Professional Contexts : Introduction


Professional contexts is a series of guest talks and lectures focused on getting us as game designers prepared for the industry. Giving us a better understanding of what it takes to make it in the industry, what we personally should be doing and how to be prepared for inevitably getting industry jobs.


As we are coming towards the end of our course it is important to consider the various resources and professional practices that may help support our transition into the games industry. Considering how competitive the games design industry can be it is important to develop a strong understand of relevant skills, knowledge and professional practices to ensure we are able to progress and potentially make connections within the field.

Business cards are something we should start considering as they play a vital role within networking. These can be both digital and physical but should always include:

A CV is a document given to potential employers that displays your professional and academic history. As well as other soft skills you may have. This should be :

Don’t make your CV too cluttered, this should just be a simple outline on why someone should employ you. Don’t try to be too creative with it as it can often times come off as tacky and unprofessional !

Cover letters are similar to a CV in the aspect that its something you should send to potential employers outlining your skills and academic history. They should be more personal and addressed directly towards whomever you are writing to. Use cover letters to sell yourself, highlight your skills and your passion; they should be more about you whilst still retaining a professional manner.

When making the adjustment over to the professional world of games design having an online space where people are able to access your best work is vital. A portfolio shouldn’t just show your best work, but also the process of how you got there. your online portfolio should include: