{"id":612,"date":"2026-01-11T18:46:28","date_gmt":"2026-01-11T18:46:28","guid":{"rendered":"https:\/\/sites.wsagames.com\/zz5y24\/?page_id=612"},"modified":"2026-01-12T03:32:36","modified_gmt":"2026-01-12T03:32:36","slug":"game-design","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/zz5y24\/game-design\/","title":{"rendered":"Game design"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"612\" class=\"elementor elementor-612\">\n\t\t\t\t<div class=\"elementor-element elementor-element-cc32ecf e-flex e-con-boxed e-con e-parent\" data-id=\"cc32ecf\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-94bfb04 elementor-widget elementor-widget-heading\" data-id=\"94bfb04\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Core Loop<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-a6f1bed e-flex e-con-boxed e-con e-parent\" data-id=\"a6f1bed\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-5e50eb4 elementor-widget elementor-widget-heading\" data-id=\"5e50eb4\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">(Core Loop)\nThe player controls a luminous jellyfish that is always light blue, wandering in a deep-sea maze. The movements of the jellyfish are combined with the rhythm of the music. The turning direction is specified by the mouse direction. The tail spines of jellyfish can cause harm to other creatures. Players need to control the jellyfish to avoid monsters and traps, move upwards guided by the light, pick up passing soul fragments to enhance themselves and increase their health points until they swim out of the sea. The overall color of the game adopts a soothing light and shadow effect and blue.<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-e6a352e e-flex e-con-boxed e-con e-parent\" data-id=\"e6a352e\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-072ffb0 elementor-widget elementor-widget-heading\" data-id=\"072ffb0\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Game mechanism<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-8705fe9 elementor-widget elementor-widget-heading\" data-id=\"8705fe9\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">(Moving sound wave) : Each time the mouse moves, a small amount of \"light\" is consumed to emit a light wave to illuminate the surroundings\uff0cAnd it gives the reflection of waves like echoes, which gradually dissipate to help see the situation ahead and the surroundings clearly<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-c2d3b34 elementor-widget elementor-widget-heading\" data-id=\"c2d3b34\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">(Soul Impact) : During the process of touching soul fragments and obtaining \"Light\", it will continuously diffuse a large amount of light waves to eliminate the surrounding enemy NPCS<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1f6fe80 elementor-widget elementor-widget-heading\" data-id=\"1f6fe80\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">(Resolute Will) : It can still move without any \"light\" but cannot obtain information about its surroundings. It encourages players to experience the darkness and understand how difficult it is for some visually impaired people to navigate. The light waves are like a blind cane. How terrifying is the darkness without a blind cane<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-5d935c9 elementor-widget elementor-widget-heading\" data-id=\"5d935c9\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">(Following the Light) : In the non-barrier-free simple mode, soul fragments, friendly NPCS, or directions that have been lost for a long time will shine a light on the correct location. During the process of players following the light, restoring the \"light\" mainly brings some help to players who are mainly experiencing the game process<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-11fa3d3 elementor-widget elementor-widget-heading\" data-id=\"11fa3d3\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">(Fellow Travelers) : During your wandering, you may encounter some souls on the same path. By completing the requirements, they can join your team to assist you, help you attack your targets, and share the \"light\"<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-8ab7ff9 elementor-widget elementor-widget-heading\" data-id=\"8ab7ff9\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">(\" light \") : It is equivalent to the player's energy bar and health points. The light will slowly disappear as the player moves. When it is hit or attacked, the \"light\" will be lost. When the player has \"no light\", it will become a \"no light\" state<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-51c2a59 elementor-widget elementor-widget-heading\" data-id=\"51c2a59\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">(\"no light \") : The \"no light \"state is when a player loses all\" light \"and falls into a state like an outcast. If\" light \"is not collected within a certain period of time, it will lead to the failure of the game<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4818077 elementor-widget elementor-widget-heading\" data-id=\"4818077\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Player skills<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d798c36 elementor-widget elementor-widget-heading\" data-id=\"d798c36\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">(Outlier Detection) : It can continuously display the locations of outliers who are still asleep or have already awakened around. When there are outliers nearby, it will emit some warning sounds, and the closer you get, the louder the sounds will be.