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Week 1
After our teams and roles were assigned, on Thursday we started looking into the GDD for Developing Memories, as well as discussing what we should include in our vertical slice. We decided to focus on mechanics and narrative, as well as art component and UI of the game. With it being point and click, there…
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Week 2
On Monday of the week 2, we covered the team contract, work preferences, and user stories. Team contract serves as a list of precautions, expectations and responsibilities. With its help, the team has a clear understanding of what is expected from them, how to communicate with each other and what to do in a stressful…
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Week 3
For week 3, we started working on putting together a presentation for the Thursday. Everyone had their own slides and were putting in what they had been working on. We also worked on a team roadmap to see each other’s plans for the upcoming month. Questions we got asked after the presentation: There’s a lot…
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Week 5
Everyone started working hard on making sure everything was ready for the playtest on Thursday. On Tuesday, we did a final discussion on what we still needed and what we had. Thursday was the day of the playtest. We had a good amount of people, from our year and other years, who played the game…
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Week 6
On Tuesday, we had a chance to discuss everything that has happened over the last few weeks and what things went good/bad. Elina has put up a more clear list of tasks was made to ensure everyone was on track. The decision about our website formatting was also taken this week, and we settled on…
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Week 7
As week 7 was dedicated to formative feedback and personal development, there weren’t any lectures, but the group meeting was still held on Tuesday. Points of discussion from the meeting (Yufan, Cici, and Jess): What we need this upcoming playtest. What we have done leading up to upcoming playtest PERSONAL UPDATES Yufan: This week I…
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Week 8
The week of the playtest was mostly about preparing for Thursday and solving any remaining technical problems. For the playtest feedback, we stuck to the same list of objectives as during the first one, obviously altering the objectives themselves. All the updates were based on the feedback from the previous playtest and what has been…
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Week 9-10
Week 9 was mainly dedicated to finalising all the aspects of the game before the event. Unfortunately, we ran into some miscommunication within the team regarding the use of AI and the fact that it has been hidden from the team up until now. Even though it was disappointing and discouraging, nothing could be done.…