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Session 1 – What’s my topic?

Posted on February 12, 2026

The game that Hayley and I are making centres on a young girl who is facing a familial crisis where her parents are constantly arguing, leading her to create a fantasy world with the arts and crafts she makes in her spare time. This is known as a Paracosm – a imaginary world often made in childhood.

The essay topic has to be relevant to my game and aid in assisting me with its development. Here are a few topics that I could explore as an essay:

The topics I could choose are:

  • Childhood in games – How is it portrayed? How are child’s perspectives valued?
  • Child abuse (in games) – How is abuse from a child’s perspective portrayed?
  • Hair braiding in games – How is the craft shown in the medium of games?
  • Games centred around Handicrafts – How does the human element of crafts influence the game and its story/art?
  • The ways nature is shown in games (self-explanatory)

What I ended up choosing was: Childhood in Games

Why? I felt like there was a lot that I could cover, as there are not as many child protagonist’s in games and their perspectives as both children and people with emotions are rarely both discussed. I felt like this would also be a good opportunity to understand my own character as I am the Narrative designer for this game, and it would help me to understand how to make the protagonist appealing to players.

Material I can use to help me with this essay

  • https://gamerant.com/games-child-protagonists
  • Google Scholar
  • Children of Silentown (Game)
  • My Child Lebensborn (Game)
  • How do you do it? (Game)
  • Emma Reay – The Child in Videogames: From the Meek, to the Mighty, to the Monstrous
  • Books about Child Art and how they engage with it (Library)
  • Books from the perspective of Children’s authors, how do adults understand the child POV? (Like me as an adult making games from a child’s POV)

Brief

“You need to write a 3500-word essay that is split into an academic article and a journalism-style article about the SAME subject. You should split at 2000 words for academic, and 1500 for a journalistic style.

Think about the different audiences, the academic one must be Harvard referenced, and the journalism one is not a blog, it is still a formal piece of writing, think Edge or Guardian Games.”


We had a small sheet to fill out to help us understand more about the game and how to extract an essay out of it.

  1. What do you need for this game to be fantastic – This could be theme info, tech info, experience info.
    • Of these which do I know the least about?
      • Tech info: since I am learning C# code from scratch.
  2. Of these which would be good to know more about to improve the design / visual / feel of my game?
    • I think theme info, as diving into this theme of childhood in gaming will help me improve the visuals + feel – why are people drawn to nostalgic and comforting games like these? And how do people react to harder/realistic topics in a cosy game setting?
  3. Think about your brand questions: WHAT, HOW, WHY?
    • WHAT: Childhood, Multifaceted, Nostalgic, Conflicting
    • HOW: Through Dialogue, how the player character is treated by all characters, in-universe and not.
    • WHY: Slowly reveal context for what is happening, why is the player in this world? Why does this Paracosm exist?
  4. Do some basic research online or library on some of these themes and ask yourself? βœ…
  5. Is this a topic that I can write enough about? βœ…
  6. Is it too narrow or shallow?
    • I think that there will be many umbrella topics for me to discuss with this one.
  7. Will I find this interesting? βœ…
    • Yes, it is a subject that I am passionate about.
  8. Do I feel I can write about it given the short deadline? Maybe it’s too in-depth?
    • I believe this would be simple enough to write about in a month, since I am already gathering info.
  9. Discuss themes you are narrowing down on?
    • Childhood in games
    • Art made by Children
    • How children are portrayed by game designers and the different stereotypes.
  10. Has each team member got a different theme?
    • Yes, Hayley is exploring Handicrafts side of our game while I am looking at Childhood. This is so we can both cover the 2 central themes of our game.
  11. How will you expect to see this supporting the game design / game project / marketing or branding?
    • Game Design: Informing me how to communicate this theme better to the players
    • Game Project: Help me to improve my Narrative Design.
    • Marketing/Branding: It will help me to set a Discord server up if I have a game with a solid concept running.

Learning Outcomes for this module

ReferenceLearning OutcomeHow could I potentially show this?
A1the relevance of key discipline-specific theoretical and contextual themes to your work;– Examining theories relevant to my chosen topic
A2ways of communicating an informed and critical understanding of your work in the context of the your study.– How can I dissect my references, and how they can provide context to my essay.
B1formulate and develop an idea and broadly research its context;– Heavily researching my topic and dissecting it in relation to my chosen topic. For example, looking at the child in games, a topic I could look at is how are children treated between different game genres; horror vs fantasy?
B2recognise useful links between contextual data.– See how I can bridge the gap between topics using references and my own opinions.
C1demonstrate organisational skills;– Have a clear schedule of what I need to do, like researching a different aspect of my subject each week.
C2identify, select and draw upon a wide range of visual, printed and electronic sources.– Use a range of information to support my studies. This will include websites, academic articles, books from the library, game media and playthroughs.
C3Demonstrate that you can articulate and communicate in a professional manner appropriate to the chosen topic.– Proper grammar as well as using correct referencing
– Study the styles of academic articles and apply it to my own

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