<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ff9c58d elementor-widget elementor-widget-heading\" data-id=\"ff9c58d\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">(Stinging Tentacles) : The tentacles at the monster's tail can deal massive damage to hostile creatures and repel them. Turning around in time to let the enemy's attack tentacles touch each other is one of the best ways to deal with monsters, unlocked through npc dialogues<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-e24bd26 elementor-widget elementor-widget-heading\" data-id=\"e24bd26\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">(Fast movement) : Consume a certain amount of \"light\" to increase one's own movement speed and distance. It is suitable for escaping and speeding up the game process, unlocked through npc dialogues<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-49f2be0 elementor-widget elementor-widget-heading\" data-id=\"49f2be0\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">(Hover) : When not clicked, the player stops moving but hovers in place. This skill can be obtained by collecting three soul fragments. Under normal circumstances, players cannot stop their movement without interaction or communication.<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-7ceb6fb elementor-widget elementor-widget-heading\" data-id=\"7ceb6fb\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">(Charge Forward) : After obtaining \"Hover\" and \"Fast Movement\", it can be unlocked when the total number of souls reaches 10. Right-click for a long time to charge forward. The \"light\" consumed is the same as that for fast movement and the distance is longer. The longer the charge time, the farther the distance<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-871124c elementor-widget elementor-widget-heading\" data-id=\"871124c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">(Outlier Detection) : It can continuously display the locations of outliers who are still asleep or have awakened around. When there are outliers nearby, it will emit some warning sounds. The closer you get, the louder the sound will be. This skill can be obtained by completing the mysterious conch mission.<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-225b275 elementor-widget elementor-widget-heading\" data-id=\"225b275\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">(Jellyfish Counterattack) : Players can obtain it through npc tasks. After obtaining it, they can quickly move at the moment of being attacked to release a powerful light wave for 2 seconds, causing a large amount of damage and restoring the depleted \"light\". It is a passive skill<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-972ae5f elementor-widget elementor-widget-heading\" data-id=\"972ae5f\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Game mechanism<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-0e6a2b5 e-flex e-con-boxed e-con e-parent\" data-id=\"0e6a2b5\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-e439a42 elementor-widget elementor-widget-text-editor\" data-id=\"e439a42\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>(Keyboard)<\/p><p>Left mouse button: Direction of movement<\/p><p>Right-click the mouse: Quick move<\/p><p>E key: Interaction<\/p><p>F key: Communication<\/p><p>ESC: Settings interface<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-53377b9 elementor-widget elementor-widget-heading\" data-id=\"53377b9\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Barrier-free mode<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-238625b e-flex e-con-boxed e-con e-parent\" data-id=\"238625b\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-e6aacd2 elementor-widget elementor-widget-text-editor\" data-id=\"e6aacd2\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>The accessibility mode is mainly designed to help visually impaired people play the game smoothly. During gameplay, there are no &#8220;outliers&#8221;. Players can use the sound waves emitted by the jellyfish to predict the surrounding situation. The light will always be present without losing its &#8220;light&#8221;, and the sounds heard by players under the correct guidance of the light will also be different. Players can judge whether the direction is wrong based on the music The echo of sound waves will also tell players whether there are walls around. In accessibility mode, the sounds emitted by soul fragments are more distinct and automatically picked up. npc dialogues will also be automatically initiated, and the player&#8217;s narrator will provide appropriate suggestions, such as:<br \/>&#8220;Seems to be going in the wrong direction?&#8221; &#8220;<br \/>Something is calling.