Feedback

I collected the feedback for the team which the other members used to improve the game. I found the environment to not be totally suitable for playtesting. It was crowded and loud whilst our game was supposed to be a calm experience that relied on immersion into the story. I can’t imagine myself reading in … Continue reading Feedback

Narrative

Translating the Narrative I tried to highlight the entirety of Erik’s story using a Key. This key helped clearly define what is important in the story as well as consider alternative progressions. One ending I wanted was a super quick one where Tyler is completely solo, he doesn’t speak to them and ventures alone in … Continue reading Narrative

Art

Overall Although I was assigned to do narrative, I felt like I should draw for the team. I wanted to originally draw so at the start it didn’t feel like a huge workload. Only later on did I understand how much work this has meant for me. And I was too stubborn to adapt my … Continue reading Art