{"id":48,"date":"2025-01-13T09:59:43","date_gmt":"2025-01-13T09:59:43","guid":{"rendered":"https:\/\/sites.wsagames.com\/zg1c22\/?page_id=48"},"modified":"2025-01-13T10:26:52","modified_gmt":"2025-01-13T10:26:52","slug":"weekly-resources","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/zg1c22\/weekly-resources\/","title":{"rendered":"Weekly Resources"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Weekly Progress for My Game Design Portfolio<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Below is a detailed account of the progress I made while creating my game design project for my portfolio. My game, titled Fumofumo Space , is an experimental psychological horror that explores themes of dissociative identity disorder (DID), trauma, and self-identity. It combines storytelling with innovative gameplay mechanics, where players analyze characters\u2019 MBTI traits to uncover hidden truths. Here\u2019s how I structured my work over nine weeks:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Week 1: Conceptualizing the Theme<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 <strong>Goal:<\/strong> Lay the foundation for the game\u2019s narrative, mechanics, and overall aesthetic.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Reflected on themes I wanted to explore: identity, trauma, and the complexity of human personalities.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Developed the main story and characters:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 <strong>Rairakku (Ririka):<\/strong> The protagonist with DID, who serves as the central perspective.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 <strong>Melanie:<\/strong> An eccentric artist with a macabre side, representing elegance mixed with horror.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 <strong>Moe:<\/strong> A two-faced, impulsive junior high student, embodying conflicting extremes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 <strong>Toro:<\/strong> A chaotic and lively webcaster with a penchant for pranks.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Envisioned the gameplay: Players would use clues to determine the active personality, decode behaviors, and solve mysteries.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Outlined the goal of creating multiple endings, emphasizing understanding and coexistence over harm.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Weeks 2-4: Illustrating the Characters<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 <strong>Focus:<\/strong> Begin character concept art to define their visual identities.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Week 2: Sketched initial character designs for Rairakku, Melanie, Moe, and Toro.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Experimented with facial features, postures, and color palettes to reflect each character\u2019s personality.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Paid close attention to Rairakku\u2019s design, balancing relatability with mystery.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Weeks 3-4: Refined and finalized character illustrations.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Added small details to distinguish their personalities (e.g., Melanie\u2019s scars and unsettling elegance, Moe\u2019s nervous energy, and Toro\u2019s chaotic charm).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Explored different outfits and props, such as Toro\u2019s recording gear and Melanie\u2019s unsettling performance art tools.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Weeks 4-5: Storyboarding and Plot Refinement<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 <strong>Focus:<\/strong> Build on the narrative and visualize key scenes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Week 4:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Created a visual storyboard for major game events, including:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Rairakku discovering Melanie\u2019s \u201cperformance art.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 The surreal and terrifying transition between personalities.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 The climactic realization that all characters share one body.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Worked on scene composition to ensure key moments were both visually and emotionally impactful.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Week 5:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Expanded on the dialogue and emotional dynamics between characters.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Brainstormed gameplay elements, such as:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Observing subtle behavioral changes to identify the current personality.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Interactive flashbacks revealing past traumas.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Week 6: Research and Additional Illustrations<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 <strong>Focus:<\/strong> Conduct research to enhance realism and improve designs.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Investigated dissociative identity disorder (DID) to represent it respectfully while retaining creative freedom.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Studied the MBTI model in-depth to design gameplay mechanics tied to personality analysis.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Researched visual inspirations for the game\u2019s eerie, dreamlike aesthetic.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Continued to refine background art, including the unsettling shared home where the story unfolds.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Week 7: Writing and Polishing the Narrative<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 <strong>Focus:<\/strong> Flesh out the script and ensure emotional depth.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Wrote detailed character backstories and in-game dialogue to enhance immersion.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Developed interactive choices and branching pathways:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Introduced moral dilemmas to make players question their judgments about each personality.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Integrated symbolic elements into the narrative, such as the cat\u2019s eye peephole, which reflects both surveillance and self-awareness.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Week 8: Video Editing<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 <strong>Focus:<\/strong> Create a trailer showcasing the game concept.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Compiled animated sequences of character introductions and dramatic key scenes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Added sound effects and a haunting soundtrack to build tension and highlight the horror elements.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Edited gameplay demonstrations to show how players interact with the Eight Dimensions system.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Week 9: Final Review and Reflection<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 <strong>Focus:<\/strong> Summarize progress and evaluate the project\u2019s impact.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Wrote a reflective analysis of the project, discussing:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 The creative challenges faced and solutions implemented.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 The balance between psychological depth and engaging gameplay.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Identified areas for future improvement, such as refining the MBTI gameplay mechanics further.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Presented the project on my blog<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Weekly Progress for My Game Design Portfolio Below is a detailed account of the progress I made while creating my game design project for my portfolio. My game, titled Fumofumo Space , is an experimental psychological horror that explores themes of dissociative identity disorder (DID), trauma, and self-identity. It combines storytelling with innovative gameplay mechanics, [&hellip;]<\/p>\n","protected":false},"author":13,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-48","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/zg1c22\/wp-json\/wp\/v2\/pages\/48","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/zg1c22\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/zg1c22\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/zg1c22\/wp-json\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/zg1c22\/wp-json\/wp\/v2\/comments?post=48"}],"version-history":[{"count":2,"href":"https:\/\/sites.wsagames.com\/zg1c22\/wp-json\/wp\/v2\/pages\/48\/revisions"}],"predecessor-version":[{"id":70,"href":"https:\/\/sites.wsagames.com\/zg1c22\/wp-json\/wp\/v2\/pages\/48\/revisions\/70"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/zg1c22\/wp-json\/wp\/v2\/media?parent=48"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}