For each of my Major roles: 3D Environment Artist, Narrative Designer & Joint Programmer, as well as my minor role, Sound & Music Designer, there are many implications for what each role entails. I will break down what I am expected to do, with sources, and what I will most likely end up doing. 3D…
Category: Phase 4
Year 3
3D Modelling Practice (Hands)
As established in my brainstorming concepts, I’d like the hands to be the player controller (as shown in the image below). I’d decided to do a first draft in creating the hands to familiarise myself with this process. As I’m not used to modelling hands, I was a bit worried, but I decided to just…
Music & Sound Design
The vision for the games’ sound and music design was first proposed in the week 11 presentation I did at the John Hansard Gallery with Hayley. Hayley made a cheerful snippet of a potential BGM, while I made a Spotify playlist. We also included some keywords for the OST and the OST inspiration for the…
Subject Sensitivity Research
The subject for this game is a little girl dealing with emotional neglect who copes by daydreaming maladaptively. The parents do not physically harm her or threaten her, but they are often preoccupied with their other daily activities and arguments to pay much attention to the protagonist most days. They flippantly buy her toys and…
Brainstorming Concepts 💻📄
After we agreed to work together as a team, Hayley and I immediately started brainstorming. I think for a game with a more complicated and “majestic” art style, we needed to have the actual concept nailed down before we started anything. This post covers some Discord chats, concept art, some role evaluation, Concept changes, World…
How to Scope Right: 2 WSA Alumni Games Review
This week, Adam told us about a few Alumni games that had a good scope. The 2 he recommended are Portage and Denizen. I saw a 3D game with a similar “cutesy” aesthetic to mine, called “Drifting Beyond”, which also piqued my interest. Since my game is 2.5D, I wanted to compare it to a…