{"id":21,"date":"2026-10-03T23:20:18","date_gmt":"2026-10-03T23:20:18","guid":{"rendered":"https:\/\/sites.wsagames.com\/yz5e24\/?p=21"},"modified":"2026-10-27T11:35:11","modified_gmt":"2026-10-27T11:35:11","slug":"week-2-fps-concept-and-peer-feedback","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/yz5e24\/2026\/10\/03\/week-2-fps-concept-and-peer-feedback\/","title":{"rendered":"Week 2: FPS Concept and Peer Feedback"},"content":{"rendered":"<ul class=\"wp-block-list\"><li>In Week 2 I developed my first-person shooter idea from <a href=\"https:\/\/sites.wsagames.com\/yz5e24\/2026\/09\/27\/week-1-emotion-playable-situations-and-game-ideas\/\">Week 1<\/a> into a clearer design intention. The photograph below is the main record of this work. My writing is on the printed worksheet; the sticky notes are comments written by other people.<\/li><li>They are feedback on the idea, not features I have already built.<\/li><\/ul>\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/sites.wsagames.com\/yz5e24\/wp-content\/uploads\/sites\/102\/2026\/10\/codex-clipboard-6cf182aa-d23a-47d5-81a5-12fd14f9404b.jpg\"><img decoding=\"async\" src=\"https:\/\/sites.wsagames.com\/yz5e24\/wp-content\/uploads\/sites\/102\/2026\/10\/codex-clipboard-6cf182aa-d23a-47d5-81a5-12fd14f9404b.jpg\" alt=\"Week 2 FPS design intention worksheet. Writing on the printed page is mine; the sticky notes are peer feedback.\" \/><\/a><figcaption class=\"wp-element-caption\">Week 2 worksheet and peer review. The handwriting on the printed page is my original concept; the sticky notes are other people\u2019s comments. Select the image to view the full-size original.<\/figcaption><\/figure>\n\n<h2 class=\"wp-block-heading\">My original design intention<\/h2>\n\n<ul class=\"wp-block-list\"><li>I want players to explore, fight enemies and improve their build as they move through combat areas and choose upgrades. I want the experience to feel fast, powerful and exciting. Weapon upgrades and decisions about rewards are part of that experience.<\/li><li>On the worksheet, I listed an FPS shooting game in a futuristic world. The elements I want to design include weapons, visual effects, movement, aiming and upgrades. I also wrote that the game should be easy to understand, energetic and focused on movement.<\/li><li>These notes describe the intended experience and possible mechanics; they are not a finished prototype.<\/li><\/ul>\n\n\n<h2 class=\"wp-block-heading\">Feedback from other people<\/h2>\n\n<ul class=\"wp-block-list\"><li>The sticky notes include positive comments that the idea is clear, as well as questions about what makes it different from other FPS games. Several people ask what the futuristic world looks like and what its story is.<\/li><li>One comment suggests making exploration more prominent in a prototype because players already know the basic conventions of first-person shooters.<\/li><li>Other notes ask whether the game is a roguelite and what happens when the player loses. Suggestions include giving the game a more distinctive setting or background story, experimenting with unique gameplay, and considering limits or cooldowns for abilities.<\/li><li>I am treating these as questions and suggestions from peers, not as decisions already made.<\/li><\/ul>\n\n\n<h2 class=\"wp-block-heading\">What I will develop next<\/h2>\n\n<ul class=\"wp-block-list\"><li>The most useful question from this review is how to make the concept recognisably my own. I need to define the world more clearly and decide which action, beyond familiar shooting, creates the main experience.<\/li><li>I also need to explain the loop after failure if I keep the roguelite structure.<\/li><li>For the next small test, I plan to outline one area that rewards exploration, one combat encounter and one upgrade choice. I will use feedback from that test to decide whether exploration, movement and upgrades work together as intended.<\/li><li>I have not yet recorded a playable test of this Week 2 concept.<\/li><\/ul>\n<h2 class=\"wp-block-heading\">Later development<\/h2>\n<ul class=\"wp-block-list\"><li>The later FPS gives the player a route through a machine world towards its core. The remaining story work and the changes to teaching, movement and rewards are recorded in <a href=\"https:\/\/sites.wsagames.com\/yz5e24\/2026\/10\/27\/week-6-pitch-evaluation-and-developing-rift-runner\/\">Week 6<\/a>.<\/li><\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Week 2 FPS design intention and peer feedback, with the original worksheet photo: movement, combat, upgrades, questions about originality, and next steps for a small prototype.<\/p>\n","protected":false},"author":82,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[6,8,7],"class_list":["post-21","post","type-post","status-publish","format-standard","hentry","category-weekly-documentation","tag-game-design","tag-peer-feedback","tag-week-2"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/yz5e24\/wp-json\/wp\/v2\/posts\/21","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/yz5e24\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/yz5e24\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yz5e24\/wp-json\/wp\/v2\/users\/82"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/yz5e24\/wp-json\/wp\/v2\/comments?post=21"}],"version-history":[{"count":3,"href":"https:\/\/sites.wsagames.com\/yz5e24\/wp-json\/wp\/v2\/posts\/21\/revisions"}],"predecessor-version":[{"id":69,"href":"https:\/\/sites.wsagames.com\/yz5e24\/wp-json\/wp\/v2\/posts\/21\/revisions\/69"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/yz5e24\/wp-json\/wp\/v2\/media?parent=21"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yz5e24\/wp-json\/wp\/v2\/categories?post=21"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/yz5e24\/wp-json\/wp\/v2\/tags?post=21"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}