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b2af6dc elementor-widget elementor-widget-heading\" data-id=\"b2af6dc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Player restrictions<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-002e399 elementor-widget elementor-widget-text-editor\" data-id=\"002e399\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>TIn the deep sea in the early stage of the game, players are like a glimmer of light carried by an invisible ocean current, unable to stop actively and can only keep drifting forward. Each turn was heavy and sluggish, making it impossible to turn back quickly. It could only slowly draw a depressing arc within a narrow Angle of no more than thirty degrees, as if struggling to turn around in the thick darkness. What is even more disturbing is that the player&#8217;s own radiance cannot be concealed in this darkness. It is both the only consolation and a dangerous bait, constantly attracting the latent hostility. Before learning to &#8220;disguise&#8221;, players can&#8217;t even slightly suppress this light. They can only watch helplessly as they become the brightest target in the darkness. In the involuntary drift, they learn to survive in constraints and plan in passivity until they finally master the ability to hover and hide. Only then can they transform from the faint light that drifts with the current to the stealer who dominates the deep sea.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-1cdbe6e e-flex e-con-boxed e-con e-parent\" data-id=\"1cdbe6e\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-584649b elementor-widget elementor-widget-heading\" data-id=\"584649b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Gameplay Loop<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-78a9b67 e-grid e-con-boxed e-con e-parent\" data-id=\"78a9b67\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-199961a elementor-widget elementor-widget-image\" data-id=\"199961a\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"369\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/zz5y24\/wp-content\/uploads\/sites\/71\/2026\/01\/\u5c4f\u5e55\u622a\u56fe-2026-01-12-024138-369x1024.png\" class=\"attachment-large size-large wp-image-614\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/zz5y24\/wp-content\/uploads\/sites\/71\/2026\/01\/\u5c4f\u5e55\u622a\u56fe-2026-01-12-024138-369x1024.png 369w, https:\/\/sites.wsagames.com\/zz5y24\/wp-content\/uploads\/sites\/71\/2026\/01\/\u5c4f\u5e55\u622a\u56fe-2026-01-12-024138-108x300.png 108w, https:\/\/sites.wsagames.com\/zz5y24\/wp-content\/uploads\/sites\/71\/2026\/01\/\u5c4f\u5e55\u622a\u56fe-2026-01-12-024138.png 424w\" sizes=\"(max-width: 369px) 100vw, 369px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-77a3247 elementor-widget elementor-widget-heading\" data-id=\"77a3247\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">The player\u2019s journey begins at their birth point, where they first encounter Lady Sea Anemone. From there, they start to explore the mysterious world, gathering soul fragments to grow in power\u2014or perhaps choosing not to. Along the way, they may meet outliers, dangerous beings that force a choice: stand and fight, or flee to survive. If defeated, the player temporarily falls into a state of \u201cno light\u201d\u2014a moment of darkness before rising again. Once ready, they press on toward the next level, finally emerging onto the sea surface to complete their passage and clear the stage.<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-42ee35d e-flex e-con-boxed e-con e-parent\" data-id=\"42ee35d\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-1d5d94d elementor-widget elementor-widget-text-editor\" data-id=\"1d5d94d\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Some of the images in the Gameplay Loop are generated by deepseek, and the text has also been enhanced by deepseek AI<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Core Loop (Core Loop) The player controls a luminous jellyfish that is always light blue, wandering in a deep-sea maze. The movements of the jellyfish are combined with the rhythm of the music. The turning direction is specified by the mouse direction. The tail spines of jellyfish can cause harm to other creatures. Players need [&hellip;]<\/p>\n","protected":false},"author":62,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"saved_in_kubio":false,"footnotes":""},"class_list":["post-612","page","type-page","status-publish","hentry"],"kubio_ai_page_context":{"short_desc":"","purpose":"general"},"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/zz5y24\/wp-json\/wp\/v2\/pages\/612","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/zz5y24\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/zz5y24\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/zz5y24\/wp-json\/wp\/v2\/users\/62"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/zz5y24\/wp-json\/wp\/v2\/comments?post=612"}],"version-history":[{"count":25,"href":"https:\/\/sites.wsagames.com\/zz5y24\/wp-json\/wp\/v2\/pages\/612\/revisions"}],"predecessor-version":[{"id":756,"href":"https:\/\/sites.wsagames.com\/zz5y24\/wp-json\/wp\/v2\/pages\/612\/revisions\/756"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/zz5y24\/wp-json\/wp\/v2\/media?parent=612"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}