GDD mentioned anxiety relief through mini-games, and some minor mechanics.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But after hearing my plan, my teacher thought it would be best to focus on one level in such a short period of time, and if there was still time to design more levels after completing the design. Moreover, the teacher thought that the core goal of the game was to bring the player into the mood provided by the game. So our game needs to bring the player into the mental activity of social phobia and make the player feel the psychological horror. by<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So we need to focus on creating scary environments, and NPCs that pay attention to the player all the time. making the player feel the horror is the most important thing.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Progress of Work for Week 4\uff1a<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I&#8217;ve been working in UE5 in preparation for the week 5 test, building a Grey box scene of a supermarket, supermarket toilet and the protagonist&#8217;s bedroom and player pick up.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>These two images are the grey box of supermarket and toilet:<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-gallery alignwide has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"610\" data-id=\"1001\" src=\"https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/25906d39-107d-482f-b4d2-0513885dff53-1024x610.png\" alt=\"\" class=\"wp-image-1001\" srcset=\"https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/25906d39-107d-482f-b4d2-0513885dff53-1024x610.png 1024w, https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/25906d39-107d-482f-b4d2-0513885dff53-300x179.png 300w, https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/25906d39-107d-482f-b4d2-0513885dff53-768x458.png 768w, https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/25906d39-107d-482f-b4d2-0513885dff53-1536x915.png 1536w, https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/25906d39-107d-482f-b4d2-0513885dff53.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"612\" data-id=\"1002\" src=\"https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/b1cbeb68-73e0-47b6-a8a5-bd4cc0b57871-1024x612.png\" alt=\"\" class=\"wp-image-1002\" srcset=\"https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/b1cbeb68-73e0-47b6-a8a5-bd4cc0b57871-1024x612.png 1024w, https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/b1cbeb68-73e0-47b6-a8a5-bd4cc0b57871-300x179.png 300w, https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/b1cbeb68-73e0-47b6-a8a5-bd4cc0b57871-768x459.png 768w, https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/b1cbeb68-73e0-47b6-a8a5-bd4cc0b57871-1536x918.png 1536w, https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/b1cbeb68-73e0-47b6-a8a5-bd4cc0b57871.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>I developed the mechanism to jump to the next level after the player enters the door<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>This is the video shows the mechanic:<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"720\" style=\"aspect-ratio: 1280 \/ 720;\" width=\"1280\" controls src=\"https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/Scopophobia.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Player Pick up mechanic:<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-gallery alignwide has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"461\" data-id=\"1030\" src=\"https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/\u5c4f\u5e55\u622a\u56fe-2026-03-01-004145-1024x461.png\" alt=\"\" class=\"wp-image-1030\" srcset=\"https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/\u5c4f\u5e55\u622a\u56fe-2026-03-01-004145-1024x461.png 1024w, https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/\u5c4f\u5e55\u622a\u56fe-2026-03-01-004145-300x135.png 300w, https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/\u5c4f\u5e55\u622a\u56fe-2026-03-01-004145-768x346.png 768w, https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/\u5c4f\u5e55\u622a\u56fe-2026-03-01-004145-1536x692.png 1536w, https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/\u5c4f\u5e55\u622a\u56fe-2026-03-01-004145.png 1652w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"611\" data-id=\"1031\" src=\"https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/\u5c4f\u5e55\u622a\u56fe-2026-03-01-004155-1024x611.png\" alt=\"\" class=\"wp-image-1031\" srcset=\"https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/\u5c4f\u5e55\u622a\u56fe-2026-03-01-004155-1024x611.png 1024w, https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/\u5c4f\u5e55\u622a\u56fe-2026-03-01-004155-300x179.png 300w, https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/\u5c4f\u5e55\u622a\u56fe-2026-03-01-004155-768x458.png 768w, https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/\u5c4f\u5e55\u622a\u56fe-2026-03-01-004155-1536x916.png 1536w, https:\/\/sites.wsagames.com\/yy8y24\/wp-content\/uploads\/sites\/65\/2026\/02\/\u5c4f\u5e55\u622a\u56fe-2026-03-01-004155-2048x1221.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Group Communication Report:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I have written this week\u2019s group discussion report, here is the link to our group\u2019s report for this week.<\/p>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/sites.wsagames.com\/scopophobia\/2026\/02\/21\/week-4-group-communication\/\">Week 4 Group Communication Report<\/a><\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Group Working Progress:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I have summarised our team\u2019s progress this week, here is a link to the individual progress reports for each member of our team.<\/p>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/sites.wsagames.com\/scopophobia\/2026\/02\/24\/week-4-working-progress\/\">Week 4 Working Progress<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Monday Guest Presentation: The Core Significance of Game Testing\uff1a Different between QA and User testing: Quality Assurance: Objective: Technical stability Responsibilities of QA: QA helps determine whether the game is functioning correctly. User Testing\uff1a Objective: Player behaviour and experience User Testing&#8217;s Responsibilities\uff1a User Testing helps teams determine whether a game is enjoyable and whether players [&hellip;]<\/p>\n","protected":false},"author":56,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[62,1],"tags":[],"class_list":["post-977","post","type-post","status-publish","format-standard","hentry","category-weekly-update","category-year2"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/yy8y24\/wp-json\/wp\/v2\/posts\/977","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/yy8y24\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/yy8y24\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yy8y24\/wp-json\/wp\/v2\/users\/56"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yy8y24\/wp-json\/wp\/v2\/comments?post=977"}],"version-history":[{"count":24,"href":"https:\/\/sites.wsagames.com\/yy8y24\/wp-json\/wp\/v2\/posts\/977\/revisions"}],"predecessor-version":[{"id":1189,"href":"https:\/\/sites.wsagames.com\/yy8y24\/wp-json\/wp\/v2\/posts\/977\/revisions\/1189"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/yy8y24\/wp-json\/wp\/v2\/media?parent=977"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yy8y24\/wp-json\/wp\/v2\/categories?post=977"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yy8y24\/wp-json\/wp\/v2\/tags?post=977"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}