{"id":66,"date":"2026-10-27T11:33:21","date_gmt":"2026-10-27T11:33:21","guid":{"rendered":"https:\/\/sites.wsagames.com\/yz5e24\/?page_id=66"},"modified":"2026-10-29T01:50:47","modified_gmt":"2026-10-29T01:50:47","slug":"rift-runner-pitch","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/yz5e24\/rift-runner-pitch\/","title":{"rendered":"Rift Runner pitch"},"content":{"rendered":"<h2 class=\"wp-block-heading\">The game<\/h2>\n<ul class=\"wp-block-list\"><li>A single-player PC FPS where music helps the player shoot and dash. Missing a beat still allows them to act.<\/li><li>The pitch has 12 slides.<\/li><\/ul>\n<h2 class=\"wp-block-heading\">Pitch deck<\/h2>\n<ul class=\"wp-block-list\"><li><a href=\"https:\/\/sites.wsagames.com\/yz5e24\/wp-content\/uploads\/sites\/102\/2026\/10\/RiftRunner_Pitch.pptx\">Download the PowerPoint<\/a><\/li><\/ul>\n<h2 class=\"wp-block-heading\">Gameplay demonstration<\/h2>\n\n<figure class=\"wp-block-video\"><video controls poster=\"https:\/\/sites.wsagames.com\/yz5e24\/wp-content\/uploads\/sites\/102\/2026\/10\/week6-rift-runner-poster.jpg\" src=\"https:\/\/sites.wsagames.com\/yz5e24\/wp-content\/uploads\/sites\/102\/2026\/10\/week6-rift-runner-gameplay.mp4\" playsinline><\/video><figcaption class=\"wp-element-caption\">A 60-second gameplay demonstration from v0.21, recorded and edited on 26 October. The footage uses arranged gameplay inputs and keeps the game HUD and sound.<\/figcaption><\/figure>\n\n<h2 class=\"wp-block-heading\">Design intention and loop<\/h2>\n<ul class=\"wp-block-list\"><li>I want FPS players to learn weapon timing while staying in control of movement and aiming.<\/li><li>Fight through an arena, recover in a supply bay and choose upgrades before moving on.<\/li><li>The design pillars are fluid movement, readable combat and rhythm rewards.<\/li><\/ul>\n<h2 class=\"wp-block-heading\">Development and feedback<\/h2>\n<ul class=\"wp-block-list\"><li>The sixth-week record compares the prototypes, analyses nine pitch evaluations and follows up the class playtests.<\/li><\/ul>\n\n<ul class=\"wp-block-list\"><li><a href=\"https:\/\/sites.wsagames.com\/yz5e24\/2026\/10\/27\/week-6-pitch-evaluation-and-developing-rift-runner\/\">Read Week 6: pitch evaluation, development and feedback<\/a><\/li><\/ul>","protected":false},"excerpt":{"rendered":"<p>The game Pitch deck Gameplay demonstration Design intention and loop Development and feedback<\/p>\n","protected":false},"author":82,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-66","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/yz5e24\/wp-json\/wp\/v2\/pages\/66","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/yz5e24\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/yz5e24\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yz5e24\/wp-json\/wp\/v2\/users\/82"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yz5e24\/wp-json\/wp\/v2\/comments?post=66"}],"version-history":[{"count":2,"href":"https:\/\/sites.wsagames.com\/yz5e24\/wp-json\/wp\/v2\/pages\/66\/revisions"}],"predecessor-version":[{"id":92,"href":"https:\/\/sites.wsagames.com\/yz5e24\/wp-json\/wp\/v2\/pages\/66\/revisions\/92"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/yz5e24\/wp-json\/wp\/v2\/media?parent=66"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}