
Welcome to my Year 3, Semester 2 page. I am helping to make the game: Karimah’s Paracosm, a combination of my classmate Hayley’s and my ideas, for our Final Major Project.
I am the Programmer, 3D Environmental Artist, and Narrative Designer.
(Title art by Hayley!)
Brief:
“This module enables you to develop a game artefact into final production based on your work in the Project Proposal module. You will work independently or within a team to realise an ambitious and outward-facing project.
The completed project will feature a fully realised outcome, referred to as an Alpha or Beta product, that will be of marketable quality. This will have been developed using methods and approaches undertaken throughout your study in a sustained and focused way. You will create and build a public profile of your project via sources such as social media and websites, along with a documentary film on the making of your project. During the module, you will create, test, market and build a professional quality project suitable for either general release or a showcase build that can be played publicly within events or presented to publishers in an appropriate format.”
Summary of the Blog:
- Devlogs: Progress on my game in sprints (chunks of 3 weeks), features I have added, etc.
- Further Research: Extra studies & trips to support the main module, ARTD3073 Major Project.
- Playful Thinking: Research and topics relating to my Academic and Journalistic essays for the side module, ARTD3072 Playful Thinking.
- Learning Outcomes: The LOs and how my work relates to each of them.
- Game Trailer: A cinematic preview of the game.